UGX-Mods
Call of Duty 5: World at War => Help Desk => Modding => Topic started by: daedra descent on October 17, 2013, 01:38:00 am
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Recently I've had the idea of putting together a mod for mappers that would increase the amount of weapons in stock maps. Yes, I know mappers could do this themselves, but even if the mappers didn't like the weapons, they could use the weapons in the mod as a template and customize them to their liking. All of the weapons for this mod come from Tesla.
Another part of this mod would be a larger list of wall weapons. Using the custom weapon textures that I re uploaded a while ago, this mod would include a prefab for weapons that weren't included in the original stock maps such as the browning and ray gun, as well as the MP weapons.
Weapons
SVT40
Nambu
Tokerev
Walther
Springfield
Type99
Type99 (LMG)
FG42 w/ scope
gewehr43 /w Grenade Launcher
PPSH (MP)
Trench gun w/ bayonet
doublebarrel (sawed)
Thomspon (Large Mag)
Mosin rifle
Mosin rifle (scoped)
DP28
What do you guys think?
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Your allowed to have about 125 or something like that. We can easily put the weapon files in via copying them from raw and adding 2-3 codes in _zombiemode_weapons.gsc
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Your allowed to have about 125 or something like that. We can easily put the weapon files in via copying them from raw and adding 2-3 codes in _zombiemode_weapons.gsc
adding a weapon requires a bit more than just copying and adding a few lines of code to _zombiemode_weapons.gsc, which the mod would include with the proper hint strings already set up.
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honestly with the guns in UGX mod 1.1 i highly doubt anyone is going to bother with these guns :/
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honestly with the guns in UGX mod 1.1 i highly doubt anyone is going to bother with these guns :/
The UGX mod takes like 15 minutes to install, not including fixing any problems or mistakes. This would take 5 minutes, and requires novice level modding skills that even someone who is just starting out could do and is significantly safer, as it does not require you to replace dlc3.csv, and comes with the required .gsc scripts.