UGX-Mods
Call of Duty: Black Ops 3 => Help Desk => Scripting => Topic started by: Mineturtle on October 05, 2016, 08:43:34 pm
- http://i.imgur.com/PHRol1h.png (http://i.imgur.com/PHRol1h.png)
I added a piece of script to change the lightstate when the power is turned on, but this does not seem to work. Does this work right?
function poweron()
{
trig = getent("use_power_switch","targetname");
trig waittill("trigger",user);
if( isdefined( user ) )
{
level util::set_lighting_state( 2 );
}
}
Double Post Merge: October 06, 2016, 12:23:52 am
I even commentated it out, and it still happens. :(
-
This is an extremely frustrating issue apparently (when I asked the devs on this) and there's no way of knowing of what the error is.
What it means is that you're initializing a clientfield without ever catching it in csc.
So your issue is to look at the scripts you've included that started causing this.
For example in MP scripts/mp/bots/_bot.gsc will cause it.
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The thing is, I only edited my GSC.
Here it is in its entirety.
http://hastebin.com/opazinigen.php (http://hastebin.com/opazinigen.php)
Double Post Merge: October 07, 2016, 03:48:39 am
And now it happens on any other map I make. Completely unedited, doesn't work.