UGX-Mods

Call of Duty 5: World at War => Work-In-Progress => Custom Maps, Mods & Tools => Zombie Maps => Topic started by: vinnyz500 on July 21, 2016, 04:25:36 am

Title: Crash bandicoot [W.I.P]
Post by: vinnyz500 on July 21, 2016, 04:25:36 am
So what started as a map idea yesterday night, turned into me getting full fledged devoted to making this happen. This is a crash bandicoot 1-2-3 map. It wont be possible to release without some serious scripting help. I can make a lot of things work myself but i will need help or this style will be worthless. It is Linear, so each thing is its own stage. Here are things i need help with, if you are so kind as to make this map possible, it can turn out to be a really great thing.

Ideas on how to make this work

Ok, so i want this to be an arcade style zombies map. There will be such a large variety of stages with varying lengths so each would have to be slightly adjusted, but i have these ideas in mind which can work globally among each stage. Ill try to keep this barebones and well organized so its easy to understand what i need help accomplishing. A star ( ***) next to the beginning means that this is 100% required, as there is no way i can get around it


If some and or all of these things cant be or arent completed, ill have to just compromise with what i got but it will really take away from this concept i have in my head of an arcade style true to base Crash Bandicoot map. Again, stars are honestly the most important ones so if you think you can do any of them, id appreciate it soo much. Thanks scripters. If you want to help PM me and ill put your name next to the thing you are offering to do, seriously you wont even know how much it will help me.

Other little things that would be nice [Will update this]
-Make the weak planks function like in crash on the bridge


Keep in mind, i started this yesterday as of 7/21/16. I can probably get anywhere between 5 and 10 stages done, closer to 7. The style is extremely simple and barebones to make it look as if it was straight out of the game. Here are pictures of stages i had made so far, and these stages can be extended or made shorter, the style is linear so it is really easy to adjust as there isn't too much variety between each section. There are no FX in here yet, trust me it will look much better when i add them. This goes for the Road to Nowhere level the most, but ill add some bubbles and stuff to the toxic and some nice clouds or something for the Arabic level and extreme darkness for the last bit i show.
Pictures

Toxic Waste
(https://gyazo.com/243b81c282bf0a551c18f2a491f86ee3.png)
(https://gyazo.com/fe9e14813e57b2cadfe36b4c0f09ff92.png)
(https://gyazo.com/ec8edd2c6540cfd7c4d7d9153f844734.png)
(https://gyazo.com/8a7ba913791627980485d47de2842228.png)

Hang'em High
Map by FireWavezZ, ported by me

(https://gyazo.com/0c40dd6427ee6b31446e5b63c29db27e.png)
(https://gyazo.com/b7b8421234521a117d32c37fa077cd6d.png)
(https://gyazo.com/f52305eafa5f0bb105b25ec0c86cd917.png)
(https://gyazo.com/14d433d9b6078a034dc0d8968efedf1d.png)
(https://gyazo.com/1dad920d7dc993a540bdcae7613f15be.png)
(https://gyazo.com/685959adf46b6c5cccfd716ba1051b5a.png)
(https://gyazo.com/d78f3e62662e7464b61b3d6de3c098bd.png)
(https://gyazo.com/1d55dfbc57bb580ddfb49c40593607e0.png)

Road to Nowhere
There will be extremely heavy fog like in the game

(https://gyazo.com/4b581189cb43dcc26c6e844e43707ec7.png)
(https://gyazo.com/73f17d73577ede455090d8c53f5beab7.png)
(https://gyazo.com/08a1999425bb17ce514ee928f29a3584.png)
(https://gyazo.com/50d6a6192cc80f8d90abbd3f803e7295.png)

Fumbling in the Dark
*Current WIP, just started 7/21/16*

(https://gyazo.com/f9865df4c3738152b29a4b9b584021e3.png)
Title: Re: Crash bandicoot [W.I.P]
Post by: CyberMan1011 on July 26, 2016, 03:09:56 am
I'm surprised no one's commented on this so far, it looks really great :)
Title: Re: Crash bandicoot [W.I.P]
Post by: JiffyNoodles on July 26, 2016, 12:14:54 pm
This will do just nicely until the remasters are released next year.
Solid work Vinny, you always seem to do these types of maps amazingly.
Title: Re: Crash bandicoot [W.I.P]
Post by: dadadodo on July 26, 2016, 12:39:49 pm
nice maybe you can make a jak and daxter map after this (same maker) looking forward to it
Title: Re: Crash bandicoot [W.I.P]
Post by: RadimaX on July 26, 2016, 02:03:24 pm
(https://gyazo.com/685959adf46b6c5cccfd716ba1051b5a.png)
this still looks the best haha all i can think of mow is crash viewhands like they did on spongebob/mario :P
Title: Re: Crash bandicoot [W.I.P]
Post by: FluffyHakon on August 29, 2016, 12:45:24 pm
This looks awesome! Are you gonna make crash bandicoot survivers aswell?
Title: Re: Crash bandicoot [W.I.P]
Post by: AlexanderTiger12 on September 05, 2016, 12:10:54 am
Dude OMG, Im the biggest crash bandicoot fan of all time. Vinnie, do you think I can maybe get like beta access to this map or something I'm like a hardcore zombies fan and crash fan. If you can it would make my freaking year dude.
Title: Re: Crash bandicoot [W.I.P]
Post by: Krado on October 07, 2016, 11:30:09 am
Hey dude, this looks really cool, do you allow people to suggest maps to make? I know how long they take for you to make but would you take any suggestions?
Title: Re: Crash bandicoot [W.I.P]
Post by: M644 on December 12, 2016, 10:27:57 am
This looks great so far, awesome work!
Title: Re: Crash bandicoot [W.I.P]
Post by: DodgeMe on December 12, 2016, 12:01:22 pm
Yo this looks sick :D
Title: Re: Crash bandicoot [W.I.P]
Post by: Nabere on December 12, 2016, 01:19:32 pm
Looks cool, keep it up!
Title: Re: Crash bandicoot [W.I.P]
Post by: Zman2112 on December 19, 2016, 02:08:13 am
Looks awesome man can't wait for this to release.  :) :) :) :D :D
Title: Re: Crash bandicoot [W.I.P]
Post by: EmpGeneral on February 28, 2017, 02:31:08 am
Surprised how a sick map idea like this have so few comments.Still going to release the map?Looks awesome!!