Call of Duty: Black Ops 3 => General => Topic started by: overkiller115 on October 31, 2016, 08:35:38 am
Title: Rotating Objects.
Post by: overkiller115 on October 31, 2016, 08:35:38 am
I would love to know how i can make a rotating model. I have the moon excavators and want the bucket ro rotate after i turnon the power etc.
Title: Re: Rotating Objects.
Post by: Dust on October 31, 2016, 12:48:25 pm
Theres 3 different types of rotates you can do. RotateRoll, RotateYaw, and RotatePitch. Experiment with all 3 until you find the one you want, in your script, you can do something like where degrees is how many degrees you want it to rotate, and time is how many seconds you want it to take to rotate.
Title: Re: Rotating Objects.
Post by: overkiller115 on October 31, 2016, 10:50:06 pm
Theres 3 different types of rotates you can do. RotateRoll, RotateYaw, and RotatePitch. Experiment with all 3 until you find the one you want, in your script, you can do something like where degrees is how many degrees you want it to rotate, and time is how many seconds you want it to take to rotate.
I'm getting an error when i try to compile this. I made tha bucket to a script_model, like doors and gave it targername "ex_bucket" and wrote "ex_bucket RotateRoll(360,45);" im the main function in mapname.gsc. What i'm i doing wrong? I dont know how the script works yet but i want the "saws" on the excavators to rotare from the start until i die.
Title: Re: Rotating Objects.
Post by: Dust on October 31, 2016, 10:53:08 pm
I'm getting an error when i try to compile this. I made tha bucket to a script_model, like doors and gave it targername "ex_bucket" and wrote "ex_bucket RotateRoll(360,45);" im the main function in mapname.gsc. What i'm i doing wrong? I dont know how the script works yet but i want the "saws" on the excavators to rotare from the start until i die.
You need to get the ent of the object before telling it to do something.
so before that line put Change the NAME_OF_TARGETNAME to the targetname you gave to the object.
If you want it to keep on moving until you game over then do something like
Now what that does is, it moves the bucket in a 360 degree angle every 1 second. You can obviously make it go faster or slower by changing the 1.