UGX-Mods

Call of Duty 5: World at War => Help Desk => Topic started by: OdoHd on July 11, 2016, 03:22:14 am

Title: script runtime error undefined is not a field object
Post by: OdoHd on July 11, 2016, 03:22:14 am
Ive been getting this error when i start my map after installing Nsz BO2 weapons..... Please help
Images:
Spoiler: click to open...
(https://gyazo.com/f8915b5f34ec0b5b96f35ed6c0c35075.jpg)

Solved
I had the code entered in the wrong spot
Title: Re: script runtime error - undefined is not a field object
Post by: treminaor on July 11, 2016, 03:33:34 am
you need to open the full console with shift ~
and have developer 1 on before you boot your map with devmap.
Title: Re: script runtime error - undefined is not a field object
Post by: OdoHd on July 11, 2016, 03:36:57 am
you need to open the full console with shift ~
and have developer 1 on before you boot your map with devmap.

Ok i updated the picture
Title: Re: script runtime error undefined is not a field object
Post by: ToxicFire on July 12, 2016, 05:02:02 am
Try calling the functions in mod builder "Dialog/Box" , then compile your map and tell me if that helps.
Check off the boxes to the right properly.

try redoing the steps from the PDF instructions if you feel you had missed something. The instructions are very clear.

I've had issues with this mod, I had to remove it since it was giving me so much trouble it wasn't worth it.

I'd remember I had to remove this since I had 1600 + assets sound aliases.

But you probably won't have that problem. Just because I had so much guns sounds that I needed for the map. Lol hell I even removed weapons.
Title: Re: script runtime error undefined is not a field object
Post by: Harry Bo21 on July 12, 2016, 04:30:36 pm
that error only comes up if your running in developer

turn developer off