UGX-Mods

Call of Duty 5: World at War => Custom Maps, Mods & Tools => Map Releases => Topic started by: holz on November 19, 2013, 02:36:56 pm

Title: Training
Post by: holz on November 19, 2013, 02:36:56 pm
Map: Training
Mapsize: Huge
Difficulty: Medium
Style: Tropic, Der Riese, UGX-Mod 1.0.3
Mapper: -=LSK=-Holz

Story:
The Zombies see Ghosts comes with Aliens, so they must train something ... climb ladders, jump and roll over Walls and Barrikades, walk over Water, jump from high places ... .
Now you can go to train yourself, and kill a lot of trained Zombies.
 
Discription:
This is a Huge Map in Carebean Clima Zone with many Palms, a lot of Sand, The Ocean, Rivers, Bridges, a little Memorial (because on this Day - we all were americans), different kind of Houses. Much detailed i worked 2-3 Months on this my third Map.
To reach the buyable ending you must take the Teleporter, and have enough Money with you to escape from this Training Island.


Includes:
- 8 Perks
- PaP
- Zombie Counter
- Banksystem
- Buyable Dropdowns (Max. Ammo, Insta, x2)
- Buyable Ending  (100.000)
- Music Box
- No Dogs
   
Credits:
Thx goes to:
The Betatesters: Silver, WhiteWolf, Gen. Buddy, Killer AUT
Treminaor for the Bank, Tom BMX for the Music Box,
Bamskater for the 8 Perks
Hole UGX-Mod Team for the Mod and Tutorials
ZM for Tutorials, Downloadlinks, Support etc.

Downloads:
Mega (https://mega.co.nz/#!TtxllYQC!dg_3ZDyuW049EMziu4RMwzOxAplq8z1wB88SWbFYSSU)
Mediafire (http://www.mediafire.com/download/xcst09bbjz3ph07/nazi_zombie_training.exe)

The newest update (08.12.2013)
8 Perk update for UGX-Mod compatibility (http://ugx-mods.com/forum/index.php?topic=1146.0) and UGX-Installer:
Mega:
nazi_zombie_ugxm_training_v1.2 (https://mega.co.nz/#!6sZmAC5I!K2PRAQBo2pkGJ16PAiGlp0KDFhA5WPPaF7KLhCCWz60)
Mediafire:
nazi_zombie_ugxm_training_v1.2 (http://www.mediafire.com/download/otrb4e2g9b1e3hr/nazi_zombie_ugxm_training_v1.2.exe)

v1.2 Changelog:
- More Zones, more Zombie spawns, more Fooliage
- Bank dont spend so much Money
- Some Bugfixes
- Fixed Jugger, If you die with Mulekick you loose all Perks and maybe 2 Weapons
- Added shootable Easter egg to come to max ammo
- Added Endgame-Camera
- Now its more action and harder to beat it!
- Now you can come back when you not have enough Money for the ending.
 (shoot something there wait 5 sec and go to beach)

Pics:
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi39.tinypic.com%2F2937lv4.jpg&hash=846f16ac3e9312411f3989da4394113e28703137)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi42.tinypic.com%2Fiw1atc.jpg&hash=cfb0afff555fd9d48e55e437873517ca887d4e3d)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi41.tinypic.com%2F2hf7txx.jpg&hash=93524ccfbd3d64e4d32060c5e6af6332f4367ba2)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi42.tinypic.com%2F10qxp8i.jpg&hash=59c5b5e8303b20730e513492393bbce07e7f59a1)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi42.tinypic.com%2F2cdeli1.jpg&hash=211787bccbd386bdd6eb6e7abf287e0c5782bee3)


http://youtu.be/OK8q4b6YENY (http://youtu.be/OK8q4b6YENY)
Title: Re: Training
Post by: Jstgoodlife on November 19, 2013, 02:41:14 pm
Hey good work man
Title: Re: Training
Post by: treminaor on November 19, 2013, 04:41:36 pm
Looks like a cool map! Please consider applying this quick and easy fix for bamskater's perks: http://ugx-mods.com/forum/index.php?topic=1146.0 (http://ugx-mods.com/forum/index.php?topic=1146.0)
Title: Re: Training
Post by: Dust on November 20, 2013, 03:35:46 am
really good map only one real complaint on it is that it has 3 hit jug. I know it makes things harder but i hate paying 2500 for just an extra hit.
Just played the map again and made it all the way to the end and teleported but didnt realize how much the buyable ending was and since i couldnt teleport out ended up having to kill myself. Once again really good map, I just hate the ending
Title: Re: Training
Post by: tomikaze on November 20, 2013, 04:00:39 am
Holz, this map was freaking great! You are one creative guy, thanks for working so hard on it and for providing a very fun experience. The ending was a total troll and I felt like someone kicked me in the junk when I had to accept my fate. Still it was a really, really good map. Please put UGX Mod V1.1 on it when it comes out. You rock bud and keep mapping : )
Title: Re: Training
Post by: holz on November 20, 2013, 08:33:41 am
Thx all,
yeah the end is a little bit hard, maybe i change it.
A good thing where teleport 1 teleports you to the end Trigger, when you doesnt have enough Money teleport 2 puts you back, (or maybe like the Teleporter from Kino der Toten for PaP) but i dont know how to do that at the Moment. teleport 3 teleports to another place and so on...
And thx, Treminaor thats what i am searching for, because i doesnt become the lights on the Machines to work.
I try to put it in.
Title: Re: Training
Post by: tomikaze on November 21, 2013, 02:54:09 am
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FiRzZOS5.png%3F1&hash=2f3cca714428168b427cabc2591f03459e17ce21)
In the water here the rounds advance without the zombies spawning.
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FGN0n2cm.jpg%3F1&hash=21c08fc2e7c72b5e9b8861fb0393c77a56830bae)
On this walkway the rounds advance without any zombies spawning.
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FcR6tHtz.jpg%3F1&hash=91e7b399c8c72f8de2a0f8dd30ee36fe444042c9)
On these steps the same thing happens.
Title: Re: Training
Post by: holz on November 21, 2013, 10:32:02 am
Yeah, in your first picture it was the only chance to come back when you fell out the map.
And pic 2 and 3 zombies only spawn from the right 2 Windows, when all zombies are out no one comes to you.

When you go near Speedcola through the Water where you can see Semtex, you have a rest place where zombies cant go to. On the other side you can found a Weapon.

Thx Tomi for found that, maybe i fix it in a later Version.
But now some downloaded it and it wasnt good when there versions are incompatible.

So it is what it is for a while.
Maybe a new version in one month as version 1.1 maybe UGX-Mod 1.1

Title: Re: Training
Post by: RobertR728 on November 21, 2013, 06:01:46 pm
Great map im loving the way it looks. Its really beautiful on max settings. Thanks again,
Title: Re: Training
Post by: ocxmwys4mod on November 22, 2013, 01:34:43 am
Thank you, we love your map
Title: Re: Training
Post by: n123q45 on November 22, 2013, 02:08:44 am
For some reason when my friend hosts it we have lots of money when we spawn, but when i do we spawn with 1000
Title: Re: Training
Post by: SajeOne on November 22, 2013, 02:25:06 am
For some reason when my friend hosts it we have lots of money when we spawn, but when i do we spawn with 1000
Well taking into account that GSC runs from host he probably has an edited script.
Title: Re: Training
Post by: treminaor on November 22, 2013, 03:09:32 am
Well taking into account that GSC runs from host he probably has an edited script.
MrSlagovich said that during testing he was spawning with 100k points in solo mode - I'm guessing the mapper didnt adequately remove all of his debug script?
Title: Re: Training
Post by: holz on November 22, 2013, 04:13:21 am
Thx man!
Damn i guess to set startmoney back to 1000.  :P

1. Post updated
Hope without Tomikazes bug founds, thx again.  ;)
But zombies doesnt want to swim, maybe they are to pretty after this.
Title: Re: Training
Post by: DeletedUser on November 22, 2013, 06:37:17 pm
But zombies doesnt want to swim, maybe they are to pretty after this.
No AI can swim in WaW.
Title: Re: Training
Post by: holz on November 23, 2013, 04:10:29 am
I think in my last map they swim nazi_zombie_klo (https://mega.co.nz/#!64AUjQSR!clXdLA-9Y3-nrTvD0BCqySKTv2pcIF59vYwR07_1BjI)

or for realism mod 2.2
nazi_zombie_klo for realism mod files (https://mega.co.nz/#!D0JTUIxC!JfwSCmG-UrR4vW-_MrjrQAr7ZnxfDfWOPmaoRidhkeM)
When someone would try it for realism put the 4 files in realism mod folder, launch realism mod, start it with /map nazi_zombie_klo for singleplayer.
And realy important after playing remove the 4 klo files from realism mod folder because other maps want work.
Title: Re: Training
Post by: MrSlagovich on November 23, 2013, 07:33:48 pm
To get the map on the manager you will need to fix these bugs. I realize in the video i am pretty harsh i didn't mean to be had a hard day. With just some clipping and editing some areas slightly this map will be fine. The map is pretty fun at the moment edit it a little and it will be even better.
Link (http://www.youtube.com/watch?v=5RpGPV9HQiY#ws)
Title: Re: Training
Post by: holz on November 26, 2013, 08:05:07 pm
I actually work on an update.
Worst things you found for me was you can reach areas without buying doors,
because that can break Zombiespawningsystem.
Great Thx @ MrSlagovich you found 3 new places where that can be happend.
and Tomikaze for found some other Bugs.
And you're right when you say that needs some space and fooliage around the map, thats doesnt look like the world is a disc and ends there. :D (i think about that since a while)

Well i played this map very often with some firends, and doesnt found that.
Next time when i think a map is ready, i will start a W.I.P. with Betaphase, its much better.  ;)
(my beginner fail not to do that!!!) 

When someone wanna use glitches to come to an unreachable place to kill zombies in a row are self guilty for me when they breaks down her own gamefun, by it self. (maybe it makes fun idk)
And maybe they cant get back from there are trapped and must restart map. (thats in each map the risk to try this)
I ever try that players cant unintentionally do that, or fell out of the map.
But when someone intentionally wanna do that, well let them i dont feel like to be her Babysitter.

The high Startmoney was my biggest mistake,
i uploaded my testversion not the right for the updated release. (changed it before an week)
Big sry to all who downloaded this.
Title: Re: Training
Post by: holz on December 08, 2013, 03:31:01 pm
I did an update and hope all bugs are fixed
Its more fun with more action and harder to survive.

Mega:
nazi_zombie_ugxm_training_v1.2 (https://mega.co.nz/#!6sZmAC5I!K2PRAQBo2pkGJ16PAiGlp0KDFhA5WPPaF7KLhCCWz60)
Mediafire:
nazi_zombie_ugxm_training_v1.2 (http://www.mediafire.com/download/otrb4e2g9b1e3hr/nazi_zombie_ugxm_training_v1.2.exe)

v1.2 Changelog:
- More Zones, Zones working better now,  more Zombie spawns, more Fooliage
- Bank dont spend so much Money (2,5 times less)
- Fixed Jugger, If you die with Mulekick you loose all Perks and maybe 2 Weapons
- Added shootable Easter egg to become max ammo
- Added Endgame-Camera
- Now you can come back when you not have enough Money for the ending.
 (shoot something there wait 5 sec and go to beach)
- Some Bugfixes, delete some Glitches and Campingspots
- Now its more action and harder to beat it!
Title: Re: Training
Post by: SajeOne on December 08, 2013, 10:34:50 pm
v1.2 Changelog:
- Added Endgame-Camera
Thank you! xD I'm glad you haven't overlooked this detail as many have.
Title: Re: Training
Post by: holz on December 09, 2013, 03:58:03 am
 ;D