UGX-Mods

Call of Duty: Black Ops 3 => Work-in-Progress => Custom Maps, Mods & Tools => Zombie Maps in Progress => Topic started by: Naxi on October 07, 2016, 01:30:55 am

Title: The Prototype: Nacht Der Untoten Remastered
Post by: Naxi on October 07, 2016, 01:30:55 am
So, I'm currently working on two maps at the moment. Die Untoten Dunkelheit (http://ugx-mods.com/forum/index.php/topic,12789.0.html) is a side project, but this is the project I wanted to initially begin all along to be honest, so all of my focus is going into this.

"The Prototype" is a remaster of Nacht Der Untoten.
"But, there's already too many remakes of this map. Ugggh"
I'm already well aware, and I don't care for any of them so far. That's why I'm doing my own.

Outdated video preview:


New photos! 4/3/2017 - This map is not dead.
TAKE A L@@K
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi65.tinypic.com%2F24cbpl3.jpg&hash=396bd70023c874f4e295f74c3da789e57614bd02)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi63.tinypic.com%2F14bib7t.jpg&hash=9609ef555867efbb8ba0b9ece1357e4c0e0a8069)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi66.tinypic.com%2F28h1ytk.jpg&hash=2e886b485f189aba3174db5204b3e0deeed88770)

I'm hoping to give this map a solid WaW feel. Eventually, if I can, I will be including the classic guns.
Title: Re: The Prototype: Nazi Zombies
Post by: DeletedUser on October 07, 2016, 02:11:16 am
Why not just name it "Night of the Undead" like how The Giant is the English translation of Der Riese?
Title: Re: The Prototype: Nazi Zombies
Post by: Naxi on October 07, 2016, 04:29:56 am
Why not just name it "Night of the Undead" like how The Giant is the English translation of Der Riese?

Sounds too common for my taste. Most people who are on the Nacht-Remake-bandwagon are calling it that.
Title: Re: The Prototype: Nazi Zombies [Nacht Remastered]
Post by: Naxi on October 10, 2016, 05:24:22 pm
I still have a bit of touching up to do in the spawn room, but it's coming along nicely:
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi63.tinypic.com%2Fwrc9w2.jpg&hash=ec68860a14a1f32d94c7362b5e9372fad25bd20d)

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi68.tinypic.com%2Fdgthyx.jpg&hash=097f1cdddc4f6c137186c6237b4aaddcf02037b9)

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi65.tinypic.com%2F2aihd9z.jpg&hash=8527c28511d6d39f0dd4bd5895c988d8f91ffe78)

Also began working on the Magic box room:
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi66.tinypic.com%2F30sttlh.jpg&hash=3a988d99ecea3f1ca6d19a8b99a1a58e553b7362)
Title: Re: The Prototype: Nazi Zombies [Nacht Remastered]
Post by: Naxi on October 11, 2016, 06:12:33 pm
Uploaded the first WIP video! Check it out! (:

Title: Re: The Prototype: Nazi Zombies [Nacht Remastered]
Post by: zombiefister on October 12, 2016, 02:54:27 am
It looks nice, but I feel like it's too saturated. The OG Natch was a lot more gloomy, and foggy, where as in this map, the fire sort of illuminates everything.
Title: Re: The Prototype: Nazi Zombies [Nacht Remastered]
Post by: Naxi on October 13, 2016, 04:13:39 am
Yeah, you're right. I'll see if I can find a way to touch up on that.
Title: Re: The Prototype: Nazi Zombies [Nacht Remastered]
Post by: Naxi on October 24, 2016, 07:08:02 pm
Updated lighting (as suggested) to feel more gloomy like OG Nacht, but still needs fog:
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi63.tinypic.com%2F231g2d.jpg&hash=6625d8f75cf4da9f3ea1ab6ccdfd6f79c5a8cf60)

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi66.tinypic.com%2F2dj884n.jpg&hash=cec084c86ac6eaf146dcc17282598322c10beaed)

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi65.tinypic.com%2Fnlwf0h.jpg&hash=259e39f0db766b0ffffeb9cb82fa1d0ad18d88f9)

Started on top floor + working on a new room:
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi66.tinypic.com%2F9bmbli.jpg&hash=a6c33477dc5b75b8a2ddf989768ae70fd279e82f)

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi64.tinypic.com%2F5ziko2.jpg&hash=2bddfe0e2d8f0926b72545bfded7715a325e1c4e)
What could be in there?  ::)
Title: Re: The Prototype: Nazi Zombies [Nacht Remastered]
Post by: timelordalex on October 25, 2016, 05:10:15 pm
personally i think it looked better more lit up, but depends if you're going for a more 1:1 remake or not (which i personally dont see the point of)
Title: Re: The Prototype: Nazi Zombies [Nacht Remastered]
Post by: Naxi on October 25, 2016, 05:26:58 pm
I wouldn't say it's a 1:1 remake, it's a remaster. It's a lot more detailed, and will have new areas. I may tweak the lighting again though. We'll have to see how the fog plays out.
Title: Re: The Prototype: Nazi Zombies [Nacht Remastered]
Post by: JiffyNoodles on November 02, 2016, 05:20:32 am
Another Nacht "Remaster"? these just keep appearing outta the woodwork, don't they? :please:
all comments aside, I reckon you should go for more of a Revelations feel, as that nacht had a fresh take to it, without compromising on what made nacht, well, nacht.
Title: Re: The Prototype: Nazi Zombies [Nacht Remastered]
Post by: Naxi on April 03, 2017, 05:58:21 pm
/update
I'm back to work on this map. Posted new screens of some more progress in the OG post.

I reckon you should go for more of a Revelations feel, as that nacht had a fresh take to it, without compromising on what made nacht, well, nacht.

That honestly wouldn't be a bad idea. I kind of had that in mind when I added two of the extra areas from Revelations Nacht.
Title: Re: The Prototype: Nacht Der Untoten Remastered
Post by: MrTombone8 on April 07, 2017, 01:38:19 pm
I was thinking about making the first 1:1 remake of this map but I wonder how people would respond to another nacht even if its 1:1
Title: Re: The Prototype: Nacht Der Untoten Remastered
Post by: DeletedUser on April 08, 2017, 02:36:51 am
I was thinking about making the first 1:1 remake of this map but I wonder how people would respond to another nacht even if its 1:1
please just dont, there are way too many of those now
Title: Re: The Prototype: Nacht Der Untoten Remastered
Post by: JiffyNoodles on April 08, 2017, 02:41:10 am
please just dont, there are way too many of those now
exactly what this guy said. The workshop is currently flooded with them, so a fresh nacht would do the world a whole lot of good.
Title: Re: The Prototype: Nacht Der Untoten Remastered
Post by: Naxi on April 09, 2017, 04:38:55 pm
I was thinking about making the first 1:1 remake of this map but I wonder how people would respond to another nacht even if its 1:1

I personally don't think another Nacht Remaster is necessary. The only reason I started my own, is because I've yet to see a decent Nacht remake. You could do a re-imagining of Nacht, but I feel like another remaster after the one I'm currently working on would just be a waste of time.
Title: Re: The Prototype: Nacht Der Untoten Remastered
Post by: Naxi on May 09, 2017, 06:44:51 pm
UPDATE: 5/8/17
So.. right now, I'm debating whether or not I should finish this map.

This trailer has just been announced:

and Nacht was definitely shown in that trailer.
It also came to my attention that someone made a solid Verruckt remaster not too long ago, and I honestly feel really bad for him, since Verruckt looks to be returning as well.

The thing is, my goal was to remaster Nacht der Untoten, and make it close to the original as possible. I was doing it myself, because I didn't think Treyarch would, and I was also doing it because I hadn't seen any promising Nacht remakes, and I wanted to make it right.

With this trailer reveal, I can officially confirm that I lost hope in remaking Nacht in BOIII. However, that doesn't mean I won't be down to make a reimagined version or a new zombies map.

I've created this poll to get votes on which direction I could go from here on. Please let me know what YOU guys think:
http://www.strawpoll.me/12930597 (http://www.strawpoll.me/12930597)
Title: Re: The Prototype: Nacht Der Untoten Remastered
Post by: ApacheHavoc on May 13, 2017, 12:52:35 pm
Yeah that's unfortunate man. All I know is that mappers are getting screwed over by the remasters. The maps that aren't being remastered by Treyarch are your best bet. Call of the Dead, Tranzit, Five, Die Rise, Buried, Nuketown and Mob of the Dead (Although another mapper is working on it).
Title: Re: The Prototype: Nacht Der Untoten Remastered
Post by: Gabrielle on May 13, 2017, 05:10:31 pm
Yeah that's unfortunate man. All I know is that mappers are getting screwed over by the remasters. The maps that aren't being remastered by Treyarch are your best bet. Call of the Dead, Tranzit, Five, Die Rise, Buried, Nuketown and Mob of the Dead (Although another mapper is working on it).

Wait....
Somebody is working on a MOTD remaster? I mean, I don't get why that isn't remastered by Treyarch, it was one of the best maps ever!
Title: Re: The Prototype: Nacht Der Untoten Remastered
Post by: DeletedUser on May 13, 2017, 10:16:22 pm
Wait....
Somebody is working on a MOTD remaster? I mean, I don't get why that isn't remastered by Treyarch, it was one of the best maps ever!
Jason Blundell said that 1) he didn't think it fit the theme... and 2) MOTD has another purpose down the line
Title: Re: The Prototype: Nacht Der Untoten Remastered
Post by: Naxi on May 14, 2017, 05:52:42 am
Jason Blundell said that 1) he didn't think it fit the theme... and 2) MOTD has another purpose down the line

Jason's right. MOTD wouldn't really fit in a pack revolving around the 4 main casts, although I'd definitely love to see a remaster of MOTD. I've seen two WIPs, and ehh they look alright. One of them had lazy lighting, but maybe that is fixed by now (dunno). But yeah! Definitely a lot of zombie maps that could still be remastered.

I've been thinking hard about whether I want to re-imagine Nacht, or go with a new map.
I have a really amazing idea for a custom map that I'd love to begin, but it will be a while before a WIP is even showcased on UGX Mods.