UGX-Mods
Call of Duty 5: World at War => Help Desk => Modding => Topic started by: fusorf on July 14, 2016, 11:18:09 am
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Hi everyone :D
I am using NSZ's weapons and HarryBO21's perks in my mod. This took me over the 400fx limit, so I would like to remove some weapons from Waw and from NSZ's pack. How to properly do it ? thanks for the help :)
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You can't. The FX is compiled into the FF and you can't really "disable" or "remove" it.
You can remove loadfx(); calls from Harry's GSC as they can put you over the limit, however.
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You can't. The FX is compiled into the FF and you can't really "disable" or "remove" it.
You can remove loadfx(); calls from Harry's GSC as they can put you over the limit, however.
In which file are these fx ?
And what about the stock Waw weapons. Can I free FXs by disabling them ?
And how can I see how many Fx I use ?
thanks :)
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And what about the stock Waw weapons. Can I free FXs by disabling them ?
Yes, just open one of the .csv files containing WaW weapons in zone_source and remove them from there
And how can I see how many Fx I use ?
You can see the FX count with newest version of T4M
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Nice ^^ and regarding T4M
You can see the FX count with newest version of T4M
I have checked the post and it says nothing about such feature, is there a special command I need to type ?
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Nice ^^ and regarding T4M
I have checked the post and it says nothing about such feature, is there a special command I need to type ?
I think he's regarding to The Dukip Mod Tools. Recommend get that 10/10 needed.
basically everything you need in one Download lol.
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fimage.prntscr.com%2Fimage%2F1531a55b33c747beb600e6bbc4c7952a.png&hash=1b09f0513a0edb421cbb889f1ccc17040c387ba2)
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Nice ^^ and regarding T4M
I have checked the post and it says nothing about such feature, is there a special command I need to type ?
Run your map with T4M them type listassetpool, it will list all the different types along with a number to go with each one.
Since we're after FX count you'll do listassetpool 26, since 26 is the number associated with the FX "asset pool". It will list all FX, scroll down a nice bit and you're see how much FX is loaded in.
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I think he's regarding to The Dukip Mod Tools. Recommend get that 10/10 needed.
basically everything you need in one Download lol.
(http://image.prntscr.com/image/1531a55b33c747beb600e6bbc4c7952a.png)
I'm lost. Launcher tells me I have 137 fx xD
Run your map with T4M them type listassetpool, it will list all the different types along with a number to go with each one.
Since we're after FX count you'll do listassetpool 26, since 26 is the number associated with the FX "asset pool". It will list all FX, scroll down a nice bit and you're see how much FX is loaded in.
Do I need devmap and cheats for this ?
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Do I need devmap and cheats for this ?
You shouldn't, but I devmap my map everytime I play because well, I'm testing, lol, but give a try and if not just devmap.
I think he's regarding to The Dukip Mod Tools. Recommend get that 10/10 needed.
basically everything you need in one Download lol.
(http://image.prntscr.com/image/1531a55b33c747beb600e6bbc4c7952a.png)
I'm lost. Launcher tells me I have 137 fx xD
This only accounts for what's in that FF/CSV and not for other FFs/loadfx(); calls.
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I'm lost. Launcher tells me I have 137 fx xD
I think the launcher only counts the fx's in your mapname.csv