UGX-Mods

Call of Duty 5: World at War => Custom Maps, Mods & Tools => Map Releases => Topic started by: Sylvacre on August 26, 2016, 12:02:22 am

Title: Schloss Der Toten V1.2
Post by: Sylvacre on August 26, 2016, 12:02:22 am
SCHLOSS DER TOTEN V1.2
Manor of the Dead

THIS MAP REQUIRES T4M!
http://ugx-mods.com/forum/index.php?topic=8092.0 (http://ugx-mods.com/forum/index.php?topic=8092.0)

  An old Nazi themed mansion littered with powerful custom weapons and perks from a range of Call of Duty games up to and including Black ops III to be discovered and unlocked. With hidden areas unlocked through objectives, custom images and videos, and an intense endgame, this map will cater to those that want the latest and greatest in their arsenal, while fighting through hordes of zombies in a map with a classic World at War inspired vibe.

For now, you may need to delete v1.0 or v1.1 if you have them before installing v1.2. If this doesn't work, download v1.1 lower in the thread. You can find the folder you need to delete (nz_sdt2) in:
C:\Users\YOUR USER\AppData\Local\Activision\CoDWaW\mods

v1.2:
Mega:
mega.nz

Mediafire:
www.mediafire.com

Screenshots
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fs0gcRm8.jpg&hash=93fa6ec34d505ae28ea61f6eeb6b218bd0049ad5)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FlaiFPx3.jpg&hash=878649f6639bd0739ead1a8258bd594c2d1cd7fa)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FfPHUnZ6.jpg&hash=47853db9ce31892ac3aee0e5fa80c59b4bc1b8fc)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F8UWcIXP.jpg&hash=22a4284569eacb812ee4d3c63f76227856a62dbb)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F6ffvZ4F.jpg&hash=c547f19fc4242cd235643473708890bd46ed5d52)

v1.1 Download (outdated but works):
https://mega.nz/#!oxMnHT5T!CWa-Y_UmDUp-zOdNRgcv6QX-9yd0yMAagGhmKTPKPhc (https://mega.nz/#!oxMnHT5T!CWa-Y_UmDUp-zOdNRgcv6QX-9yd0yMAagGhmKTPKPhc)
v1.0:
https://mega.nz/#!sgMDmJSb!r9iZXyg6I82vSF94krMIQDLGaHIOG5LF-b0yATedrgU (https://mega.nz/#!sgMDmJSb!r9iZXyg6I82vSF94krMIQDLGaHIOG5LF-b0yATedrgU)

Changelog:
V1.2:
Spoiler: click to open...
Added Marshall 16 Dual-Wield
Re-added the Boomhilda (PaP'ed Mauser was missing, sorry RelaxingEnd)
Made the box start closer to spawn
Added text hints on spawn
Added more detail outside the windows in the second room
Price of door back to spawn reduced to 500
Moved the power chalk on wall
Brightened the entire map (popular demand)
Fixed dual wield muzzle flashes on the upgraded KAP40 and RK5
Fixed areas visible through windows

V1.1:
Spoiler: click to open...
V1 was too easy. Let's ramp it up a little.
Added sprinters back (all zombies were runners before)
Added the KRM262, which replaced the KSG from BO2
Replaced the HG-40 Wallbuy with the KRM-262 wallbuy (the HG40 was OP this close to spawn, it's still in the box)
Removed the PPSH Wallbuy (Once again, OP. Still in the box)
Fixed an area in the final room where the player could fall through the floor (Thank you Darkpoto45)
Fixed the RK5 knife damage

Features
Guns from MW2, BO1, BO2, BO3, Ghosts, AW
Unlockable Hell's Retriever and Redeemer
Soul chests, MOTD Wolves
Double Pack-a-Punch
Custom Loadscreens, menu images
FOV Slider
Custom textures, models, round chalk, hitmarker (BO2, CoD4, BO1)
Origins characters, PaP, Zombies
MOTD Round sounds, Mystery Boxes, Zombies
Brutus, no dog rounds
12 perks with Custom perk shaders (Including Banana Colada!)
Custom HUD
Buyable ending
Black ops style knifing
Zombie hugging mechanic removed (when they hit you)
and MORE!

Weapons:
Spoiler: click to open...
//BO3//
Marshall 16 Dual Wield
KRM262
Haymaker
RK5
Razorback
Peacekeeper Mk2
Zetsubou No Shima Shield
Dingo
Purifier
PPSH
HG40

//BO2//
AN94
Galil
Claymore
Kap40
Mauser
Raygun mk2
Five7
STG44
MG08

//BO1//
Thundergun
Scavenger
AUG

//MW2//
ACR
UMP45
SCAR-H
Famas
Intervention
Striker

//COD:AW//
ASM1
BAL27

//GHOSTS//
AK12
Honeybadger

//TOM_BMX//
Katana
Shovel

v1.2:
Mega:
mega.nz

Mediafire:
www.mediafire.com

How to add the Solo loadscreen (video)
(Note: it's quiet)
http://www.mediafire.com/download/9dw5quqdreo41y2/video.zip (http://www.mediafire.com/download/9dw5quqdreo41y2/video.zip)
Download the above link from Mediafire, then drag the "main" folder that's inside into your root WaW folder (C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War for steam version). Done!

Credits
Treyarch
NateSmithZombies
Harrybo21
Ricko0z
Whippytrout
Rorke
BaD BoY 17 Aka "Tim Smith"
DamianoTBM
DTZxPorter
dr.Squidbot
Oshawat750
SpiralModz
Scobalula
MakeCents
Steviewonder87
RDV
Tom_BMX
InFInIX
jei9363
MZslayer11, PROxFTW
Deadnaut
Shippuden
Dust
ReclusiveShade
adding more...PM me if I missed someone

Known Issues
Rock clipping for zombies
Hell's Retriever/Redeemer and double PaP insta-killing Brutus
Zombies sometimes disappear when they die
Brutus dies instantly in Co-op
Perk icons stay after dying in co-op
Mauser cannot be Pack-a-Punched (fixing ASAP)
Title: Re: Schloss Der Toten V1.0
Post by: whippytrout on August 26, 2016, 12:19:12 am
Sweet! Looks fun! I can't wait to try it out. Good Job.  :nyan:
Title: Re: Schloss Der Toten V1.0
Post by: Darkpoto45 on August 26, 2016, 12:25:48 am
it looks pretty good :)
I feel I'll regale me!

Thank you!
Title: Re: Schloss Der Toten V1.0
Post by: GimmeaHotdog on August 26, 2016, 01:44:46 am
yes downloading now thx for the map m8 im hyped  :D :D
Title: Re: Schloss Der Toten V1.0
Post by: mace_windoushe on August 26, 2016, 02:13:57 am
This map is super dope! But the OP is my roommate and best friend so I kind of have to say that  ;) 8) :nyan:
Title: Re: Schloss Der Toten V1.0
Post by: josephpage4441 on August 26, 2016, 02:24:02 am
AWESOME map just downloaded and played! it great :D
Title: Re: Schloss Der Toten V1.0
Post by: DeletedUser on August 26, 2016, 02:29:12 am

THIS MAP REQUIRES T4M!

https://www.youtube.com/watch?v=1d4C1ZQKmw4 (https://www.youtube.com/watch?v=1d4C1ZQKmw4)

It's a shame, as T4M doesn't work for me.
Title: Re: Schloss Der Toten V1.0
Post by: AngelHope on August 26, 2016, 02:34:56 am
add mr6 and krm262, vesper please  ::)
Title: Re: Schloss Der Toten V1.0
Post by: Sylvacre on August 26, 2016, 02:41:58 am
add mr6 and krm262, vesper please  ::)
Needy are we? xD
KRM Coming next update (tomorrow morning?), MR6 probably not since it doesn't really fit as a starting pistol as well as the Mauser does.

http://www.youtube.com/watch?v=1d4C1ZQKmw4 (http://www.youtube.com/watch?v=1d4C1ZQKmw4)

It's a shame, as T4M doesn't work for me.
How so? You may need to adjust texture settings and MAKE SURE you turn off specular map
Title: Re: Schloss Der Toten V1.0
Post by: Drewman_123 on August 26, 2016, 02:51:19 am
Nice map just beat it good job really fun map
Title: Re: Schloss Der Toten V1.0
Post by: EpicDerp372 on August 26, 2016, 03:21:05 am
My game crashes whenever I try to play this map
Title: Re: Schloss Der Toten V1.0
Post by: Darkpoto45 on August 26, 2016, 03:53:06 am
There are a few problems with your map  :)
1.When you put the knife with RK5 in hand, stab do no damage to zombies.
2. https://youtu.be/-9gGsIgkwKQ
Title: Re: Schloss Der Toten V1.0
Post by: Sylvacre on August 26, 2016, 03:54:31 am
There are a few problems with your map  :)
1.When you put the knife with RK5 in hand, stab do no damage to zombies.
2. https://youtu.be/-9gGsIgkwKQ
OOPS! I'll fix those xD Expect v1.1 early tomorrow
Title: Re: Schloss Der Toten V1.0
Post by: InuKazane on August 26, 2016, 05:26:23 am
well i found a out of bound/ under the map glitch 
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fimages.akamai.steamusercontent.com%2Fugc%2F489025926039754640%2F651476DCB1AD9336F9D3F2033E942A22A1F2F098%2F&hash=9d02357d4a7b6ce6cbd8b279c3b0a4014b0ec924)

is on the left corner (https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fimages.akamai.steamusercontent.com%2Fugc%2F489025926039755642%2F22101AFF449A1BA0779C6435A685898A939F0F55%2F&hash=1b3cdfc8b450513d9d1fbc876158754d6d08b166)
Title: Re: Schloss Der Toten V1.0
Post by: CODCZ115 on August 26, 2016, 05:37:06 am
Very fun map. Love all the BO3 elements to it.

Only bug I have to report, is falling off the map in the bottom area where ending is located. Other than that, it played perfectly.

Oh, maybe I missed something, but the zombies never ran, they were always walkers, which isn't very challenging at all. Any chance of progressively making them faster?

Thanks for creating and sharing the map.
Title: Re: Schloss Der Toten V1.0
Post by: Sylvacre on August 26, 2016, 05:40:31 am
Very fun map. Love all the BO3 elements to it.

Only bug I have to report, is falling off the map in the bottom area where ending is located. Other than that, it played perfectly.

Oh, maybe I missed something, but the zombies never ran, they were always walkers, which isn't very challenging at all. Any chance of progressively making them faster?

Thanks for creating and sharing the map.
Thank you. Yes, v1.1 already adds back sprinting zombies, fixes the end room, and has another BO3 gun. Expect it soon.
Title: Re: Schloss Der Toten V1.0
Post by: DeletedUser on August 26, 2016, 05:58:37 am
How so? You may need to adjust texture settings and MAKE SURE you turn off specular map

It crashes when I try to load up Firing Range 1.1, or any map that uses T4M.  I'll PM you, regarding it.
Title: Re: Schloss Der Toten V1.0
Post by: therocksays02 on August 26, 2016, 09:41:13 am
Thank you. Yes, v1.1 already adds back sprinting zombies, fixes the end room, and has another BO3 gun. Expect it soon.
Add a raygun from bo3 also :gusta: 
Title: Re: Schloss Der Toten V1.0
Post by: JiffyNoodles on August 26, 2016, 09:45:51 am
Can I ask what makes this map over 800MB in size?
Title: Re: Schloss Der Toten V1.0
Post by: Ping998 on August 26, 2016, 11:53:37 am
I do believe that PaP camo is by ReclusiveShade...?
Title: Re: Schloss Der Toten V1.0
Post by: DeletedUser on August 26, 2016, 12:05:45 pm
So, as it turns out I can't message you, Sylvacre.  I guess it's a setting somewhere.  I tried to get T4M to work not long after I posted to you about it, and even turn all the details down.  It didn't work.
Title: Re: Schloss Der Toten V1.0
Post by: Ping998 on August 26, 2016, 12:44:44 pm
So, as it turns out I can't message you, Sylvacre.  I guess it's a setting somewhere.  I tried to get T4M to work not long after I posted to you about it, and even turn all the details down.  It didn't work.

To install T4M:

1.Download T4M
2. Place file "d3d9.dll" (which is basically T4M itself) inside your "steam/steamapps/Call of Duty: World at War" folder
3. Run WaW

done.
Title: Re: Schloss Der Toten V1.0
Post by: oshawat750 on August 26, 2016, 01:09:40 pm
I do believe that PaP camo is by ReclusiveShade...?
I saw my friend make this pap camo. I used them in Firing Range.
Title: Re: Schloss Der Toten V1.0
Post by: Ping998 on August 26, 2016, 01:19:36 pm
I saw my friend make this pap camo. I used them in Firing Range.

According to this: http://www.zombiemodding.com/index.php?topic=14190.0 (http://www.zombiemodding.com/index.php?topic=14190.0)

The camo was made in 2013 :/

And also if you scroll down, ReclusiveShade states that he/she made it.

I don't think you used the same one Oshawat but I definetely think this PaP camo Sylvacre has used is in fact ReclusiveShade's ( not a bad thing, just suggestion for the credits section :) )

At least I think it is, don't quote me on that lol XD
Title: Re: Schloss Der Toten V1.0
Post by: Sylvacre on August 26, 2016, 01:34:09 pm
Can I ask what makes this map over 800MB in size?
Guns are a big part of it I'm sure.

According to this: http://www.zombiemodding.com/index.php?topic=14190.0 (http://www.zombiemodding.com/index.php?topic=14190.0)

I don't think you used the same one Oshawat but I definetely think this PaP camo Sylvacre has used is in fact ReclusiveShade's ( not a bad thing, just suggestion for the credits section :) )

At least I think it is, don't quote me on that lol XD

I can add him to the credits but it's also entirely possible they just use the same image.
Title: Re: Schloss Der Toten V1.0
Post by: DamienPlayWaww on August 26, 2016, 02:26:25 pm
Its a very nice map ! Played it till round 36/37 but then when brutus spawned and i killed him with my zeus cannon my game crashed :( And i like to see more BO3 Weapons :D
Title: Re: Schloss Der Toten V1.0
Post by: LordThomske on August 26, 2016, 03:21:22 pm
Hey, just a question, but please, wanna place a download link from mediafire for the map itself? Becouse google chroome doesn't allow me to go on the mega link :(
Title: Re: Schloss Der Toten V1.1
Post by: therocksays02 on August 26, 2016, 04:24:04 pm
Only KRM 262 added? Man you need to work lots better in the next update :please:
Title: Re: Schloss Der Toten V1.0
Post by: Sylvacre on August 26, 2016, 04:35:18 pm
So, as it turns out I can't message you, Sylvacre.

Add me on Skype
Title: Re: Schloss Der Toten V1.1
Post by: ZmGamer on August 26, 2016, 05:33:52 pm
Loved the map. Beat it on Round 20 with exactly 50k. I didn't encounter any problems or bugs, and it's a nice map. However, I do believe it's short. Easter Egg is short as well. Not many rooms, the ending is like, 5 rooms away from the beginning, and the barn looks like it was taken from UGX Requiem and then toned down lightly. Don't get me wrong, it's a great map, but I just think it's short. The buildings around the main map could play into something. Maybe go there to collect a piece?
Title: Re: Schloss Der Toten V1.1
Post by: Sylvacre on August 26, 2016, 07:19:29 pm
Loved the map. Beat it on Round 20 with exactly 50k. I didn't encounter any problems or bugs, and it's a nice map. However, I do believe it's short. Easter Egg is short as well. Not many rooms, the ending is like, 5 rooms away from the beginning, and the barn looks like it was taken from UGX Requiem and then toned down lightly. Don't get me wrong, it's a great map, but I just think it's short. The buildings around the main map could play into something. Maybe go there to collect a piece?
The barn is a COD5 prefab I retextured. The map is slightly short because it's my first ever.
Title: Re: Schloss Der Toten V1.1
Post by: AngelHope on August 26, 2016, 08:53:48 pm
add mr6 plox

Double Post Merge: August 27, 2016, 08:28:21 pm
add mr6 please ;)
Title: Re: Schloss Der Toten V1.0
Post by: BundleofJoy on August 27, 2016, 02:57:53 am
Needy are we? xD
KRM Coming next update (tomorrow morning?), MR6 probably not since it doesn't really fit as a starting pistol as well as the Mauser does.
How so? You may need to adjust texture settings and MAKE SURE you turn off specular map
Cool ut if you can explain to me why everythime i try to load the map i get unhandled exception caught ::) :poker:
Title: Re: Schloss Der Toten V1.1
Post by: itachgo on August 27, 2016, 11:18:22 am
Is the lack of the boomhilda an error, or perhaps a bug?
Title: Re: Schloss Der Toten V1.1
Post by: alexkiller122 on August 27, 2016, 12:54:34 pm
Since I suck at zombies in general I wonder if I could play with someone, my friends doesn't like this  :alone: :alone: :alone: :alone: :alone: :alone:
Title: Re: Schloss Der Toten V1.1
Post by: ShiftY128 on August 27, 2016, 01:18:01 pm
Map crashes whenever I try loading it, not too sure why but Ive installed T4M as well, still no fix :( tried reinstalling the map, still no fix..

Please help :(
Title: Re: Schloss Der Toten V1.1
Post by: formerclient2 on August 27, 2016, 01:34:11 pm
Where's the download link
Title: Re: Schloss Der Toten V1.2
Post by: Jdog134 on August 27, 2016, 02:54:29 pm
Gonna be my new most played map XD XD, one thing though, the turned needs to be buffed, I got only 2 turned zombies in 38 rounds and I stopped getting max ammos after the early 20s.
Title: Re: Schloss Der Toten V1.2
Post by: SkuxxDuck on August 27, 2016, 04:19:10 pm
Version 1.2 wont work for me, all i get is two boarded windows and the loading bar. Also downloaded all the other files to run it. Help please.
Title: Re: Schloss Der Toten V1.2
Post by: SkuxxDuck on August 27, 2016, 04:35:06 pm
Solo will not work on v1.2, cant get past the loading screen. downloaded everything. Help.
Title: Re: Schloss Der Toten V1.2
Post by: Ping998 on August 28, 2016, 12:11:08 am
pssst! The HG-40 is not a BO2 weapon  ;)
Title: Re: Schloss Der Toten V1.1
Post by: Dust on August 28, 2016, 01:04:29 am
Where's the download link

mega.nz

It's even in the Original Post 2 TIMES
Title: Re: Schloss Der Toten V1.2
Post by: Sylvacre on August 28, 2016, 01:08:56 am
Yikes. Download link reverted to v1.1, please use that version for now.
https://mega.nz/#!oxMnHT5T!CWa-Y_UmDUp-zOdNRgcv6QX-9yd0yMAagGhmKTPKPhc

Double Post Merge: August 28, 2016, 01:11:36 am
Map crashes whenever I try loading it, not too sure why but Ive installed T4M as well, still no fix :( tried reinstalling the map, still no fix..

Please help :(
Solo will not work on v1.2, cant get past the loading screen. downloaded everything. Help.

Try deleting your old version then reinstall 1.2. If that doesn't work, I've reverted the download for the map in the original post.
Title: Re: Schloss Der Toten V1.2
Post by: JiffyNoodles on August 28, 2016, 03:00:47 am
As much as I want to love this map, it's way too easy. If you could please add the sprinters back, that would be greatly appreciated.
Title: Re: Schloss Der Toten V1.2
Post by: therocksays02 on August 28, 2016, 05:12:51 am
Also fix whenever i killed zombies in the cave there wasnt any drop power up include vulture aid 's drop.
And also where is V1.2 download? I checked both mega links and they still in the same size
Title: Re: Schloss Der Toten V1.2
Post by: Psh on August 28, 2016, 05:44:33 am
Also fix whenever i killed zombies in the cave there wasnt any drop power up include vulture aid 's drop.
And also where is V1.2 download? I checked both mega links and they still in the same size

"1.2 seems to be broken as of now. Here's the download to 1.1" :please: :please:
Title: Re: Schloss Der Toten V1.2
Post by: therocksays02 on August 28, 2016, 06:48:56 am
"1.2 seems to be broken as of now. Here's the download to 1.1" :please: :please:
Then he shouldnt wrote v1.2 in his topic' s name :gusta:
Title: Re: Schloss Der Toten V1.2
Post by: Sylvacre on August 28, 2016, 06:57:35 am
As much as I want to love this map, it's way too easy. If you could please add the sprinters back, that would be greatly appreciated.
That's because youre still playing 1.0
Title: Re: Schloss Der Toten V1.2
Post by: JiffyNoodles on August 28, 2016, 07:04:13 am
That's because youre still playing 1.0
:gusta:
I shall play the newer version then :please:
Title: Re: Schloss Der Toten V1.2
Post by: Scobalula on August 28, 2016, 07:15:37 am
Then he shouldnt wrote v1.2 in his topic' s name :gusta:

Maybe you're actually playing 1.2 and you don't know it! :gusta:
Title: Re: Schloss Der Toten V1.2
Post by: JiffyNoodles on August 28, 2016, 07:54:03 am
Maybe you're actually playing 1.2 and you don't know it! :gusta:
it's ver-ception
Title: Re: Schloss Der Toten V1.2
Post by: therocksays02 on August 28, 2016, 08:35:30 am
Maybe you're actually playing 1.2 and you don't know it! :gusta:
Dude i only downloaded v1.1 before i ever saw this map updated to v1.2 :please:
Title: Re: Schloss Der Toten V1.2
Post by: JiffyNoodles on August 28, 2016, 09:39:35 am
Dude i only downloaded v1.1 before i ever saw this map updated to v1.2 :please:
he's being sarcastic mate, take it easy
Title: Re: Schloss Der Toten V1.2
Post by: Sylvacre on August 28, 2016, 03:30:24 pm
Then he shouldnt wrote v1.2 in his topic' s name :gusta:

People reported that v1.2 was crashing for them. Of course I'm not going to leave it up as the main download link until I sort it out. 1.2 is back up now, I believe the issue is caused when you don't delete old versions. I will fix this in the future.

:gusta:
I shall play the newer version then :please:

You're right though, I noticed how easy 1.0 was right away with all runners. Check the changelogs :)

Cool ut if you can explain to me why everythime i try to load the map i get unhandled exception caught ::) :poker:
Make sure T4M is installed correctly, this is the most likely issue. If that doesn't fix it delete the mod then reinstall.

Is the lack of the boomhilda an error, or perhaps a bug?
Fixed in v1.2, was an accident.
Title: Re: Schloss Der Toten V1.2
Post by: therocksays02 on August 28, 2016, 03:56:27 pm
Remember to fix a bug that i mentioned before in the next update. And also sorry for being little bit rude. :please:
Title: Re: Schloss Der Toten V1.2
Post by: Sylvacre on August 28, 2016, 03:59:38 pm
Remember to fix a bug that i mentioned before in the next update. And also sorry for being little bit rude. :please:
You're good man. The bug you mentioned definitely exists but I can't for the life of me figure out why. The end room is considered a playable area and powerups should work. I don't think it's a huge deal though, adds a little balance. As for being rude don't worry about it, it's just been a little stressful which I'm sure you can understand
Title: Re: Schloss Der Toten V1.2
Post by: therocksays02 on August 28, 2016, 04:03:51 pm
You're good man. The bug you mentioned definitely exists but I can't for the life of me figure out why. The end room is considered a playable area and powerups should work. I don't think it's a huge deal though, adds a little balance. As for being rude don't worry about it, it's just been a little stressful which I'm sure you can understand
1+ respect :)
Title: Re: Schloss Der Toten V1.2
Post by: rapidtapcola115 on August 28, 2016, 06:16:36 pm
After taking an off-time from Custom Zombies, this map seems like a good reason to resume the zombie slaying. Gonna try it now!!!

P.S.: Could you PLEASE consider adding an alternative download/mirror link, like Mediafire? ISPs around here on Latin America are not so keen on Mega, and they limit the download bandwith to a minuscule amount which isn't enough to download 200 MB+ Custom Maps. Could you please look into that?
Title: Re: Schloss Der Toten V1.2
Post by: Sylvacre on August 28, 2016, 09:20:46 pm
P.S.: Could you PLEASE consider adding an alternative download/mirror link, like Mediafire? ISPs around here on Latin America are not so keen on Mega, and they limit the download bandwith to a minuscule amount which isn't enough to download 200 MB+ Custom Maps. Could you please look into that?
For sure man, it'll take a while to upload but I'll get on that ASAP. Hope you enjoy the map.
Meanwhile can people verify that 1.2 works? At least after deleting old version.

Edit: Mediafire link is up
Title: Re: Schloss Der Toten V1.2
Post by: rapidtapcola115 on August 28, 2016, 10:46:04 pm
Thanks for your comprehension. Gonna try this map as soon as possible and report any problems should they arise.
Title: Re: Schloss Der Toten V1.2
Post by: DeletedUser on August 28, 2016, 11:01:02 pm
For sure man, it'll take a while to upload but I'll get on that ASAP. Hope you enjoy the map.
Meanwhile can people verify that 1.2 works? At least after deleting old version.

Edit: Mediafire link is up
Played v1.2, didn't get previous versions but worked fine for me
Title: Re: Schloss Der Toten V1.2
Post by: Sylvacre on August 28, 2016, 11:11:38 pm
Played v1.2, didn't get previous versions but worked fine for me
Thank you for testing. Can you see if you can pap the mauser if it wouldn't trouble you too much?
Title: Re: Schloss Der Toten V1.2
Post by: MegaStar512 on August 29, 2016, 01:59:05 am
im having problems is when i do solo it crashes on me, i don't know what to do. please help.
Title: Re: Schloss Der Toten V1.2
Post by: Sylvacre on August 29, 2016, 02:11:05 pm
im having problems is when i do solo it crashes on me, i don't know what to do. please help.
Is T4M installed correctly? Opening the console should show "T4M r4x" at the top. Is this after installing a newer version while and older one existed? Navigate to the folder I highlighted in red on the main post at the top, delete the nz_sdt2 folder, and reinstall. If 1.2 doesn't work for you, you'll find a link to the older v1.1 version lower on the main post.
Title: Re: Schloss Der Toten V1.2
Post by: heimyguy on August 31, 2016, 06:40:18 pm
having issues with fist gun doing weird triangle shapes and honey badger is invisible any hints..often have issues with custom maps and odd geometry popping up all around me?
Title: Re: Schloss Der Toten V1.2
Post by: therocksays02 on September 02, 2016, 04:28:44 am
having issues with fist gun doing weird triangle shapes and honey badger is invisible any hints..often have issues with custom maps and odd geometry popping up all around me?
Fist gun? Dafuq :o
Title: Re: Schloss Der Toten V1.2
Post by: Sylvacre on September 02, 2016, 05:14:48 pm
having issues with fist gun doing weird triangle shapes and honey badger is invisible any hints..often have issues with custom maps and odd geometry popping up all around me?
The first gun you mean? You should turn down your quality settings in texture settings and make sure specular map is turned off in graphics settings.
Title: Re: Schloss Der Toten V1.2
Post by: Anonymous100 on November 06, 2016, 12:30:07 pm
I cannot play this map.
I installed T4M and disabled antivirus.
Help......  :'( I get Unhandled Exception Caught
Title: Re: Schloss Der Toten V1.2
Post by: OhhN3lly on November 06, 2016, 06:14:11 pm
Is there a link to an earlier version?
Title: Re: Schloss Der Toten V1.2
Post by: Anonymous100 on November 06, 2016, 06:44:36 pm
HELP I GET
ERROR: image 'images/fxuse_smoke_pillar_mask.iwi' is miss
WHEN I TRY TO LOAD THE MAP THEN IT CRASHES AND SAYS UNHANDLED EXCEPTION CAUGHT :'( :'( :'( :'( :'( :'(



PLEAse HELP
Title: Re: Schloss Der Toten V1.2
Post by: Sidzzz on November 06, 2016, 07:20:12 pm
HELP I GET
ERROR: image 'images/fxuse_smoke_pillar_mask.iwi' is miss
WHEN I TRY TO LOAD THE MAP THEN IT CRASHES AND SAYS UNHANDLED EXCEPTION CAUGHT :'( :'( :'( :'( :'( :'(



PLEAse HELP

Please refrain from overusing uppercase text in future posts.
Title: Re: Schloss Der Toten V1.2
Post by: edog1234567 on November 06, 2016, 11:34:01 pm
So did anyone figure out why you crash after launching? I've done T4M correctly I assume, I copied the files needed to the right places. But whenever I launch this map my game crashes and fucks my computer, as in my mouse cursor is gone and unresponsive when on desktop. Like if I ctrl-alt-del I get my mouse back and if I hit the windows key same thing get control. Im going to find another T4M map to see if it is indeed T4M is fucked up for me or if I need to just wait for an update or revert to v1.1.

Double Post Merge: November 07, 2016, 12:26:53 am
So did anyone figure out why you crash after launching? I've done T4M correctly I assume, I copied the files needed to the right places. But whenever I launch this map my game crashes and fucks my computer, as in my mouse cursor is gone and unresponsive when on desktop. Like if I ctrl-alt-del I get my mouse back and if I hit the windows key same thing get control. Im going to find another T4M map to see if it is indeed T4M is fucked up for me or if I need to just wait for an update or revert to v1.1.
Well if I wasnt a noobie I'd edit rather than quote my old post but this'll have to do for now. I tried a couple extra T4M maps however I also just saw where to recommended turning off spec maps. That worked so I guess that must be the solution. However I just crashed but I had the weird triangle textures other poeple were reporting. Im gonna mess around with my texture settings to see if that'll fix it. Either way I'll make another post to explain my results.
Title: Re: Schloss Der Toten V1.2
Post by: Sylvacre on November 07, 2016, 03:37:28 pm
HELP I GET
ERROR: image 'images/fxuse_smoke_pillar_mask.iwi' is miss
WHEN I TRY TO LOAD THE MAP THEN IT CRASHES AND SAYS UNHANDLED EXCEPTION CAUGHT :'( :'( :'( :'( :'( :'(
PLEAse HELP
Is there a link to an earlier version?
I cannot play this map.
I installed T4M and disabled antivirus.
Help......  :'( I get Unhandled Exception Caught

Delete the mod and install version 1.1. The link can be found between the screenshots and the change log on the original post.
Title: Re: Schloss Der Toten V1.2
Post by: edog1234567 on November 07, 2016, 06:19:37 pm
Whoops forgot to say that turning texture quality to manual fixed the weird C96 textures. So like Sylvacre said mess with texture settings and turn off spec maps.
Title: Re: Schloss Der Toten V1.2
Post by: Anonymous100 on November 10, 2016, 10:01:08 pm
Delete the mod and install version 1.1. The link can be found between the screenshots and the change log on the original post.

No Change with 1.1

I will try to run Version 1.0.... Version 1.1 is not working and Version 1.2 is so obviously corrupted.

Version 1.0 is working perfectly except for Thunder Wall.... what went wrong????
Title: Re: Schloss Der Toten V1.2
Post by: PokePlayah on November 11, 2016, 10:45:04 pm
This map is probably one of the best maps I have played in a while. I love this map so much! Good job to who made this! I made it to round 42 solo! :D(https://)
Title: Re: Schloss Der Toten V1.2
Post by: unspeaking on November 29, 2016, 10:40:52 am
Great map, well coded all around in terms of BO3 stuff. Was kind of easy, wish there was more you blue balled me
Title: Re: Schloss Der Toten V1.2
Post by: Anonymous100 on December 12, 2016, 11:38:25 pm
Please help me: Version 1.0 is too easy.
I cannot run Versions 1.1 or 1.2 as they crash with "unhandled exception caught".
It has been nearly 65 days since I have requested support with this.
Version 1.0's Thunder Wall also crashes.
I am using T4M.
What wend wrong...?
Title: Re: Schloss Der Toten V1.2
Post by: Anonymous100 on December 13, 2016, 12:34:14 am
your files are corrupt:
I tried running your map and it says error opening file AND unhandled exception caught.
Your map's files aren't opening.
WTF. FIX THIS.
Title: Re: Schloss Der Toten V1.2
Post by: Anonymous100 on December 13, 2016, 12:36:06 am
This map is probably one of the best maps I have played in a while. I love this map so much! Good job to who made this! I made it to round 42 solo! :D()

What version are you running? 1.2 isn't working for me. Is it for you?
Title: Re: Schloss Der Toten V1.2
Post by: DeletedUser on December 15, 2016, 10:00:17 pm
Map is great but a fix is really needed, I don't care if you don't want to add anymore stuff but please fix 1.2
Title: Re: Schloss Der Toten V1.2
Post by: DeletedUser on December 20, 2016, 12:50:11 pm
Ok guys if the map crashes i found a fix: in settings go to Texture settings, change Texture Quality to manual and switch all 3 to High, extra quality makes it crash, i already tested it 5 times. If the loading doesn't end and it goes back to the menu just start it again or re-load the mod. (I tried both 1.1 and 1.2)