UGX-Mods

Call of Duty: Black Ops 3 => Work-in-Progress => Custom Maps, Mods & Tools => Multiplayer Maps in Progress => Topic started by: DeletedUser on September 26, 2016, 02:18:00 pm

Title: [MP] Dark Sector
Post by: DeletedUser on September 26, 2016, 02:18:00 pm
DARK SECTOR
Workshop Link: http://steamcommunity.com/sharedfiles/filedetails/?id=769442860 (http://steamcommunity.com/sharedfiles/filedetails/?id=769442860)

The battle on the security checkpoint still goes on. Experience the most popular Black Ops 3 map at night time, where the way you play is bound to be different than during daytime.

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fimages.akamai.steamusercontent.com%2Fugc%2F481147072387392066%2FC3E1550608D1D7C064B3E38A14BAC01D5235F05D%2F%3Finterpolation%3Dlanczos-none%26amp%3Boutput-format%3Djpeg%26amp%3Boutput-quality%3D95%26amp%3Bfit%3Dinside%7C637%3A358%26amp%3Bcomposite-to%253D%252A%252C%252A%257C637%253A358%26amp%3Bbackground-color%3Dblack&hash=291e1cfb5dfc5e1a1fc9589b29e56a242980623a)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fimages.akamai.steamusercontent.com%2Fugc%2F481147072387394858%2FC3E46895848A85E52C9BAC2D23260EE08AAFC133%2F%3Finterpolation%3Dlanczos-none%26amp%3Boutput-format%3Djpeg%26amp%3Boutput-quality%3D95%26amp%3Bfit%3Dinside%7C637%3A358%26amp%3Bcomposite-to%253D%252A%252C%252A%257C637%253A358%26amp%3Bbackground-color%3Dblack&hash=e644ff1000cc2e3b4fe8cd8e3ae5f2b91db5c4b0)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fimages.akamai.steamusercontent.com%2Fugc%2F481147072387397098%2F41D188115B9DF6DAE952CB00EC868C9C0DED2AF1%2F%3Finterpolation%3Dlanczos-none%26amp%3Boutput-format%3Djpeg%26amp%3Boutput-quality%3D95%26amp%3Bfit%3Dinside%7C637%3A358%26amp%3Bcomposite-to%253D%252A%252C%252A%257C637%253A358%26amp%3Bbackground-color%3Dblack&hash=f606a7dbeb03cf9b75c52dd1e381a810431869a8)
Title: Re: [MP] Dark Sector
Post by: smasher248 on September 26, 2016, 02:37:48 pm
really ray, changing the world spawn for a map? thats the sort of shit noobs do, really disapointing :/

rays reply; "kek"
Title: Re: [MP] Dark Sector
Post by: DeletedUser on September 26, 2016, 02:44:43 pm
really ray, changing the world spawn for a map? thats the sort of shit noobs do, really disapointing :/

rays reply; "kek"
kek

Well, I've always wanted to see how BO3 would play at night and since it got quite some positive feedback, I've decided to work on it further.
Title: Re: [MP] Dark Sector
Post by: smasher248 on September 26, 2016, 02:47:19 pm
kek

Well, I've always wanted to see how BO3 would play at night and since it got quite some positive feedback, I've decided to work on it further.

lol "quite some positive feedback" from a bunch of 12 year olds who would shit themselvs if u showed that a box map
Title: Re: [MP] Dark Sector
Post by: DeletedUser on September 26, 2016, 02:49:15 pm
lol "quite some positive feedback" from a bunch of 12 year olds who would shit themselvs if u showed that a box map
Whatever, it was bound to happen anyway lmao.
Title: Re: [MP] Dark Sector
Post by: steviewonder87 on September 26, 2016, 04:35:10 pm
'Dark Sector' AKA Combine at night? :poker: :-\
Title: Re: [MP] Dark Sector
Post by: DeletedUser on September 26, 2016, 05:20:48 pm
'Dark Sector' AKA Combine at night? :poker: :-\
Combine is called mp_sector, that's why the Sector in name.
Title: Re: [MP] Dark Sector
Post by: Koan on September 26, 2016, 05:33:17 pm
I really hope you're going to add decent relevant lighting. It looks like the player will just not be able to see anything at all, where's the fun in that? Night maps don't have to be pitch black, at least add something so players can see what the hell is even going on. Neon on the walls? Blue light from screens and holograms? Even little fires perhaps? At the moment it really doesn't look playable.
Title: Re: [MP] Dark Sector
Post by: arceus on September 26, 2016, 05:58:57 pm
It looks like the player will just not be able to see anything at all
simple make a new specialist that gets night vision :D
Title: Re: [MP] Dark Sector
Post by: smasher248 on September 26, 2016, 06:02:38 pm
Whatever, it was bound to happen anyway lmao.

yeah it was by some moron wqho just downloaded the mod tools for the first time in their life, not a supposedly experienced modder who has been here for years. why is this even a wip, its dark, whats left to do?
Title: Re: [MP] Dark Sector
Post by: MAK911 on September 27, 2016, 05:45:30 am
Ray, I will not let you live this down....


Unless you add some pretty stars in the skybox with some nice blue ambient lighting.


Yep, that's really all it takes, folks.
Title: Re: [MP] Dark Sector
Post by: timelordalex on September 30, 2016, 05:15:43 pm
has anyone donwe combine zombies yet seeing as there is giant mp
Title: Re: [MP] Dark Sector
Post by: sethnorris on October 03, 2016, 01:09:50 pm
At least he is honest. One thing is for sure. Thats one hell of a Dark sector.
Title: Re: [MP] Dark Sector
Post by: JiffyNoodles on October 03, 2016, 10:45:48 pm
TBH, it is an interesting concept. Sure, people are saying it's lazy and all. Maybe.
But the idea of playing this map at night is pretty cool to me, would make people be a little bit more on edge, as you are relying on the spotlights around the map.
This would be great for a Hide and Seek mod, hell, even infected (minus the bots)
solid effort Ray.