UGX-Mods

Call of Duty: Black Ops 3 => Work-in-Progress => Custom Maps, Mods & Tools => Zombie Maps in Progress => Topic started by: reckfullies on October 01, 2016, 08:29:02 pm

Title: Nacht Der Untoten Remake
Post by: reckfullies on October 01, 2016, 08:29:02 pm
This is NOT a remastered version. It's purely just a remake of the original from world at war with nothing special added.

If you would like a remastered version with all the new things from bo3 as well as custom features as they get released I will add a poll sometime after I complete this.

Please be patient with this map since I won't be porting anything from world at war so the entire map was done by hand in radiant black.

This is the general layout that is currently un-detailed and un-textured:
Spoiler: click to open...
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fimgur.com%2FCXglvEy.png&hash=727a5128185d45fee40c76b86898b5941ff1c7b6)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fimgur.com%2FNyx48eZ.png&hash=312ecad67879a49774ef9e2da95536150ede0bb2)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fimgur.com%2Fz9kh43Q.png&hash=5a105bbea575255f94a81369df47f3038182aaad)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fimgur.com%2FFyCaYPy.png&hash=079376ff706996ba080245e698b05ee215cd520e)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fimgur.com%2FSQJhXhB.png&hash=4985bc84ed1a7a5b7978218870b6d9e16105b86a)

I won't be working on this full time so don't expect updates every day.

Some dimensions may be off since I haven't actually gone into world at war to compair the sizes but I will check sometime soon.
Title: Re: Nacht Der Untoten Remake
Post by: RichGaming on October 01, 2016, 09:57:59 pm
I win now right? Hey, prefabs are pretty cool tbh...

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F3uyd379.png&hash=5826384061849adb115f641bc2ab475edb1edd39)
Title: Re: Nacht Der Untoten Remake
Post by: reckfullies on October 01, 2016, 11:54:41 pm
I did say I didn't want to port anything or use prefabs to make it more challenging lol