UGX-Mods

Call of Duty 5: World at War => Help Desk => Topic started by: Tim Smith on August 06, 2016, 07:44:05 pm

Title: Ghosts ads up issue
Post by: Tim Smith on August 06, 2016, 07:44:05 pm
Here's the thing. i used Scoba's tool to get the Ghosts joints and eveything worked perfectly. just the ads up don't work it look like this :
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fimages.akamai.steamusercontent.com%2Fugc%2F1613797962869166552%2FF21CEEEB63FB09C6BC1618A91F5B44E424C2E69A%2F%3Finterpolation%3Dlanczos-none%26amp%3Boutput-format%3Djpeg%26amp%3Boutput-quality%3D95%26amp%3Bfit%3Dinside%7C1024%3A575%26amp%3Bcomposite-to%3D%2A%2C%2A%7C1024%3A575%26amp%3Bbackground-color%3Dblack&hash=5aaf945cadeb7b41bf6fd4db0dd44085)
Weapon looks like : (https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fimages.akamai.steamusercontent.com%2Fugc%2F1613797962869174630%2F3412AC6DC05A6E5D8097D792D420A5E3EDC3B7E0%2F&hash=c849f0c77f8e664a1def26250473c834)
Any ideas ?
Thanks!
Title: Re: Ghosts ads up issue
Post by: X0master on August 06, 2016, 08:24:16 pm
I don't know what joints you selected before you export the anims. I just manually select the joints without the use of scoba's tool.

 For infinity wards anims Ads up and down = tag_view and tag_ads. Rest of the anims = Tag_ads and tag_cambone [Select Hierachy]. its the only way i know that should be able to have a proper animations for the ads and the rest of the anims.
Title: Re: Ghosts ads up issue
Post by: Scobalula on August 06, 2016, 09:10:37 pm
In the second screenshot it looks like CoD 5 viewhands? That won't work.

I don't know what joints you selected before you export the anims. I just manually select the joints without the use of scoba's tool.

I wouldn't really call it a "tool", all it does is add buttons to select the joints:

// NON-ADS

select -cl;
select -add -hi tag_ads;
select -add -hi tag_cambone;

// ADS

select -cl;
select -add tag_view;
select -add tag_ads;

Title: Re: Ghosts ads up issue
Post by: Tim Smith on August 06, 2016, 09:39:45 pm
I don't know what joints you selected before you export the anims. I just manually select the joints without the use of scoba's tool.

 For infinity wards anims Ads up and down = tag_view and tag_ads. Rest of the anims = Tag_ads and tag_cambone [Select Hierachy]. its the only way i know that should be able to have a proper animations for the ads and the rest of the anims.
Scoba's "Thingy" has the same stuff you spoke of now. Here the ads up joints (after installing all over) :
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fimage.prntscr.com%2Fimage%2Ffeb67dd1b2c54a10b1b01bcd72ee4256.png&hash=cf2a00aac349db6427b5d1765d8f69c7)
maya good. in game it just zooms.
In the second screenshot it looks like CoD 5 viewhands? That won't work.

I wouldn't really call it a "tool", all it does is add buttons to select the joints:

// NON-ADS

select -cl;
select -add -hi tag_ads;
select -add -hi tag_cambone;

// ADS

select -cl;
select -add tag_view;
select -add tag_ads;

i changed them to the origins richtofen one. anymore ideas ? :)
Title: Re: Ghosts ads up issue
Post by: Scobalula on August 06, 2016, 09:50:04 pm
Scoba's "Thingy" has the same stuff you spoke of now. Here the ads up joints (after installing all over) :
(http://image.prntscr.com/image/feb67dd1b2c54a10b1b01bcd72ee4256.png)
maya good. in game it just zooms.i changed them to the origins richtofen one. anymore ideas ? :)

Your xanim_export looks about right:

Sorry but you are not allowed to view spoiler contents.

Did you add them to weaponfile? I know that is needed for hidetags, not sure about ADS stuff, but worth a try if you didn't.

Title: Re: Ghosts ads up issue
Post by: X0master on August 06, 2016, 09:51:39 pm
Maybe its the main anim model, Did you have something like ads up model and ads down model?
Title: Re: Ghosts ads up issue
Post by: Tim Smith on August 06, 2016, 09:57:42 pm
Your xanim_export looks about right:

Sorry but you are not allowed to view spoiler contents.

Did you add them to weaponfile? I know that is needed for hidetags, not sure about ADS stuff, but worth a try if you didn't.


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Maybe its the main anim model, Did you have something like ads up model and ads down model?
not at all. i use the same animated model on the ads.
Title: Re: Ghosts ads up issue
Post by: Scobalula on August 06, 2016, 10:22:33 pm


Double Post Merge: August 06, 2016, 09:58:43 pm
not at all. i use the same animated model on the ads.

Sorry I meant the viewhands.
Title: Re: Ghosts ads up issue
Post by: Tim Smith on August 06, 2016, 10:30:34 pm
Sorry I meant the viewhands.
also tried replacing the viewmodel_hands_no_model with the richtofen one. same result :).
Edit : and also replaced them with the ones i riged them with. also same result.
Title: Re: Ghosts ads up issue
Post by: X0master on August 06, 2016, 10:58:28 pm
also tried replacing the viewmodel_hands_no_model with the richtofen one. same result :).
Edit : and also replaced them with the ones i riged them with. also same result.
welp i ran out of ideas, maybe just try to port all of you mr-28 anims again. :-\
Title: Re: Ghosts ads up issue
Post by: Tim Smith on August 06, 2016, 11:05:17 pm
welp i ran out of ideas, maybe just try to port all of you mr-28 anims again. :-\
That doesn't make sense lol. there must be something wrong. coz they're fresh anims. and the ads down is playing but the up is zooming in.
Well Thanks! if anyone have a last idea. You may save my day :).
Title: Re: Ghosts ads up issue
Post by: Scobalula on August 06, 2016, 11:23:53 pm
That doesn't make sense lol. there must be something wrong. coz they're fresh anims. and the ads down is playing but the up is zooming in.
Well Thanks! if anyone have a last idea. You may save my day :).

The rest of the anims are fine if they play fine in-game, if the ads down plays then there is something wrong with the ads up anim. lol
Title: Re: Ghosts ads up issue
Post by: Tim Smith on August 07, 2016, 07:49:07 am
The rest of the anims are fine if they play fine in-game, if the ads down plays then there is something wrong with the ads up anim. lol
i could make a video of me doing the anims and the converting and the in-game testing. Go ?
Title: Re: Ghosts ads up issue
Post by: chromastone10 on August 08, 2016, 05:06:47 am
in game it just zooms.i changed them to the origins richtofen one. anymore ideas ? :)

origins viewhands are still treyarch viewhands, ghosts is an infinity ward game so im pretty sure you need to use infinity ward viewhands/joints for the ads to work
Title: Re: Ghosts ads up issue
Post by: Scobalula on August 08, 2016, 08:35:29 am
origins viewhands are still treyarch viewhands, ghosts is an infinity ward game so im pretty sure you need to use infinity ward viewhands/joints for the ads to work

Pretty sure this is correct if you use IW hands to port it (in Maya), but I've never tested that. lol So if he used IW viewhands that might be the issue.
Title: Re: Ghosts ads up issue
Post by: Tim Smith on August 08, 2016, 09:59:08 pm
I used bo2 origins dempsey as a rig. And richtofen to test. But i'll see about testing mw3 viewhands. Hopefully it will work!
Title: Re: Ghosts ads up issue
Post by: Rorke on August 09, 2016, 01:40:04 am
im just throwing it out there but you tried using IW viewhands? or was you using treyarch's? if your using treyarch's try IW's might help just a thought
Title: Re: Ghosts ads up issue
Post by: Tim Smith on August 09, 2016, 04:55:02 am
(https://i.gyazo.com/ad81798175b5645d72fb5bad38dd8211.gif)
anything i'm doing wrong ? it's appering to be good in maya
im just throwing it out there but you tried using IW viewhands? or was you using treyarch's? if your using treyarch's try IW's might help just a thought
I used bo2 origins dempsey as a rig. And richtofen to test. But i'll see about testing mw3 viewhands. Hopefully it will work!
i'll try Thanks!