UGX-Mods

Call of Duty 5: World at War => Downloadable Items for Mappers => Custom Maps, Mods & Tools => Effects => Topic started by: StupidEdits on September 18, 2016, 12:27:53 am

Title: Mysterybox + Powerup FX
Post by: StupidEdits on September 18, 2016, 12:27:53 am
I made some mysterybox and powerup fx that I'm thinking about adding in my map and I wanted to also release them.
NOTE: This will replace the files for the fx, so make sure you have your own backup if you customized your own and want to keep them, if not I already added the backup files with the download, enjoy!
Older version:
Spoiler: click to open...
Mysterybox:
(https://s17.postimg.org/d1opjvulb/20160917151617_1.jpg)

Powerup:
(https://s12.postimg.org/xsu5un5al/20160917151108_1.jpg)

Grabbed Powerup & Wave are included, not able to get previews since my laptop is beyond trash, but you're always able to preview in EffectsEd  ;)

Newer version:
Box fx:
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi67.tinypic.com%2F1055pwo.jpg&hash=27252aa1f11df5d8a875588ca34821461bd10541)

Location fx (lower):
(https://i.gyazo.com/07f9027bb4afcb48b0b93a2e460522ca.gif)
Location fx (air/sky):
(https://i.gyazo.com/8b31d84ed0577fcec3ea3ef5205a67a7.gif)

Powerup
(unchanged):
(https://s12.postimg.org/xsu5un5al/20160917151108_1.jpg)

NOTE: For the location fx to work properly you must edit your maps "_zombiemode_weapons.gsc". If you don't have one in your mods folder head over to
Code Snippet
Plaintext
root > raw > maps
copy the file "_zombiemode_weapons.gsc" and paste it in your mods folder
Code Snippet
Plaintext
root > mods > MAPNAME > maps
Open and edit the file, replace all (hotkey ctrl + h) references of
Code Snippet
Plaintext
nazi_zombie_factory
with
Code Snippet
Plaintext
nazi_zombie_MAPNAME

Be sure your  "_zombiemode_weapons.gsc" file is ticked in the launcher and compile everything (Your level, patch, and mod) and enjoy!
Title: Re: Mysterybox + Powerup FX
Post by: EmpGeneral on October 14, 2016, 07:21:13 pm
Can you tell me how to install the mystery box fx?I am a complete noob  :poker:
Title: Re: Mysterybox + Powerup FX
Post by: StupidEdits on October 16, 2016, 03:03:54 pm
Can you tell me how to install the mystery box fx?I am a complete noob  :poker:

Go to your root WaW folder, and all you have to do is drag the folder raw (from the download above) and drag that into your root folder, it'll ask you if you want to merge and whatnot just say yes and boom you're done.
Title: Re: Mysterybox + Powerup FX
Post by: EmpGeneral on October 18, 2016, 08:38:30 pm
No I mean,only the Mystery Box fx,I have already a Powerup fx from BO3 that I want to use in my map
Title: Re: Mysterybox + Powerup FX
Post by: StupidEdits on October 19, 2016, 05:40:08 am
No I mean,only the Mystery Box fx,I have already a Powerup fx from BO3 that I want to use in my map

In that case open up the download folder until you see 2 different folders (env & misc). Now go to your root > raw > fx
folder and drag in the 'env' folder from the download into your main fx folder that you opened up.
Title: Re: Mysterybox + Powerup FX
Post by: EmpGeneral on October 19, 2016, 06:01:33 pm
Thx man  :)!Sorry about the "noob" question
Title: Re: Mysterybox + Powerup FX
Post by: EmpGeneral on October 25, 2016, 08:40:40 pm
So man,I did what you said but the blue light like in the screenshot doesn't appear.Any idea how to fix this?
Title: Re: Mysterybox + Powerup FX
Post by: StupidEdits on October 25, 2016, 10:10:46 pm
So man,I did what you said but the blue light like in the screenshot doesn't appear.Any idea how to fix this?

Make sure you've built your mod, If you don't have box fx period make sure you haven't accidentally commented out all the fx's used for the box, if you still need help send me a message on skype and I'll help you there, I'd rather not clog up the thread.
Title: Re: Mysterybox + Powerup FX
Post by: Chuyopro1 on December 06, 2017, 03:52:20 am
The FX of the box does not work
Title: Re: Mysterybox + Powerup FX
Post by: gympie6 on December 08, 2017, 02:31:24 pm
The FX of the box does not work

Compile your level first if you want to see the fx. It works fine!
Title: Re: Mysterybox + Powerup FX
Post by: StupidEdits on December 08, 2017, 02:42:36 pm
I have a slightly improved fx that also includes the box location fx. I'll upload it when I get home

EDIT: Added new info and DL to OP