UGX-Mods

Call of Duty 5: World at War => Help Desk => Mapping => Topic started by: Speedy on August 30, 2016, 01:21:06 pm

Title: Placeable Fire
Post by: Speedy on August 30, 2016, 01:21:06 pm
Hi, just wanted to know how to place a fire like when you blow up a car there is a flame. Does anyone know how you could place it/where you could find it. I've been looking threw asset manager and threw all the other files like xmodel,xmodelparts ect. Thanks.
Title: Re: Placeable Fire
Post by: AlecKeaneDUB on August 30, 2016, 07:11:12 pm
No, you have to do this using FX files
Title: Re: Placeable Fire
Post by: Speedy on August 31, 2016, 12:38:38 pm
No, you have to do this using FX files
How do you place .efx files in Radiant?
Title: Re: Placeable Fire
Post by: MakeCents on August 31, 2016, 01:34:54 pm
How do you place .efx files in Radiant?

You don't place them in radiant, you play them in scripts. It involves including the fx in gsc and/or csc, and in csv. There are tuts that give you many options to play them in radiant, via different types of functions in scripts. UGX has an "easy" fx tut on the wiki:
https://confluence.ugx-mods.com/display/UGXMODS/Easy-FX
Title: Re: Placeable Fire
Post by: Speedy on August 31, 2016, 03:44:50 pm
You don't place them in radiant, you play them in scripts. It involves including the fx in gsc and/or csc, and in csv. There are tuts that give you many options to play them in radiant, via different types of functions in scripts. UGX has an "easy" fx tut on the wiki:
https://confluence.ugx-mods.com/display/UGXMODS/Easy-FX
Thanks dude.