UGX-Mods

Call of Duty: Black Ops 3 => Help Desk => Scripting => Topic started by: Maoyk on October 16, 2016, 05:22:10 pm

Title: Script Error!
Post by: Maoyk on October 16, 2016, 05:22:10 pm
Code Snippet
Plaintext
********************************************************************************
UNRECOVERABLE ERROR:
  ^1SCRIPT ERROR: No generated data for 'scripts/zm/zm_zhc.gsc'



Linker will now terminate.
********************************************************************************

==================================================
Linker summary:

There were no errors or warnings.

==================================================

^1�
^1^
^1ERR(0) scripts/zm/zm_zhc.gsc (92,1)  : Bad Token '�' :  ^1�
^1^
^1ERR(0) scripts/zm/zm_zhc.gsc (92,1)  : syntax error, unexpected TOKEN_ERROR, expecting $end : �
Title: Re: Script Error!
Post by: reckfullies on October 17, 2016, 12:37:51 am
Code Snippet
Plaintext
********************************************************************************
UNRECOVERABLE ERROR:
  ^1SCRIPT ERROR: No generated data for 'scripts/zm/zm_zhc.gsc'



Linker will now terminate.
********************************************************************************

==================================================
Linker summary:

There were no errors or warnings.

==================================================

^1�
^1^
^1ERR(0) scripts/zm/zm_zhc.gsc (92,1)  : Bad Token '�' :  ^1�
^1^
^1ERR(0) scripts/zm/zm_zhc.gsc (92,1)  : syntax error, unexpected TOKEN_ERROR, expecting $end : �

The error message is saying there is an error on line 92 of scripts/zm/zm_zhc.gsc.

Check if there is anything wrong in that area of the script.
Title: Re: Script Error!
Post by: Maoyk on October 17, 2016, 12:27:49 pm
The error message is saying there is an error on line 92 of scripts/zm/zm_zhc.gsc.

Check if there is anything wrong in that area of the script.

Code Snippet
Plaintext
#using scripts\codescripts\struct;

#using scripts\shared\array_shared;
#using scripts\shared\callbacks_shared;
#using scripts\shared\clientfield_shared;
#using scripts\shared\compass;
#using scripts\shared\exploder_shared;
#using scripts\shared\flag_shared;
#using scripts\shared\laststand_shared;
#using scripts\shared\math_shared;
#using scripts\shared\scene_shared;
#using scripts\shared\util_shared;

#insert scripts\shared\shared.gsh;
#insert scripts\shared\version.gsh;

#insert scripts\zm\_zm_utility.gsh;

#using scripts\zm\_load;
#using scripts\zm\_zm;
#using scripts\zm\_zm_audio;
#using scripts\zm\_zm_powerups;
#using scripts\zm\_zm_utility;
#using scripts\zm\_zm_weapons;
#using scripts\zm\_zm_zonemgr;

#using scripts\shared\ai\zombie_utility;

//Perks
#using scripts\zm\_zm_pack_a_punch;
#using scripts\zm\_zm_pack_a_punch_util;
#using scripts\zm\_zm_perk_additionalprimaryweapon;
#using scripts\zm\_zm_perk_doubletap2;
#using scripts\zm\_zm_perk_deadshot;
#using scripts\zm\_zm_perk_juggernaut;
#using scripts\zm\_zm_perk_quick_revive;
#using scripts\zm\_zm_perk_sleight_of_hand;
#using scripts\zm\_zm_perk_staminup;

//Powerups
#using scripts\zm\_zm_powerup_double_points;
#using scripts\zm\_zm_powerup_carpenter;
#using scripts\zm\_zm_powerup_fire_sale;
#using scripts\zm\_zm_powerup_free_perk;
#using scripts\zm\_zm_powerup_full_ammo;
#using scripts\zm\_zm_powerup_insta_kill;
#using scripts\zm\_zm_powerup_nuke;
//#using scripts\zm\_zm_powerup_weapon_minigun;

//Traps
#using scripts\zm\_zm_trap_electric;

#using scripts\zm\zm_usermap;

//*****************************************************************************
// MAIN
//*****************************************************************************

function main()
{
level thread intro_credits();
zm_usermap::main();

level._zombie_custom_add_weapons =&custom_add_weapons;

//Setup the levels Zombie Zone Volumes
level.zones = [];
level.zone_manager_init_func =&usermap_test_zone_init;
init_zones[0] = "start_zone";
level thread zm_zonemgr::manage_zones( init_zones );

level.pathdist_type = PATHDIST_ORIGINAL;
}

function usermap_test_zone_init()
{
level flag::init( "always_on" );
level flag::set( "always_on" );
}

function custom_add_weapons()
{
zm_weapons::load_weapon_spec_from_table("gamedata/weapons/zm/zm_levelcommon_weapons.csv", 1);
}

function intro_credits()
{
    thread creat_simple_intro_hud( "Thank you for playing Fabrik Der Untoten: Beta Version 1.2", 50, 100, 3, 5 );
    thread creat_simple_intro_hud( "Mapping by Madgaz Gaming", 50, 75, 2, 5 );
    thread creat_simple_intro_hud( "Scripting by NateSmithZombies", 50, 50, 2, 5 );
}
 
function creat_simple_intro_hud( text, align_x, align_y, font_scale, fade_time )
{
    hud = NewHudElem();
    hud.foreground = true;
    hud.fontScale = font_scale;
    hud.sort = 1;
    hud.hidewheninmenu = false;
    hud.alignX = "left";
    hud.alignY = "bottom";
    hud.horzAlign = "left";
    hud.vertAlign = "bottom";
    hud.x = align_x;
    hud.y = hud.y - align_y;
    hud.alpha = 1;
    hud SetText( text );
    wait( 8 );
    hud fadeOverTime( fade_time );
    hud.alpha = 0;
    wait( fade_time );
    hud Destroy();
}
Title: Re: Script Error!
Post by: reckfullies on October 17, 2016, 06:45:58 pm
Code Snippet
Plaintext
#using scripts\codescripts\struct;

#using scripts\shared\array_shared;
#using scripts\shared\callbacks_shared;
#using scripts\shared\clientfield_shared;
#using scripts\shared\compass;
#using scripts\shared\exploder_shared;
#using scripts\shared\flag_shared;
#using scripts\shared\laststand_shared;
#using scripts\shared\math_shared;
#using scripts\shared\scene_shared;
#using scripts\shared\util_shared;

#insert scripts\shared\shared.gsh;
#insert scripts\shared\version.gsh;

#insert scripts\zm\_zm_utility.gsh;

#using scripts\zm\_load;
#using scripts\zm\_zm;
#using scripts\zm\_zm_audio;
#using scripts\zm\_zm_powerups;
#using scripts\zm\_zm_utility;
#using scripts\zm\_zm_weapons;
#using scripts\zm\_zm_zonemgr;

#using scripts\shared\ai\zombie_utility;

//Perks
#using scripts\zm\_zm_pack_a_punch;
#using scripts\zm\_zm_pack_a_punch_util;
#using scripts\zm\_zm_perk_additionalprimaryweapon;
#using scripts\zm\_zm_perk_doubletap2;
#using scripts\zm\_zm_perk_deadshot;
#using scripts\zm\_zm_perk_juggernaut;
#using scripts\zm\_zm_perk_quick_revive;
#using scripts\zm\_zm_perk_sleight_of_hand;
#using scripts\zm\_zm_perk_staminup;

//Powerups
#using scripts\zm\_zm_powerup_double_points;
#using scripts\zm\_zm_powerup_carpenter;
#using scripts\zm\_zm_powerup_fire_sale;
#using scripts\zm\_zm_powerup_free_perk;
#using scripts\zm\_zm_powerup_full_ammo;
#using scripts\zm\_zm_powerup_insta_kill;
#using scripts\zm\_zm_powerup_nuke;
//#using scripts\zm\_zm_powerup_weapon_minigun;

//Traps
#using scripts\zm\_zm_trap_electric;

#using scripts\zm\zm_usermap;

//*****************************************************************************
// MAIN
//*****************************************************************************

function main()
{
level thread intro_credits();
zm_usermap::main();

level._zombie_custom_add_weapons =&custom_add_weapons;

//Setup the levels Zombie Zone Volumes
level.zones = [];
level.zone_manager_init_func =&usermap_test_zone_init;
init_zones[0] = "start_zone";
level thread zm_zonemgr::manage_zones( init_zones );

level.pathdist_type = PATHDIST_ORIGINAL;
}

function usermap_test_zone_init()
{
level flag::init( "always_on" );
level flag::set( "always_on" );
}

function custom_add_weapons()
{
zm_weapons::load_weapon_spec_from_table("gamedata/weapons/zm/zm_levelcommon_weapons.csv", 1);
}

function intro_credits()
{
    thread creat_simple_intro_hud( "Thank you for playing Fabrik Der Untoten: Beta Version 1.2", 50, 100, 3, 5 );
    thread creat_simple_intro_hud( "Mapping by Madgaz Gaming", 50, 75, 2, 5 );
    thread creat_simple_intro_hud( "Scripting by NateSmithZombies", 50, 50, 2, 5 );
}
 
function creat_simple_intro_hud( text, align_x, align_y, font_scale, fade_time )
{
    hud = NewHudElem();
    hud.foreground = true;
    hud.fontScale = font_scale;
    hud.sort = 1;
    hud.hidewheninmenu = false;
    hud.alignX = "left";
    hud.alignY = "bottom";
    hud.horzAlign = "left";
    hud.vertAlign = "bottom";
    hud.x = align_x;
    hud.y = hud.y - align_y;
    hud.alpha = 1;
    hud SetText( text );
    wait( 8 );
    hud fadeOverTime( fade_time );
    hud.alpha = 0;
    wait( fade_time );
    hud Destroy();
}

There doesn't seem to be any scripting errors, might just be a unknown character that the game cant compile into a script.

Try swapping it for this:
Spoiler: click to open...
Code Snippet
Plaintext
#using scripts\codescripts\struct;

#using scripts\shared\array_shared;
#using scripts\shared\callbacks_shared;
#using scripts\shared\clientfield_shared;
#using scripts\shared\compass;
#using scripts\shared\exploder_shared;
#using scripts\shared\flag_shared;
#using scripts\shared\laststand_shared;
#using scripts\shared\math_shared;
#using scripts\shared\scene_shared;
#using scripts\shared\util_shared;

#insert scripts\shared\shared.gsh;
#insert scripts\shared\version.gsh;

#insert scripts\zm\_zm_utility.gsh;

#using scripts\zm\_load;
#using scripts\zm\_zm;
#using scripts\zm\_zm_audio;
#using scripts\zm\_zm_powerups;
#using scripts\zm\_zm_utility;
#using scripts\zm\_zm_weapons;
#using scripts\zm\_zm_zonemgr;

#using scripts\shared\ai\zombie_utility;

//Perks
#using scripts\zm\_zm_pack_a_punch;
#using scripts\zm\_zm_pack_a_punch_util;
#using scripts\zm\_zm_perk_additionalprimaryweapon;
#using scripts\zm\_zm_perk_doubletap2;
#using scripts\zm\_zm_perk_deadshot;
#using scripts\zm\_zm_perk_juggernaut;
#using scripts\zm\_zm_perk_quick_revive;
#using scripts\zm\_zm_perk_sleight_of_hand;
#using scripts\zm\_zm_perk_staminup;

//Powerups
#using scripts\zm\_zm_powerup_double_points;
#using scripts\zm\_zm_powerup_carpenter;
#using scripts\zm\_zm_powerup_fire_sale;
#using scripts\zm\_zm_powerup_free_perk;
#using scripts\zm\_zm_powerup_full_ammo;
#using scripts\zm\_zm_powerup_insta_kill;
#using scripts\zm\_zm_powerup_nuke;
//#using scripts\zm\_zm_powerup_weapon_minigun;

//Traps
#using scripts\zm\_zm_trap_electric;

#using scripts\zm\zm_usermap;

//*****************************************************************************
// MAIN
//*****************************************************************************

function main()
{
level thread intro_credits();
zm_usermap::main();

level._zombie_custom_add_weapons =&custom_add_weapons;

//Setup the levels Zombie Zone Volumes
level.zones = [];
level.zone_manager_init_func =&usermap_test_zone_init;
init_zones[0] = "start_zone";
level thread zm_zonemgr::manage_zones( init_zones );

level.pathdist_type = PATHDIST_ORIGINAL;
}

function usermap_test_zone_init()
{
level flag::init( "always_on" );
level flag::set( "always_on" );
}

function custom_add_weapons()
{
zm_weapons::load_weapon_spec_from_table("gamedata/weapons/zm/zm_levelcommon_weapons.csv", 1);
}

function intro_credits()
{
    thread creat_simple_intro_hud( "Thank you for playing Fabrik Der Untoten: Beta Version 1.2", 50, 100, 3, 5 );
    thread creat_simple_intro_hud( "Mapping by Madgaz Gaming", 50, 75, 2, 5 );
    thread creat_simple_intro_hud( "Scripting by NateSmithZombies", 50, 50, 2, 5 );
}

function creat_simple_intro_hud( text, align_x, align_y, font_scale, fade_time )
{
    hud = NewHudElem();
    hud.foreground = true;
    hud.fontScale = font_scale;
    hud.sort = 1;
    hud.hidewheninmenu = false;
    hud.alignX = "left";
    hud.alignY = "bottom";
    hud.horzAlign = "left";
    hud.vertAlign = "bottom";
    hud.x = align_x;
    hud.y = hud.y - align_y;
    hud.alpha = 1;
    hud SetText( text );
    wait( 8 );
    hud fadeOverTime( fade_time );
    hud.alpha = 0;
    wait( fade_time );
    hud Destroy();
}
Title: Re: Script Error!
Post by: Maoyk on October 17, 2016, 07:32:32 pm
There doesn't seem to be any scripting errors, might just be a unknown character that the game cant compile into a script.

Try swapping it for this:
Spoiler: click to open...
Code Snippet
Plaintext
#using scripts\codescripts\struct;

#using scripts\shared\array_shared;
#using scripts\shared\callbacks_shared;
#using scripts\shared\clientfield_shared;
#using scripts\shared\compass;
#using scripts\shared\exploder_shared;
#using scripts\shared\flag_shared;
#using scripts\shared\laststand_shared;
#using scripts\shared\math_shared;
#using scripts\shared\scene_shared;
#using scripts\shared\util_shared;

#insert scripts\shared\shared.gsh;
#insert scripts\shared\version.gsh;

#insert scripts\zm\_zm_utility.gsh;

#using scripts\zm\_load;
#using scripts\zm\_zm;
#using scripts\zm\_zm_audio;
#using scripts\zm\_zm_powerups;
#using scripts\zm\_zm_utility;
#using scripts\zm\_zm_weapons;
#using scripts\zm\_zm_zonemgr;

#using scripts\shared\ai\zombie_utility;

//Perks
#using scripts\zm\_zm_pack_a_punch;
#using scripts\zm\_zm_pack_a_punch_util;
#using scripts\zm\_zm_perk_additionalprimaryweapon;
#using scripts\zm\_zm_perk_doubletap2;
#using scripts\zm\_zm_perk_deadshot;
#using scripts\zm\_zm_perk_juggernaut;
#using scripts\zm\_zm_perk_quick_revive;
#using scripts\zm\_zm_perk_sleight_of_hand;
#using scripts\zm\_zm_perk_staminup;

//Powerups
#using scripts\zm\_zm_powerup_double_points;
#using scripts\zm\_zm_powerup_carpenter;
#using scripts\zm\_zm_powerup_fire_sale;
#using scripts\zm\_zm_powerup_free_perk;
#using scripts\zm\_zm_powerup_full_ammo;
#using scripts\zm\_zm_powerup_insta_kill;
#using scripts\zm\_zm_powerup_nuke;
//#using scripts\zm\_zm_powerup_weapon_minigun;

//Traps
#using scripts\zm\_zm_trap_electric;

#using scripts\zm\zm_usermap;

//*****************************************************************************
// MAIN
//*****************************************************************************

function main()
{
level thread intro_credits();
zm_usermap::main();

level._zombie_custom_add_weapons =&custom_add_weapons;

//Setup the levels Zombie Zone Volumes
level.zones = [];
level.zone_manager_init_func =&usermap_test_zone_init;
init_zones[0] = "start_zone";
level thread zm_zonemgr::manage_zones( init_zones );

level.pathdist_type = PATHDIST_ORIGINAL;
}

function usermap_test_zone_init()
{
level flag::init( "always_on" );
level flag::set( "always_on" );
}

function custom_add_weapons()
{
zm_weapons::load_weapon_spec_from_table("gamedata/weapons/zm/zm_levelcommon_weapons.csv", 1);
}

function intro_credits()
{
    thread creat_simple_intro_hud( "Thank you for playing Fabrik Der Untoten: Beta Version 1.2", 50, 100, 3, 5 );
    thread creat_simple_intro_hud( "Mapping by Madgaz Gaming", 50, 75, 2, 5 );
    thread creat_simple_intro_hud( "Scripting by NateSmithZombies", 50, 50, 2, 5 );
}

function creat_simple_intro_hud( text, align_x, align_y, font_scale, fade_time )
{
    hud = NewHudElem();
    hud.foreground = true;
    hud.fontScale = font_scale;
    hud.sort = 1;
    hud.hidewheninmenu = false;
    hud.alignX = "left";
    hud.alignY = "bottom";
    hud.horzAlign = "left";
    hud.vertAlign = "bottom";
    hud.x = align_x;
    hud.y = hud.y - align_y;
    hud.alpha = 1;
    hud SetText( text );
    wait( 8 );
    hud fadeOverTime( fade_time );
    hud.alpha = 0;
    wait( fade_time );
    hud Destroy();
}

It Works! Thank You but what have you changed?
Title: Re: Script Error!
Post by: reckfullies on October 22, 2016, 02:16:48 am
It Works! Thank You but what have you changed?

Was probably just an error with the way you put in the spaces or something.

I just deleted all the extra spaces so there were no invalid characters of any sort, none of the code was changed.
Title: Re: Script Error!
Post by: DuBCraft21 on October 23, 2016, 02:16:39 am
to me your script looks fine, most likely either the new line or the character that comes directly after it (on windows when you hit enter you are making 2 characters) was corrupted meaning that just deleting that line and replacing it would have most likely solved the issue.
Title: Re: Script Error!
Post by: Coolmodder on November 22, 2016, 10:17:45 pm
Can some one help me i have the same problem but I have removed all spaces
Code Snippet
Plaintext
#using scripts\codescripts\struct;

#using scripts\shared\array_shared;
#using scripts\shared\callbacks_shared;
#using scripts\shared\clientfield_shared;
#using scripts\shared\compass;
#using scripts\shared\exploder_shared;
#using scripts\shared\flag_shared;
#using scripts\shared\laststand_shared;
#using scripts\shared\math_shared;
#using scripts\shared\scene_shared;
#using scripts\shared\util_shared;

#insert scripts\shared\shared.gsh;
#insert scripts\shared\version.gsh;

#insert scripts\zm\_zm_utility.gsh;

#using scripts\zm\_load;
#using scripts\zm\_zm;
#using scripts\zm\_zm_audio;
#using scripts\zm\_zm_powerups;
#using scripts\zm\_zm_utility;
#using scripts\zm\_zm_weapons;
#using scripts\zm\_zm_zonemgr;

#using scripts\shared\ai\zombie_utility;

//Perks
#using scripts\zm\_zm_pack_a_punch;
#using scripts\zm\_zm_perks;
#insert scripts\zm\_zm_perks.gsh;
#using scripts\zm\_zm_pack_a_punch_util;
#using scripts\zm\_zm_perk_additionalprimaryweapon;
#using scripts\zm\_zm_perk_doubletap2;
#using scripts\zm\_zm_perk_deadshot;
#using scripts\zm\_zm_perk_juggernaut;
#using scripts\zm\_zm_perk_quick_revive;
#using scripts\zm\_zm_perk_sleight_of_hand;
#using scripts\zm\_zm_perk_staminup;
#using scripts\zm\_zm_perk_widows_wine;

//Powerups
#using scripts\zm\_zm_powerup_double_points;
#using scripts\zm\_zm_powerup_carpenter;
#using scripts\zm\_zm_powerup_fire_sale;
#using scripts\zm\_zm_powerup_free_perk;
#using scripts\zm\_zm_powerup_full_ammo;
#using scripts\zm\_zm_powerup_insta_kill;
#using scripts\zm\_zm_powerup_nuke;
//#using scripts\zm\_zm_powerup_weapon_minigun;

//Traps
#using scripts\zm\_zm_trap_electric;

#using scripts\zm\zm_usermap;

#using scripts\_redspace\rs_o_jump_pad;

#using scripts\_NSZ\nsz_kino_teleporter;

//*****************************************************************************
// MAIN
//*****************************************************************************

function main()
{

thread soundEasterEggInit();

level zm_perks::spare_change();

level thread lots_o_points( 500000 );  // Change the number to the starting points you would like

// NSZ Kino Teleporter
level thread nsz_kino_teleporter::init();

level thread set_perk_limit(10);  // This sets the perk limit to 10

level zm_perks::spare_change();

zm_usermap::main();

startingWeapon = "pistol_revolver38";
weapon = getWeapon(startingWeapon);
level.start_weapon = (weapon);

level._zombie_custom_add_weapons =&custom_add_weapons;

//Setup the levels Zombie Zone Volumes
level.zones = [];
level.zone_manager_init_func =&usermap_test_zone_init;
init_zones[0] = "start_zone";
level thread zm_zonemgr::manage_zones( init_zones );

level.pathdist_type = PATHDIST_ORIGINAL;
}

function checkForPower()
{
level util::set_lighting_state(0); /* set lighting state to [1] in Radiant (by default) */
level waittill("power_on");
level util::set_lighting_state(1); /* set lighting state to [2] in Radiant (turn lights on) */
}

function usermap_test_zone_init()
{

zm_zonemgr::add_adjacent_zone("start_zone", "first_zone", "enter_first_zone");
zm_zonemgr::add_adjacent_zone("first_zone", "second_zone", "enter_second_zone");
zm_zonemgr::add_adjacent_zone("start_zone", "fourth_zone", "enter_fourth_zone");
zm_zonemgr::add_adjacent_zone("start_zone", "fiftht_zone", "enter_fiftht_zone");
zm_zonemgr::add_adjacent_zone("start_zone", "sixth_zone", "enter_sixth_zone");
level flag::init( "always_on" );
level flag::set( "always_on" );
}



function custom_add_weapons()
{
zm_weapons::load_weapon_spec_from_table("gamedata/weapons/zm/zm_levelcommon_weapons.csv", 1);
}

function set_perk_limit(num)
{
    wait( 30 );
    level.perk_purchase_limit = num;
}

function lots_o_points( points )
{
    level flag::wait_till( "all_players_connected" );
    players = getplayers();
    for( i=0;i<players.size;i++ )
    {
        players[i].score = points;
    }
}
function soundEasterEggInit()
{
level.soundEasterEgg = 0;
level.playEasterEgg = 3;
level.playSoundLocation = GetEnt("easter_egg_sound_location", "SpookySkeletons"); // Create a script origin and set it to server, not client, then give it this targetname

thread shoot1();
thread shoot2();
thread shoot3();
}

function shoot1()
{
shoot_trig1 = GetEnt("egg_shoot1", "targetname");
shoot_trig1 waittill("trigger", player);
shoot_model1 = GetEnt("shoot_model1", "targetname");
shoot_model1 delete();
level.soundEasterEgg++;
thread finishedEasterEgg();
shoot_trig1 delete();
IPrintLnBold("Teddy1");
}

function shoot2()
{
shoot_trig2 = GetEnt("egg_shoot2", "targetname");
shoot_trig2 waittill("trigger", player);
shoot_model2 = GetEnt("shoot_model2", "targetname");
shoot_model2 delete();
level.soundEasterEgg++;
thread finishedEasterEgg();
shoot_trig2 delete();
IPrintLnBold("Teddy2");
}

function shoot3()
{
shoot_trig3 = GetEnt("egg_shoot3", "targetname");
shoot_trig3 waittill("trigger", player);
shoot_model3 = GetEnt("shoot_model3", "targetname");
shoot_model3 delete();
level.soundEasterEgg++;
thread finishedEasterEgg();
shoot_trig3 delete();
IPrintLnBold("Teddy3");
}

function finishedEasterEgg()
{
if(level.soundEasterEgg >= level.playEasterEgg)
{
IPrintLnBold("You have found all the Bears");
level.playSoundLocation PlaySound("song_easter_egg1"); // Change "sephiroth" to the name of your soundalias.

players = GetPlayers();
for (i = 0;i<players.size;i++)

{
players[i] PlayLocalSound( "song_easter_egg1");
}
}
}
Title: Re: Script Error! PLEASE I MADE A MAP AND I GOT THIS ERROR PLEASE SOME ONE HELP
Post by: xMystoganx14 on June 05, 2017, 06:22:03 am
 ^1SCRIPT ERROR: No generated data for 'scripts/zm/zm_zhc.gsc'
Title: Re: Script Error!
Post by: dante_demon_14 on July 24, 2018, 08:21:33 pm
Hey all
I got a Problem, i put everything in the right Folder put every time when i compile i get the error message:

^1
^1^
^1ERR(0) scripts/zm/_zm_weap_idgun.gscc (1,1)  : Bad Token '�' :  ^1
^1^
^1ERR(0) scripts/zm/_zm_weap_idgun.gscc (1,1)  : syntax error, unexpected TOKEN_ERROR, expecting $end : 

Sorry for my bad english, im a german guy :)