UGX-Mods

Call of Duty: Black Ops 3 => Work-in-Progress => Custom Maps, Mods & Tools => Zombie Maps in Progress => Topic started by: ihmiskeho on November 02, 2016, 08:03:41 pm

Title: [CANCELLED] Defcon 1
Post by: ihmiskeho on November 02, 2016, 08:03:41 pm
This project has been cancelled. For more info, check spoiler below
Spoiler: click to open...
Two reasons why this map is cancelled:
1. There's like 5-10 people remakig five already
2. I rather make something more creative than just copy-pasting the original layout
But if you have actually made it this far reading, pm me if you want the mapfile (models not included)
Defcon 1

The Pentagon is under attack once again! Survive the undead in Pentagon's secret areas. This is where the apocalypse began, is this where it ends?

Yes, this is a five remake (coz why not). But this is not going to be an exact copy-paste of the original map. The map is set to a more futuristic era. And there will of course be new areas.

Planned features:
-Black Ops 3 weapons and possibly other weapons as well.
-Survival type map so no buyable endings or huge complex easter eggs.
-I might also try adding the five teleporters, but there is a good chance this might not happen...

Yeah that's pretty much it for now. We'll see how things go. Haven't really been doing anything with the BO3 tools yet so I don't even know how debris/zones/zombie spawns or anything like that works :alone:.

Images:
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi64.tinypic.com%2F2agqh69.jpg&hash=0e2d411a5a7ae3e4472b39913a3ac66ee690cbdd)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi66.tinypic.com%2F261p6aa.jpg&hash=81fa1582dcdfdd1ec960ccc6e2c1983cd70bbdfb)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi65.tinypic.com%2F9lfi8i.jpg&hash=c2c5cdc56541703e24c97d34062dc50fcf4efc61)
Keep in mind these areas are still being worked on. The lighting will be improved, detail will be added etc.

So yeah that's pretty much it for now. Leave your thoughts and ideas in the comments below :)

Title: Re: [WIP] Defcon 1
Post by: Ramiabdh on November 02, 2016, 08:28:28 pm
Awesome. What about opening doors(and consequently areas) in the cages in pig room. Or how about make a way to freedom out of the pentagon, or to the sunlight at least.
Title: Re: [WIP] Defcon 1
Post by: ihmiskeho on November 02, 2016, 08:53:46 pm
Awesome. What about opening doors(and consequently areas) in the cages in pig room. Or how about make a way to freedom out of the pentagon, or to the sunlight at least.
I can add the pig room with it's expansions. Also I've been thinking of adding a destroyed war room where you can see and possibly even go outside of Pentagon. Does this sound like a good idea?
Title: Re: [WIP] Defcon 1
Post by: Ramiabdh on November 03, 2016, 07:40:06 pm
I can add the pig room with it's expansions. Also I've been thinking of adding a destroyed war room where you can see and possibly even go outside of Pentagon. Does this sound like a good idea?

Absolutely. Try also expanding the first floor, like from the barrier near the elevator. I always wanted to see what lies beyond the barriers in five.
Title: Re: [WIP] Defcon 1
Post by: timelordalex on November 08, 2016, 11:20:57 pm
you've gotta add the thief, hes my fav boss
Title: Re: [WIP] Defcon 1
Post by: ihmiskeho on December 08, 2016, 07:44:23 pm
Update
Pig room
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi66.tinypic.com%2F2rm4nx2.jpg&hash=5348a15bf34785f21bf23e04827b77518d284558)
And the beginning of war room
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi65.tinypic.com%2F14tsbvm.jpg&hash=c370c75c22b22366442f965e9e5360bd40fb0860)

Scripting update: The teleporters are now a confirmed feature. The thief is still something that might not happen...