UGX-Mods

Call of Duty 5: World at War => Help Desk => Scripting => Topic started by: Pure_Maps on September 01, 2016, 06:43:49 pm

Title: "animation not defined in anim tree" "Scripting Boss 'Brutus' "
Post by: Pure_Maps on September 01, 2016, 06:43:49 pm
Iv been trying to add Brutus into my map and i get this error,

I know what the problem is.
That the animations are not defined in animtree in the file "generic_human"
Iv already done it in the file but must of done it out wrong

Could someone help me and tell me how to lay it out!

Thanks a lot

~Pure

The Images:

http://imgur.com/a/5usAb (http://imgur.com/a/5usAb)
Title: Re: "animation not defined in anim tree" "Scripting Boss 'Brutus' "
Post by: KhelMho on September 01, 2016, 06:52:58 pm
Nvm, im wrong  :gusta:
Title: Re: "animation not defined in anim tree" "Scripting Boss 'Brutus' "
Post by: Pure_Maps on September 01, 2016, 06:53:23 pm
Did you try this?

Code Snippet
Plaintext
rawfile,mp/playeranim.script
rawfile,mp/playeranimtypes.txt

Ill try it now
Title: Re: "animation not defined in anim tree" "Scripting Boss 'Brutus' "
Post by: KhelMho on September 01, 2016, 06:54:17 pm
Ill try it now

Try it  :troll:
Title: Re: \\\"animation not defined in anim tree\\\" \\\"Scripting Boss \\\'Brutus\\\' \\\"
Post by: Pure_Maps on September 01, 2016, 06:56:19 pm
I will -_-

Double Post Merge: September 01, 2016, 06:58:01 pm
Nope, But thanks anyway ;(

Double Post Merge: September 01, 2016, 06:59:46 pm
Join the UGX chat im bored! xD
Title: Re: "animation not defined in anim tree" "Scripting Boss 'Brutus' "
Post by: X0master on September 01, 2016, 07:35:39 pm
you placed brutus animations in the wrong spot.

sprint or walk anims has to be under this part https://gyazo.com/0787c11ee5e79141e484edc5e70a778c

Melee anims here https://gyazo.com/ad57ad2e6632a834eebfd7a7a56c7d6e

Death anims and brutus spawn anims https://gyazo.com/e6ee60116d43eb90a8e7fd91b2a76c54

idle anims https://gyazo.com/b565b85d5e65b7c1705a9af7c867bbdd
Title: Re: \"animation not defined in anim tree\" \"Scripting Boss \'Brutus\' \"
Post by: Pure_Maps on September 01, 2016, 08:05:12 pm
thanks ill try it now

Double Post Merge: September 01, 2016, 08:20:48 pm
you placed brutus animations in the wrong spot.

sprint or walk anims has to be under this part https://gyazo.com/0787c11ee5e79141e484edc5e70a778c

Melee anims here https://gyazo.com/ad57ad2e6632a834eebfd7a7a56c7d6e

Death anims and brutus spawn anims https://gyazo.com/e6ee60116d43eb90a8e7fd91b2a76c54

idle anims https://gyazo.com/b565b85d5e65b7c1705a9af7c867bbdd

still doesnt work, it keeps saying that it is not defined, how do i do that?
Title: Re: \"animation not defined in anim tree\" \"Scripting Boss \'Brutus\' \"
Post by: X0master on September 01, 2016, 08:32:57 pm
thanks ill try it now

Double Post Merge: September 01, 2016, 08:20:48 pm
still doesnt work, it keeps saying that it is not defined, how do i do that?

what anims are still undefined? How did you set up the anims in generic_human.atr? some pictures would help.
Title: Re: "animation not defined in anim tree" "Scripting Boss 'Brutus' "
Post by: Pure_Maps on September 01, 2016, 08:39:45 pm
here

http://imgur.com/a/lOmrU (http://imgur.com/a/lOmrU)
Title: Re: "animation not defined in anim tree" "Scripting Boss 'Brutus' "
Post by: X0master on September 01, 2016, 08:49:00 pm
did you still have this part? https://gyazo.com/95a6c841abf786e16e8ee1fe7dfb76c2 if so remove that part.

Edit: where did you edit the generic_human.atr? In the raw file or in your mods folder?
Title: Re: \\\"animation not defined in anim tree\\\" \\\"Scripting Boss \\\'Brutus\\\' \\\"
Post by: Pure_Maps on September 01, 2016, 09:15:30 pm
no i dont

Double Post Merge: September 01, 2016, 09:28:34 pm
i edited the one in raw

Double Post Merge: September 01, 2016, 09:31:12 pm
how do i place the generic_human file in my mods folder
Title: Re: "animation not defined in anim tree" "Scripting Boss 'Brutus' "
Post by: Pure_Maps on September 02, 2016, 09:28:40 pm
All fixed now thanks for everyone that tried to help