UGX-Mods

Call of Duty 5: World at War => Custom Maps, Mods & Tools => Map Releases => Topic started by: StyledSnail on January 02, 2017, 07:03:43 pm

Title: Quad Towers Release v1.0
Post by: StyledSnail on January 02, 2017, 07:03:43 pm
Download Link:
mega.nz

This is the first release of my new map Quad Towers. It consists of 4 equal towers that only meet at the bottom and the top. This is a decently difficult map. I recommend playing coop. There aren't many camping spots so have fun training!
WARNING!!!!!
If you need to restart the map, you need to reload the map instead. If you restart level, it will break the map. It will give you an infinite loop error when you get hurt and will mess with the loadouts and not let you get guns, but will still take your points.
Information:
The little dog/gargoyle statues on the corners outside are the source of the lights. There are 2-3 riser spawns on each level of each building. There are no dogs. When I brought all of the files to replace from Harrybo21's perks, it messed up a lot of stuff so I had to make do with what I could. Fixes will be released when I get the stuff working.
I set solo quick revive count to 5 so it is easier to continue.
There are no power switches.
2 buildings have a box at the bottom floor, the other 2 don't.
If a box is there, but also has a teddy, then it doesn't count as a working box. The box is not actually there. (will be shown in one of the pictures below)
The zombie counter sometimes will have a few extra, use the time before the round ends to get around the map. You will only get a few seconds.
This map includes all perks up to BO2, with the BO3 Models for the perks. There is also Widow's Wine from BO3.
There are wall-buy weapons on most of the floors of the buildings. There is a PPSH wall-buy for 2000  a few floors up.
There is each variation of pack-a-punch in BO2: Original, MOTD, Transit, and Origins. (one on each roof)
There is wunderfizz on each bottom floor and each roof.
You can move around when you are downed and you can dive when you are running then hold prone.
Special Thanks:
Harrybo21 - For Perks, Dive, and Moving When Downed Among Other Scripts.
SniperBolt - For The Mystery Boxes And Some Scripts.

Update 1/23/2017
Adding the UGX Mod to the map. This is my first time doing any mapping with it so it may take some time if there are problems. Still working on fixing dogs and fixing the loadout problem on map restart. Also fixed the problems with the mystery box More updates coming soon.
Pictures:
Spawn
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FcfgRa4I.jpg&hash=81090e07a6a5229d7bd557160d792ddb14eaf1b4)

First Floor
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F1yfLtCE.jpg&hash=136b611e3bc8ee849e44ed1fd7f518d017a59b14)

Second Floor
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FhzoO3Ly.jpg&hash=77029210588deeece78442b476bc7df2bfa11b29)

Third Floor
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F8FeOfsS.jpg&hash=298ffb7fe06cd102096d5ec3ec2ced42693f3b34)

Fourth Floor
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FVGfceOU.jpg&hash=acf6b6dbe6314796d2edcad4a791b488b671b4a4)

Fifth Floor (power switch is removed)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FkMCrIqj.jpg&hash=58d980e8138f5c992c0249cfc00471e25fd600fa)

Sixth Floor
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FuRZzyIC.jpg&hash=85ce753bdb0b7f24d2b735d70be11a16bd504f2e)

Seventh Floor
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FsLPcufP.jpg&hash=e7b1c00499ffeef05b6662e49c3b18ac60a1d587)

Box with teddy that doesn't count as a box that is there as mentioned above
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F3Cuuxwp.jpg&hash=fb327c2ff477c26df13d28c81aaf7a665c95bd98)

Eighth Floor
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FbUZerzP.jpg&hash=434e1b88d818772412c44d7575c7cca57f571ee0)

Ninth Floor
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FKYFsSQe.jpg&hash=5fd297046ae351f77d62ce7c77f60073ada3dabe)

Tenth Floor
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fj9nOeTw.jpg&hash=683c866aefcda726931a88f913e17b1fd7df32cf)

Roof
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FsT3nIPk.jpg&hash=7686a3b61a8811c5cf76b3e10c80703efdd82276)

Complete Top View
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fe0DWOQL.jpg&hash=4fb506183899485655571715e7e25b40ce70aa00)

Download Link:
mega.nz
Title: Re: Quad Towers Release v1.0
Post by: death_reaper0 on January 02, 2017, 07:06:46 pm
literally 10x as good as the last one  :lol: :gusta:
Title: Re: Quad Towers Release v1.0
Post by: StyledSnail on January 02, 2017, 07:08:22 pm
literally 10x as good as the last one  :lol: :gusta:
I know lol. Hopefully people like this one better. Spent 2 weeks on it.
Title: Re: Quad Towers Release v1.0
Post by: death_reaper0 on January 02, 2017, 07:21:06 pm
I know lol. Hopefully people like this one better. Spent 2 weeks on it.
i remember when i spent about 2 weeks on a map...
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FXsgFw4J.png&hash=e0e4936b73d180f1dda90f6cf8b9143df1a3c012)

but at least you made a better one than the last 2, even if it looks kinda effortless. my suggestion tho is to make maps and dont release all the ones you make, just do it to build up your skills and add detail. it isnt about making them fast, its about making them fun to play
Title: Re: Quad Towers Release v1.0
Post by: StyledSnail on January 02, 2017, 07:22:55 pm
i remember when i spent about 2 weeks on a map...
(http://i.imgur.com/XsgFw4J.png)

but at least you made a better one than the last 2, even if it looks kinda effortless. my suggestion tho is to make maps and dont release all the ones you make, just do it to build up your skills and add detail. it isnt about making them fast, its about making them fun to play
This is one I made specifically to release. I had a huge idea for it. Couldn't really get it all the way due to some problems. Still releasing a competitive multiplayer one eventually.
Title: Re: Quad Towers Release v1.0
Post by: chromastone10 on January 02, 2017, 07:29:22 pm
Hopefully people like this one better. Spent 2 weeks on it.

Title: Re: Quad Towers Release v1.0
Post by: StyledSnail on January 02, 2017, 07:31:04 pm
(Content removed from quote.)
This wasn't supposed to be an over the top map. Don't expect an inexperienced mapper to spend a very long time on one map. Eventually when I learn more they will take longer.
Title: Re: Quad Towers Release v1.0
Post by: johndoe on January 02, 2017, 08:41:37 pm
the destruction of the twin towers was one of the most horrible incidents that happened in the history of mankind and you used four towers instead of two in this map. are you trying to offend our beloved americans in the community two times by having 2 twin towers in your map? how unpatriotic of you...
Title: Re: Quad Towers Release v1.0
Post by: StyledSnail on January 02, 2017, 08:43:13 pm
the destruction of the twin towers was one of the most horrible incidents that happened in the history of mankind and you used four towers instead of two in this map. are you trying to offend our beloved americans in the community two times by having 2 twin towers in your map? how unpatriotic of you...
I made it 18/22
Title: Re: Quad Towers Release v1.0
Post by: THESIRR21 on January 03, 2017, 12:26:33 am
Looks worth it! Gonna give it a try! Cant wait for more work in the future from you.   :lol:
Title: Re: Quad Towers Release v1.0
Post by: StyledSnail on January 04, 2017, 04:02:00 am
Looks worth it! Gonna give it a try! Cant wait for more work in the future from you.   :lol:
Thanks. I have an idea for my next map, but that is still just an idea. Competitive Multiplayer version of this map coming soon.
Title: Re: Quad Towers Release v1.0
Post by: Darkpoto45 on January 04, 2017, 06:31:49 pm
This map should remain in the WIP section, it was born prematurely ...
Title: Re: Quad Towers Release v1.0
Post by: xTrain on January 04, 2017, 08:00:31 pm
This map should remain in the WIP section, it was born prematurely ...

You should enjoy every map you play. lol  :alone:
Title: Re: Quad Towers Release v1.0
Post by: RadimaX on January 04, 2017, 11:22:28 pm
This could be in zombie Memes but you need to understand that maps would be more enjoyable if they had more effort put into them...

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F7DepSeo.png&hash=57699d9178bb45e4f97fafee638fbe08b6bb55ed)
Title: Glitch
Post by: Karlthepro12 on January 05, 2017, 03:36:53 pm
Hi. I was trying to play your map. BTW it looks awesome! But every time i try to play solo it comes up with a error message. I hope you will reply. :D :D ;D
Title: Re: Glitch
Post by: StyledSnail on January 07, 2017, 03:51:35 am
Hi. I was trying to play your map. BTW it looks awesome! But every time i try to play solo it comes up with a error message. I hope you will reply. :D :D ;D
What does the error say?
Title: Re: Glitch
Post by: wokschotel on January 10, 2017, 04:27:47 pm
What does the error say?
it says "exceeded limit of 400'fx' assets" or at least thats my problem lol
Title: Re: Glitch
Post by: death_reaper0 on January 10, 2017, 05:22:30 pm
it says "exceeded limit of 400'fx' assets" or at least thats my problem lol
you will need t4m then, the post should have that somewhere with a link to it, but it does not  :-\
Title: Re: Glitch
Post by: finnieboy99 on January 10, 2017, 05:30:57 pm
Hi. I was trying to play your map. BTW it looks awesome! But every time i try to play solo it comes up with a error message. I hope you will reply. :D :D ;D
Same, I don't know how to fix it.
Title: Re: Glitch
Post by: StyledSnail on January 10, 2017, 06:26:20 pm
it says "exceeded limit of 400'fx' assets" or at least thats my problem lol
Try looking at harrybo21. There was a fix for it there, but it didn't occur for me so I never implemented it.
Title: Re: Glitch
Post by: death_reaper0 on January 11, 2017, 04:18:11 am
Try looking at harrybo21. There was a fix for it there, but it didn't occur for me so I never implemented it.
that would only fix if he were making a map, that wont fix the error in this one
Title: Re: Glitch
Post by: StyledSnail on January 11, 2017, 10:05:20 am
that would only fix if he were making a map, that wont fix the error in this one
Ok. I'll look into fixing the error. Might be fixable with some settings turned down. In harrybo21's instructions there is a fix he outin, but I don't believe I added it. I'll have to check today. If I find a fix I'll update this tread.
Title: Re: Quad Towers Release v1.0
Post by: mrihaze on January 12, 2017, 07:26:39 am
Played this map on coop, the box glitched out after it moved the first time, couldn't buy doors from the top down, one of the door ways in-between stamina and jug on one of the towers has a smaller barrier on it, and also the dogs would get glitched in the middle. Needs a few fixes, good map overall just wish I could have used more guns.
Title: Re: Quad Towers Release v1.0
Post by: Psh on January 18, 2017, 07:46:19 pm
QUAAAAAAAAAAAAD
Title: Re: Quad Towers Release v1.0
Post by: RadimaX on January 18, 2017, 09:52:40 pm
Played this map on coop, the box glitched out after it moved the first time, couldn't buy doors from the top down, one of the door ways in-between stamina and jug on one of the towers has a smaller barrier on it, and also the dogs would get glitched in the middle. Needs a few fixes, good map overall just wish I could have used more guns.

This in a nutshell is why people should put more then 1 hour making a map lol
Title: Re: Quad Towers Release v1.0
Post by: pie10104495 on January 19, 2017, 07:12:10 am
You says there are no dog on high round dogs spawn in with normal zombies plz fix.
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fimages.akamai.steamusercontent.com%2Fugc%2F168157050502066471%2FECB6DA8BA801FC29E2B13F94347CA21FDDCF8E4D%2F&hash=60f72716472eb9575660095edfca00f2f074145c)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fimages.akamai.steamusercontent.com%2Fugc%2F168157050502066657%2F86610332807CE6699FC63F742492374651E3874D%2F&hash=5bd5d8c18697b967b03083a737230c426891b3b8)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fimages.akamai.steamusercontent.com%2Fugc%2F168157050502065820%2F965989E68D3A185FC947A43C3A051903C25EC73D%2F&hash=22de51b0144531b2edfa8798daf80ba3b33973a4)
Title: Re: Quad Towers Release v1.0
Post by: StyledSnail on January 21, 2017, 02:19:53 pm
You says there are no dog on high round dogs spawn in with normal zombies plz fix.
(http://images.akamai.steamusercontent.com/ugc/168157050502066471/ECB6DA8BA801FC29E2B13F94347CA21FDDCF8E4D/)
(http://images.akamai.steamusercontent.com/ugc/168157050502066657/86610332807CE6699FC63F742492374651E3874D/)
(http://images.akamai.steamusercontent.com/ugc/168157050502065820/965989E68D3A185FC947A43C3A051903C25EC73D/)
I'm gonna work on trying to get dogs to spawn normally, but for the time being 'll completely remove dogs to help confusion.
Title: Re: Quad Towers Release v1.0
Post by: Yung Squawla on January 21, 2017, 11:08:54 pm
When i go to load it it gives an error  :( :poker:
Title: Re: Quad Towers Release v1.0
Post by: StyledSnail on January 22, 2017, 05:02:17 pm
When i go to load it it gives an error  :( :poker:
What is the error.
Title: Re: Quad Towers Release v1.0
Post by: Yung Squawla on January 22, 2017, 05:57:59 pm
"exceeded limit of 400 'fx' assets"
Title: Re: Quad Towers Release v1.0
Post by: StyledSnail on January 23, 2017, 08:13:11 pm
Update 1/23/2017
Adding the UGX Mod to the map. This is my first time doing any mapping with it so it may take some time if there are problems. Still working on fixing dogs and fixing the loadout problem on map restart. More updates coming soon.
Title: Re: Quad Towers Release v1.0
Post by: Zestymemes on March 03, 2017, 06:36:04 am
Please fix the knife lunge its so irritating and has gotten me killed so many times because i couldn't move away from the zombies. Better yet just remove the lunge all together.
Title: Re: Quad Towers Release v1.0
Post by: MattGJMcCann on March 06, 2017, 05:47:49 pm
I understand you are learning. But give it a bit more time and concentration before release.

Keep it up and one day we might see a solid release from you 
Title: Re: Quad Towers Release v1.0
Post by: SaturnCaine on March 07, 2017, 09:30:22 pm
Ah yes, just what I've always wanted. A shit ton of box maps, stacked on top of each other.
Title: Re: Quad Towers Release v1.0
Post by: ocxmwys4mod on March 12, 2017, 01:37:27 am
I ask my friends and I have this error how to solve?
Sol and co mode are error

Exceeded limit of 400 "fx" assets :poker:
Title: Re: Quad Towers Release v1.0
Post by: Sidzzz on March 12, 2017, 01:31:21 pm
Update 1/23/2017
Adding the UGX Mod to the map. This is my first time doing any mapping with it so it may take some time if there are problems. Still working on fixing dogs and fixing the loadout problem on map restart. More updates coming soon.

Kindly do not use this Release thread to show your progress in further development. You can do so by starting a Work In Progress thread.