UGX-Mods

Call of Duty: Black Ops 3 => Help Desk => Modding => Topic started by: DeletedUser on December 08, 2016, 09:17:06 pm

Title: Black Ops 1/WaW Anim problem
Post by: DeletedUser on December 08, 2016, 09:17:06 pm
So for some reason when I do WaW anims the camera is always screwed up, so I went to see if the Black Ops 1 versions and using SEANIMS would be better but it still keeps messing up whenever i put the anims in maya

Can someone tell me how I can properly do these (I've done BO2/MWR weapons but these other ones never work for me)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fp8THfn9.png&hash=3629789db0d130e8b402fbb4804e2c598f54c357)
(this is the Idle Anim for the M1 Carbine in maya)
Title: Re: Black Ops 1/WaW Anim problem
Post by: johndoe on December 08, 2016, 10:19:05 pm
some of them look like that in maya. the position of the weapon in game is determined using the first frame of ads up and last frame of ads_down animations. as long as you port them properly they'll be fine in game.
Title: Re: Black Ops 1/WaW Anim problem
Post by: DeletedUser on December 08, 2016, 10:19:45 pm
some of them look like that in maya. the position of the weapon in game is determined using the first frame of ads up and last frame of ads_down animations. as long as you port them properly they'll be fine in game.
Ok cool I'll try it out