UGX-Mods

Call of Duty: Black Ops 3 => Tutorial Desk => Modding => Topic started by: Noobforlunch on December 15, 2016, 09:32:34 pm

Title: Setting Up Custom Perk Shaders
Post by: Noobforlunch on December 15, 2016, 09:32:34 pm
In Black Ops 3 Mod Tools previous to now, you had to use a mod to override most anything that was embedded in the game. After that last update you do not have to do this.

The first step to getting custom perk icons working is to make the icons, you can do this in Photoshop.

Once you have your perk shaders made and exported as a .tiff file format you can drop them into the texture_assets folder in the root of the mod tools.

After this we are going to go into APE I recommend making an entirely custom GDT to keep yourself from losing the perks later on down the road if an update were to happen that would overwrite the GDT. I named mine perk_icons so it would be easy to find.

After this you need to create as many images as you plan to override perks. The settings of the image should be as follows:
specialty_giant_juggernaut_zombies
specialty_giant_marathon_zombies
specialty_giant_quickrevive_zombies
specialty_giant_fastreload_zombies
specialty_giant_ads_zombies
specialty_giant_three_guns_zombies
specialty_giant_doubletap_zombies
specialty_giant_widows_wine_zombies
specialty_blue_electric_cherry_zombies


Then the settings here you should use: (https://i.gyazo.com/95b55772a87132c592e5fafd373da43b.png)

After doing that you should now be good to go with saving APE. Next thing we have to do is edit the zone file. You can find the zone file by right clicking inside the launcher like this:

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fimage.prntscr.com%2Fimage%2F1060e9112bf440d593c2536d77ff97f2.png&hash=06905a90623173329d08506155794719d9d57609)

After you have you zone file open all you need to do now is add these as you would for which perk icons you made:
Code Snippet
Plaintext
image,specialty_giant_juggernaut_zombies
image,specialty_giant_marathon_zombies
image,specialty_giant_quickrevive_zombies
image,specialty_giant_fastreload_zombies
image,specialty_giant_ads_zombies
image,specialty_giant_three_guns_zombies
image,specialty_giant_doubletap_zombies
image,specialty_giant_widows_wine_zombies
image,specialty_blue_electric_cherry_zombies
Then you will be good to go.(https://i.gyazo.com/a44a86fc88ef9275a548260fc50d83b1.png)
Title: Re: Setting Up Custom Perk Shaders
Post by: Blink-420 on December 16, 2016, 07:46:19 pm
Can you do this for power up shaders? Or even the default hud?
Title: Re: Setting Up Custom Perk Shaders
Post by: Noobforlunch on December 16, 2016, 07:53:28 pm
This will work for powerups, as far as hud goes all we can edit currently for images of that is the DPAD.
Title: Re: Setting Up Custom Perk Shaders
Post by: TheKillerey on December 16, 2016, 10:05:45 pm
We can change all textures ingame. You only need this method and the image names ;)
Title: Re: Setting Up Custom Perk Shaders
Post by: Minepro14 on January 05, 2017, 07:53:48 pm
the minigun powerup shader dont work for me :(
Title: Re: Setting Up Custom Perk Shaders
Post by: Noobforlunch on January 05, 2017, 07:56:07 pm
the minigun powerup shader dont work for me :(
What issue are you having? The minigun is already made in APE so you just have to edit it there.
Title: Re: Setting Up Custom Perk Shaders
Post by: Minepro14 on January 05, 2017, 08:14:45 pm
What issue are you having? The minigun is already made in APE so you just have to edit it there.

where? i have created a new image and like perks i have added

image,t7_hud_zm_powerup_giant_deathmachine
Title: Re: Setting Up Custom Perk Shaders
Post by: Noobforlunch on January 05, 2017, 08:19:34 pm
where? i have created a new image and like perks i have added

image,t7_hud_zm_powerup_giant_deathmachine
Inside APE you need to search deathmachine there will be a material and an image  you need to put both in the zone as well after editing them so you just do
Code Snippet
Plaintext
material,materialname
and
Code Snippet
Plaintext
image,imagename
Title: Re: Setting Up Custom Perk Shaders
Post by: Gberqz on January 06, 2017, 01:24:36 am
Anyone know why my APE does not save things?
I added the shaders in there still when i restart ape (after saving ofcourse) they're gone.

Help? :)
Title: Re: Setting Up Custom Perk Shaders
Post by: Wild_LD on January 09, 2017, 07:31:57 am
This will work for powerups, as far as hud goes all we can edit currently for images of that is the DPAD.

Do you know how to edit the dpad image? I've been looking for a tutorial but can't find anything and I can't figure out on my own :/