UGX-Mods

Call of Duty: Black Ops 3 => General => Topic started by: harveyconnor on October 04, 2016, 02:25:08 am

Title: Ported the Mauser C96 (Anims/Sounds/Models/Maps)
Post by: harveyconnor on October 04, 2016, 02:25:08 am
Here's the footage, currently in need of a sliding anim. If anyone can help with the sliding anims, please let me know thanks as it'll be greatly appreciated!
Title: Re: Ported the Mauser C96 (Anims/Sounds/Models/Maps)
Post by: chromastone10 on October 05, 2016, 12:12:09 am
just a heads up the un-pack a punched mauser doesnt have the silencer on it, I recommend hiding the silencer tag

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fvignette2.wikia.nocookie.net%2Fcallofduty%2Fimages%2F0%2F04%2FMauser_C96_BOII.png%2Frevision%2Flatest%3Fcb%3D20130926203732&hash=14933b881baaaef51858beab032db8e3658f2bac)
Title: Re: Ported the Mauser C96 (Anims/Sounds/Models/Maps)
Post by: UrielSeptim4 on October 05, 2016, 04:18:42 am
Can you tell me how you did sounds? lol
Title: Re: Ported the Mauser C96 (Anims/Sounds/Models/Maps)
Post by: harveyconnor on October 06, 2016, 12:51:22 am
same as waw, look up a tutorial. You'll need to convert older sounds to 48khz with audacity.
Title: Re: Ported the Mauser C96 (Anims/Sounds/Models/Maps)
Post by: Haatis on October 07, 2016, 10:07:06 pm
does anyone know how i could make this the starting weapon to my map