UGX-Mods

Call of Duty: Black Ops 3 => Tutorial Desk => Mapping => Topic started by: hardpoint_taken on October 09, 2016, 01:52:12 am

Title: Perk Lighting Effects Fix (Video Tutorial)
Post by: hardpoint_taken on October 09, 2016, 01:52:12 am
Here is the video tutorial enjoy:
Title: Re: Perk Lighting Effects Fix (Video Tutorial)
Post by: ROCKWELL on October 09, 2016, 04:06:29 am
Thanks!
Title: Re: Perk Lighting Effects Fix (Video Tutorial)
Post by: hardpoint_taken on October 09, 2016, 04:31:01 pm
Thanks!

No Problem!
Title: Re: Perk Lighting Effects Fix (Video Tutorial)
Post by: Naxi on October 10, 2016, 10:33:16 pm
Some of the lighting doesn't work on the machines, such as Mule Kick.
Title: Re: Perk Lighting Effects Fix (Video Tutorial)
Post by: hardpoint_taken on October 10, 2016, 10:41:33 pm
Some of the lighting doesn't work on the machines, such as Mule Kick.

I'm working on them now. Going to reupload the file after
Title: Re: Perk Lighting Effects Fix (Video Tutorial)
Post by: kaizokuroof on October 31, 2016, 06:53:38 am
Cheers for this. Saves time on everyone remaking the prefab with working lighting :D Quick question, have you updated the file yet?
Title: Re: Perk Lighting Effects Fix (Video Tutorial)
Post by: hardpoint_taken on October 31, 2016, 12:54:06 pm
Cheers for this. Saves time on everyone remaking the prefab with working lighting :D Quick question, have you updated the file yet?

I haven't got around to it. Just busy with school.
Title: Re: Perk Lighting Effects Fix (Video Tutorial)
Post by: novadex on December 23, 2016, 06:25:18 am
 or try this
Highlight machine, right click and  enter prefab  (mule, stam, cherry etc) highlight each light on the machine, press n then delete the "exploder_count" , now set the desired lightstate, right click and save prefab.. now they work, no download needed.
Title: Re: Perk Lighting Effects Fix (Video Tutorial)
Post by: hardpoint_taken on December 23, 2016, 07:40:35 am
or try this
Highlight machine, right click and  enter prefab  (mule, stam, cherry etc) highlight each light on the machine, press n then delete the "exploder_count" , now set the desired lightstate, right click and save prefab.. now they work, no download needed.

they have since updated with the tools. so i closed the topic :D thought this was gone tbh.