UGX-Mods
Call of Duty: Black Ops 3 => Help Desk => Mapping => Topic started by: DeletedUser on October 18, 2016, 09:21:34 am
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Hey there!
Recently I changed something on my map that has totally broken it, but I can't find what.
The problem is that all the texures are not showing in-game.
In the radiant editor, everything is fine. But when I compile and test it, all I can see it the skybox and the models (trees planks etc...).
It was working fine before I do something I can't find...
Here's what I tried : - reseting Radiant settings
- saving all the map without skybox / FPSTOOL / sun etc... as a prefab and load it into a new clean map. Result : I only see models and decals, prefabs are not also not loaded.
I also have a strange bug that may be linked to that : when I want to export light I get the following error :
"WARNING: Machine doesn't pass min spec (see Help->About Radiant). Lighting will be marked unverified."
My PC a very good specs and I can build light without problems in Radiant...
I have this that might be an error in Radiant console :
Layer '000_Global/No Comp' ignored
reveal volume decal texture 1x1, 9 bytes. 0 packed 0 unpacked. 0 voldecals.
**********************
******* leaked *******
**********************
Oh and a last error I get dozens of times in Radiant but it must be nothing : "Failed to open C:/Users/X/Documents\Radiant.log for logging: No such file or directory"
Here are a few pictures of what's happening :
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fimg4.hostingpics.net%2Fpics%2F502028Capturedcran147.png&hash=11450781547bce124930dbbaba1839ddbd1c30d1)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fimg4.hostingpics.net%2Fpics%2F903395Capturedcran151.png&hash=7727a3ab1d979fae90a7c9b299349e154c16fbbe)
Thanks you pretty fucking much in advance if you can solve this, because I don't want to lose all that work...
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I had an issue like this that involved a skybox volume. Somehow one of the skybox volumes had gotten adjusted and stretched across the entire map instead of being on the outsides of the map. I would double check that.
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Ok well I solved my problem by creating a new map.
I removed all the boxes (sky, sun, FPSTOOL, volume...) and I selected all my 'old' map with 'I '. Then saved as prefab, and placed it a on a new map by removing all the tutorial things, except the volumes.
What's strange is that I had already tried that and all my textures were bugged in the prefab...
Also, now I can export light without error, I'm pretty sure it has something to do with the recent update of the Mod Tools.