UGX-Mods
Call of Duty: Black Ops 3 => Help Desk => Scripting => Topic started by: hajhaka on October 20, 2016, 01:32:39 pm
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so i saw another post about this he had apparently fixed it using a script called _clienttids.gsc
so i added it to my scripts zm in my mod and the script looks like this
{
// this is now handled in code ( not lan )
// see s_nextScriptClientId
level.clientid = 0;
}
function points()
{
players = getplayers();
for( i=0;i<players.size;i++ )
{
players.score = 500000;
}
}
function on_player_connect()
{
self.clientid = matchRecordNewPlayer( self );
if ( !isdefined( self.clientid ) || self.clientid == -1 )
{
self.clientid = level.clientid;
level.clientid++; // Is this safe? What if a server runs for a long time and many people join/leave
level.player_starting_points = 500000;
}
}
but when i launch the game nothing happens
yes i have tried adding leved thread points();