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Call of Duty: Black Ops 3 => Help Desk => Mapping => Topic started by: SuperMicrobyte on October 08, 2016, 12:30:15 am

Title: Skybox light bleed and lights not working.
Post by: SuperMicrobyte on October 08, 2016, 12:30:15 am
So I recently changed the skybox on my map from zm_factory to default_day because I felt it fit the theme better, but doing this brought on some unforseen issues.

First, while this issue had happened with the old skybox,it is much more noticeable with the new one. Basically, light from the skybox is "bleeding" through the walls and reflective off of them, which looks really bad. Is there any known way to fix this?

Second, when I changed the skybox I noticed that all light entities on the map no longer shine, like they were turned off.
Title: Re: Skybox light bleed and lights not working.
Post by: tdhadvocate on May 26, 2017, 03:26:11 pm
Were you able to locate a fix for this issue? I have been looking around for a solution to this issue and have not been able to find one.
Title: Re: Skybox light bleed and lights not working.
Post by: reckfullies on May 27, 2017, 01:04:36 pm
Not sure about how to fix the lights not working, as for bleeding...

There isn't really any way to "fix" it entirely, just make a second brush near the part of the wall the player can't see a few units away then give it the "Caulk Shadow" texture and keep messing around with the placement until it blocks all the light bleeding through.

There are a few good tutorials on youtube on how to do this if you can't figure it out
Title: Re: Skybox light bleed and lights not working.
Post by: tdhadvocate on May 28, 2017, 05:04:40 pm
Not sure about how to fix the lights not working, as for bleeding...

There isn't really any way to "fix" it entirely, just make a second brush near the part of the wall the player can't see a few units away then give it the "Caulk Shadow" texture and keep messing around with the placement until it blocks all the light bleeding through.

There are a few good tutorials on youtube on how to do this if you can't figure it out

Thanks a bunch. I will have to give it a try and see what I can do.