I don't know what joints you selected before you export the anims. I just manually select the joints without the use of scoba's tool.
I don't know what joints you selected before you export the anims. I just manually select the joints without the use of scoba's tool.Scoba's "Thingy" has the same stuff you spoke of now. Here the ads up joints (after installing all over) :
For infinity wards anims Ads up and down = tag_view and tag_ads. Rest of the anims = Tag_ads and tag_cambone [Select Hierachy]. its the only way i know that should be able to have a proper animations for the ads and the rest of the anims.
In the second screenshot it looks like CoD 5 viewhands? That won't work.i changed them to the origins richtofen one. anymore ideas ? :)
I wouldn't really call it a "tool", all it does is add buttons to select the joints:
Scoba's "Thingy" has the same stuff you spoke of now. Here the ads up joints (after installing all over) :
(http://image.prntscr.com/image/feb67dd1b2c54a10b1b01bcd72ee4256.png)
maya good. in game it just zooms.i changed them to the origins richtofen one. anymore ideas ? :)
Your xanim_export looks about right:(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fimage.prntscr.com%2Fimage%2Fe1c68ba038e64c58a6c4be78ebd9ba62.png&hash=7f60997e25a98b3d46dd72a196ce72ccb3e447ea) (http://image.prntscr.com/image/e1c68ba038e64c58a6c4be78ebd9ba62.png)
Did you add them to weaponfile? I know that is needed for hidetags, not sure about ADS stuff, but worth a try if you didn't.
Maybe its the main anim model, Did you have something like ads up model and ads down model?not at all. i use the same animated model on the ads.
Double Post Merge: August 06, 2016, 09:58:43 pm
not at all. i use the same animated model on the ads.
Sorry I meant the viewhands.also tried replacing the viewmodel_hands_no_model with the richtofen one. same result :).
also tried replacing the viewmodel_hands_no_model with the richtofen one. same result :).welp i ran out of ideas, maybe just try to port all of you mr-28 anims again. :-\
Edit : and also replaced them with the ones i riged them with. also same result.
welp i ran out of ideas, maybe just try to port all of you mr-28 anims again. :-\That doesn't make sense lol. there must be something wrong. coz they're fresh anims. and the ads down is playing but the up is zooming in.
That doesn't make sense lol. there must be something wrong. coz they're fresh anims. and the ads down is playing but the up is zooming in.
Well Thanks! if anyone have a last idea. You may save my day :).
The rest of the anims are fine if they play fine in-game, if the ads down plays then there is something wrong with the ads up anim. loli could make a video of me doing the anims and the converting and the in-game testing. Go ?
in game it just zooms.i changed them to the origins richtofen one. anymore ideas ? :)
origins viewhands are still treyarch viewhands, ghosts is an infinity ward game so im pretty sure you need to use infinity ward viewhands/joints for the ads to work
im just throwing it out there but you tried using IW viewhands? or was you using treyarch's? if your using treyarch's try IW's might help just a thought
I used bo2 origins dempsey as a rig. And richtofen to test. But i'll see about testing mw3 viewhands. Hopefully it will work!i'll try Thanks!