UGX-Mods

Call of Duty: Black Ops 3 => Applications & Tools => Custom Maps, Mods & Tools => 3rd-Party Applications & Tools => Topic started by: Azsry on September 29, 2016, 11:44:34 am

Title: [TOOL] ZoneEditor
Post by: Azsry on September 29, 2016, 11:44:34 am
ZoneTool

A lightweight tool to automate Zone file generation


(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FvgaIF9r.png&hash=1f202fe5859e41411f2aac936f154b0f415711dc)

After investigating the mod tools for a day, I realised that Treyarch has modified the zone_source system from being CSV files to zone files. While they are essentially the same thing, there have also been some changes to the keywords understood by the linker. I created this tool in lieu of anything similar in the official mod tools launcher so that creating a valid zone file for building maps (and standalone mods!) will go smoothly.

Usage

Bugs
Presumably, there will be some asset type mismatches due to inconsistent naming conventions (e.g. scriptbundles normally have _bundle suffixes, but there zm_teleporter is also defined as a scriptbundle). Please report errors that you find and I will attempt to fix it.

Credits
Treyarch - Mod Tools
Azsry - Tool Development
LilRobot - Telling me the raw files' location

Download
MEGA Mirror (https://mega.nz/#!AUISyCbJ)
Decryption Key: !_EUgPdW7Kugvxai8_d2hPVPSpij-OS_lFII7e7W7cEk[/list]

Double Post Merge: September 29, 2016, 12:01:08 pm
Quick hotfix to stop file listings from appending to old file lists.

MEGA Mirror v1.01 (https://mega.nz/#!xMYB1IbC)
!7McMXdiz1q7eQGWM-DWTgT3xC3I2VQu6DmQ_bHULoAQ

Double Post Merge: September 30, 2016, 01:47:14 am
Hotfix v1.02
Added support for usermaps zone editing
MEGA Mirror (https://mega.nz/#!ccQlEDKA)
Decryption Key: !H3B9XGXxRjr2wv9WG4k9bflEWHWXfZC_ql7UD_cjsxs
Title: Re: [TOOL] ZoneEditor
Post by: Sheep_Wizard on September 30, 2016, 12:32:07 pm
Im sure this will be very useful, good job  :D :D :D