UGX-Mods

Call of Duty: Black Ops 3 => Work-in-Progress => Custom Maps, Mods & Tools => Zombie Maps in Progress => Topic started by: i3ick on October 11, 2016, 07:33:11 am

Title: [WIP] Nebelkanone
Post by: i3ick on October 11, 2016, 07:33:11 am
Nebelkanone

Hey so I started working on a map set in the middle of nowhere near and old house which is
an undercover research facility. Suggestions are welcome as I'd gladly implement ideas people
want to play.


Starting area I've been working on. Needs more tweaking in terms of zombie spawning.
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F5Yl0YNI.png&hash=0b6fe4d76dcc0a5e73eef4658e8973fc44bed9fd)

I've also managed to get the jump pads working which leads me to believe I will be able to make the slides too :)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FEHb13Lg.png&hash=bbc22c1575c19ed4692b49bcf6c09a65ba08c3b0)
Title: Re: [WIP] Nebelkanone
Post by: ThisIsPlayar on October 14, 2016, 11:38:50 am
Looks cool but may suggest changing the name ? "Nebelkanone" is translated to "Fog Canon" so yeah... :D
Title: Re: [WIP] Nebelkanone
Post by: i3ick on October 14, 2016, 10:28:48 pm
I know hahah. Originally it was supposed to be Cabin in the fog, but it didn't translate very well. I'll accept better names tho!

Progress has been made! Working on the barn area.

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FsdBFtbM.jpg&hash=8e5d98ac234f25d28f96fccf29e64d4e8e885b53)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Ff4YCIeA.jpg&hash=d0489d6427e5f73c52289ed17b282bb9ecac4483)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FxwhCs6S.jpg&hash=92c555e0ecfee829e245e5fbc44f2b284f5a43d9)
Title: Re: [WIP] Nebelkanone
Post by: i3ick on October 16, 2016, 06:51:58 pm
It's MODULAAAAAR  :D

Made the lab pieces modular so I can rearange the layout quickly if needed.
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FoxVPNB9.jpg&hash=0b3a07cef998f5d4a20b777514fc706fe4ad7788)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fwge1TVX.jpg&hash=c4e85b8b585b11e1bc7e69bad808e752bf24f602)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fh62tGFy.jpg&hash=f953f676cfa34f397e8c8c500eca4dee7c6a2166)
Title: Re: [WIP] Nebelkanone
Post by: HitmanVere on October 18, 2016, 11:42:16 am
It's MODULAAAAAR  :D

Made the lab pieces modular so I can rearange the layout quickly if needed.
(http://i.imgur.com/oxVPNB9.jpg)
(http://i.imgur.com/wge1TVX.jpg)
(http://i.imgur.com/h62tGFy.jpg)

Eyyy, thats pretty good
Title: Re: [WIP] Nebelkanone
Post by: i3ick on October 19, 2016, 09:30:56 am
Eyyy, thats pretty good

Thank youu :)

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FLm8c3E3.jpg&hash=b6e4311915f0c0d95e27b58fbfd699e8605e1f51)
Title: Re: [WIP] Nebelkanone
Post by: i3ick on October 19, 2016, 09:38:08 am
(seems I can't edit my last post to add images)

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FEPMWMcV.jpg&hash=1df6c25f9820384984721685f7c6c71c500213ba)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FdiQG2qn.jpg&hash=af5779ae1dfe13465702adaff7727b1c2ab08985)
Title: Re: [WIP] Nebelkanone
Post by: MZslayer11 on October 19, 2016, 12:26:31 pm
This is looking cool. Keep it up

(seems I can't edit my last post to add images)

You'll be able to after you reach 20 posts. It's an anti-spam measure.
Title: Re: [WIP] Nebelkanone
Post by: i3ick on October 26, 2016, 06:06:29 pm
Greenhouse. Busy week, haven't done much.
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F3XsKD9k.jpg&hash=6db94ad92870a61c0e93cba054eabedcf3672195)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FvKiIk1y.jpg&hash=147562fd9e8a5ca5dd59a8590390b0a97823add3)
Title: Re: [WIP] Nebelkanone
Post by: i3ick on November 02, 2016, 08:54:05 pm
Can someone please help me?
I had this working on another map but now it just won't. I'm trying to get the zombies to jump over the thing. I've looked at the way it's done in Giant and it seems the same. The zombies just run around ignoring the jump nodes.

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FIFEvfDe.png&hash=d690e50d815159ad595c33d3ead0400c0d78f205)
Title: Re: [WIP] Nebelkanone
Post by: i3ick on November 06, 2016, 12:35:36 am
Get that generator running ASAP!
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fqjtsjjx.jpg&hash=bd3345867ac1dbdb709faa157b65965f95c40062)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FUofIHxF.jpg&hash=a1ebb019af5fa887fc8c2789c18576c20aecfd33)
Title: Re: [WIP] Nebelkanone
Post by: SponsoredByCloro on November 06, 2016, 04:17:57 am
Looking amazing!
Title: Re: [WIP] Nebelkanone
Post by: i3ick on December 14, 2016, 09:14:48 pm
Sry for no updates, really busy with university.

I finally connected the lab to the rest of the map. Got most of the nodes working (it's a PITA, always some problems).

Question:

Can I add a new zone which isn't adjacent to the previous one? I want the zombies to spawn in the new zone, and the one adjacent to it, but not the one from which the player came from. (adding 'true' to add_adjacent_zone will only make zombies spawn in the current area. I don't want that)

TODO:

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FwH1FHKq.jpg&hash=2448b4f60c6a267c29a8a94b19a06c01738bd6a5)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FsT4ydra.jpg&hash=4bcbb6c34af1144d80d9dc8ecdad6a3b783af08d)

Title: Re: [WIP] Nebelkanone
Post by: i3ick on December 16, 2016, 01:19:00 pm
Who remembers this place? ;)
btw I also have a twitter if anyone's interested -> /i3ick

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FvOBEz3i.png&hash=32e016f283625626f4a75eb558678742a543f306)
Title: Re: [WIP] Nebelkanone
Post by: HitmanVere on December 18, 2016, 04:11:24 pm
Who remembers this place? ;)
btw I also have a twitter if anyone's interested -> /i3ick

(http://i.imgur.com/vOBEz3i.png)

Doesnt ring any bells, lol
Title: Re: [WIP] Nebelkanone
Post by: MaxCarnage696 on December 18, 2016, 04:57:54 pm
Who remembers this place? ;)
btw I also have a twitter if anyone's interested -> /i3ick

(http://i.imgur.com/vOBEz3i.png)


Is that supposed to be a scene from The Matrix? cause it looks very similar!
Title: Re: [WIP] Nebelkanone
Post by: i3ick on December 23, 2016, 06:15:12 pm
Doesnt ring any bells, lol
Is that supposed to be a scene from The Matrix? cause it looks very similar!

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fstream1.gifsoup.com%2Fview3%2F20150904%2F5246536%2Fmatrix-neo-lobby-scene-4-o.gif&hash=a542f49c72d5f93f2773099ff19b3a75559d147d)

You got it! :)


Almost done with the last area. Online Testing will begin tomorrow probably.
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FDM81SBu.png&hash=6bdd855d4f08a268e6d2961bfa6a8858d130faaf)