UGX-Mods

Call of Duty: Black Ops 3 => Help Desk => Modding => Topic started by: HashimotoSoda on November 11, 2016, 07:02:05 pm

Title: Ported weapons viewmodel blown out?
Post by: HashimotoSoda on November 11, 2016, 07:02:05 pm
Relatively new to porting weapons to black ops 3 and so far I've attempted porting 5 weapons. 2 of those 5 don't work correctly as the view model is exploded into seperate pieces. The animations seem to work (for the most part) but the view models are doing their own thing.

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FZBlayEX.png&hash=bffd6f5fa0d581f1c03f321cc60ede0adc6b34dc)

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FR3bHp5W.png&hash=5954c1fd013891003ffd8e749422d8e219598913)

It only seems to do this with handguns. Idk if it's something I'm doing wrong but my other 3 guns work fine.
Title: Re: Ported weapons viewmodel blown out?
Post by: ElTitoPricus on November 11, 2016, 11:27:17 pm
check the viewmodel and the anim model: tag_weapon instead of j_gun
Title: Re: Ported weapons viewmodel blown out?
Post by: HashimotoSoda on November 12, 2016, 04:48:41 am
check the viewmodel and the anim model: tag_weapon instead of j_gun

Thanks, It worked! Also, jelly of those MWR ports.