I was able to fix this earlier when porting a waw weapon to bo3.or you could just follow the tutorial properly and put that code in usersetup_code.mel
Put the original .py script for it into documents/maya/mayaversion/scripts
Then go into maya and goto Windows/General Editors/Script Editor then select the python box and put this in:
and click the single blue arrow.
The annoying part is you need to do this every time you open maya, however you can just save it by going to the file/save in the window you just opened so you don't need to type it everytime instead just go into that window and click file/open and select it then click the blue arrow.
Once you do this the codtools tab should appear in the top bar and everything should work.
or you could just follow the tutorial properly and put that code in usersetup_code.mel
I was doing that but for some reason it didn't show up in the top bar, there were other people having the same problems and this was the only way I could get it to work for me.well then it means you're doing something wrong.
I was able to fix this earlier when porting a waw weapon to bo3.
Put the original .py script for it into documents/maya/mayaversion/scripts
Then go into maya and goto Windows/General Editors/Script Editor then select the python box and put this in:
and click the single blue arrow.
The annoying part is you need to do this every time you open maya, however you can just save it by going to the file/save in the window you just opened so you don't need to type it everytime instead just go into that window and click file/open and select it then click the blue arrow.
Once you do this the codtools tab should appear in the top bar and everything should work.