UGX-Mods
Call of Duty: Black Ops 3 => Help Desk => Mapping => Topic started by: Wolfplayer on December 06, 2016, 01:38:21 pm
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Here is screenshot. This is happening with any light which is near the wall. It like splitting in half.
Suggestions?
BTW why some of my brushes are using lt.blue color on 2d view?
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi67.tinypic.com%2Fid7gpw.jpg&hash=c01f927ba514d5fe0cce812941905fd2472000af)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi68.tinypic.com%2F4djr6.png&hash=73a4ddd48f1cba79215c8ed664bef812cd245370)
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Here is screenshot. This is happening with any light which is near the wall. It like splitting in half.
Suggestions?
BTW why some of my brushes are using lt.blue color on 2d view?
(http://i67.tinypic.com/id7gpw.jpg)
(http://i68.tinypic.com/4djr6.png)
Your shadow map is activated in the lights? Because, if it is and you need, try using another model for the light.