UGX-Mods

Call of Duty 5: World at War => Downloadable Items for Mappers => Custom Maps, Mods & Tools => Scripts => Topic started by: alaurenc9 on June 25, 2016, 10:21:43 pm

Title: Black Ops 2 HUD ( Mob of the Dead, Buried, and Origins )
Post by: alaurenc9 on June 25, 2016, 10:21:43 pm
Hey guys today I'm releasing my black ops 2 HUD that I've been using for awhile in my der riese mod. Lately I've been seeing HUD in new advanced maps that was from awhile ago and wasn't very up to date in perfection. So I decided to release mine because I think mine does look perfect. Here are some screenshots:

Mob of the Dead:
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fimgur.com%2FC910RaX.jpg&hash=d5affad27fef3edc9963e300a62b9d37d30b75c9)

Buried:
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fimgur.com%2FeX5R49k.jpg&hash=eca931bb2d8b71a764c9166eee51ee0b311ee514)

Origins:
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fimgur.com%2F9vNHOvc.jpg&hash=c349dae14c582988d112397703a9a0c89b14afd8)

First thing you need to do is get this: http://ugx-mods.com/forum/index.php/topic,11593.0.html (http://ugx-mods.com/forum/index.php/topic,11593.0.html)

Just follow the tutorial included in the download below and everything should work. I do have it set up in a unique way, for those wondering. I have the HUD info being determined in GSC and send over to CSC to loop the dvars constantly so that they can't get overwritten in game. I could have looped the dvars in GSC but I used to get an error in my mod called "Server Command Overflow" because there were too many dvars being set in GSC on a loop. So that is why I moved everything to CSC, for those wondering.

Please bear with me if stuff is missing or does not work because a lot of the stuff I had to re-write because a lot of it uses stuff in my utilities or systems I have set up only in my mod. Please do let me know of any bugs or problems and I will get to it right away.

Special thanks to DidUKnowIPwn for the cleaned up hud.menu I used as a template.
Title: Re: Black Ops 2 HUD ( Mob of the Dead, Buried, and Origins )
Post by: Tim Smith on June 25, 2016, 10:50:50 pm
No offense. But your work is Perfect dude. Keep this going i would love to see more stuff :).
Title: Re: Black Ops 2 HUD ( Mob of the Dead, Buried, and Origins )
Post by: alaurenc9 on June 25, 2016, 11:05:03 pm
Thanks. Also, if you use this with harry's perks, since this adds a client system and harry's perks add a client system, and there is only 8 spaces in WaW and 7 are used already, you will go over the limit. What I did to fix this for my friend was replace harry's "zombiemode_perks" client system from using WaW's client systems to my custom ones that are unlimited. I don't know if I should make a tutorial on how to fix this or anything but maybe harry could include information about this in his release if he wants. Otherwise I'll just show people how to fix this on this post.
Title: Re: Black Ops 2 HUD ( Mob of the Dead, Buried, and Origins )
Post by: JiffyNoodles on June 26, 2016, 07:16:07 am
Thanks. Also, if you use this with harry's perks, since this adds a client system and harry's perks add a client system, and there is only 8 spaces in WaW and 7 are used already, you will go over the limit. What I did to fix this for my friend was replace harry's "zombiemode_perks" client system from using WaW's client systems to my custom ones that are unlimited. I don't know if I should make a tutorial on how to fix this or anything but maybe harry could include information about this in his release if he wants. Otherwise I'll just show people how to fix this on this post.
A tut would be lovely mate :please:
Title: Re: Black Ops 2 HUD ( Mob of the Dead, Buried, and Origins )
Post by: Scobalula on June 26, 2016, 09:40:07 am
A tut would be lovely mate :please:

There is a tutorial you JiffyNublets, open the rar file. :please:
Title: Re: Black Ops 2 HUD ( Mob of the Dead, Buried, and Origins )
Post by: HitmanVere on June 26, 2016, 09:40:26 am
I have removed your download link, as images arent packaged properly in an .iwd, which goes against our rules for sharing raw assets. Please package the images in .iwd
Title: Re: Black Ops 2 HUD ( Mob of the Dead, Buried, and Origins )
Post by: Harry Bo21 on June 26, 2016, 10:12:19 am
Thanks. Also, if you use this with harry's perks, since this adds a client system and harry's perks add a client system, and there is only 8 spaces in WaW and 7 are used already, you will go over the limit. What I did to fix this for my friend was replace harry's "zombiemode_perks" client system from using WaW's client systems to my custom ones that are unlimited. I don't know if I should make a tutorial on how to fix this or anything but maybe harry could include information about this in his release if he wants. Otherwise I'll just show people how to fix this on this post.
if you look at my perk topic - you'll see I already added my origins HUD to it, and have also done a lot more work on my client stuff, so from v5 onwards no, but anything before yes
Title: Re: Black Ops 2 HUD ( Mob of the Dead, Buried, and Origins )
Post by: Gabrielle on June 26, 2016, 12:26:33 pm
OMG! I'm so angry! Why's your work so perfect? Thanks A LOT dude! I might use this in my BO1 MOD (of course... ported shit if needed which I guess need).
Title: Re: Black Ops 2 HUD ( Mob of the Dead, Buried, and Origins )
Post by: steviewonder87 on June 26, 2016, 01:06:32 pm
Don't quite understand why anyone would get "angry" over the "perfect" work ??? those seem like inappropriate feelings lol

No offence Nate. But this is correct. ;D
Title: Re: Black Ops 2 HUD ( Mob of the Dead, Buried, and Origins )
Post by: alaurenc9 on June 26, 2016, 04:08:19 pm
O I have to put them in IWD's? I'll do that right away.

Download link is back up.

Quote
OMG! I'm so angry! Why's your work so perfect? Thanks A LOT dude! I might use this in my BO1 MOD (of course... ported shit if needed which I guess need).
You want this for your BO1 mod? I'm gonna go back to BO1 modding myself and I'll make this HUD with dual wield and everything and send it over if you want.
Title: Re: Black Ops 2 HUD ( Mob of the Dead, Buried, and Origins )
Post by: Gabrielle on June 26, 2016, 09:23:33 pm
O I have to put them in IWD's? I'll do that right away.

Download link is back up.
You want this for your BO1 mod? I'm gonna go back to BO1 modding myself and I'll make this HUD with dual wield and everything and send it over if you want.

Yeah I recently saw the bo1_mod thing released which makes it easier for me to MOD BO1 so I'd appreciate it if you send it over to me :)
Title: Re: Black Ops 2 HUD ( Mob of the Dead, Buried, and Origins )
Post by: DeletedUser on June 27, 2016, 10:08:51 pm
Hey I'm kind of confused on what I did wrong but whenever the map starts, the game crashes and I get an error saying
"ClientSysSetState - state index (-1) out of bounds (0 - 8): (file 'maps/_utility.gsc', line 9844)
  ClientSysSetState(level._clientSys[sSysName].sysID, sSysState);"
I hope you can kinda help me with that
Title: Re: Black Ops 2 HUD ( Mob of the Dead, Buried, and Origins )
Post by: alaurenc9 on June 27, 2016, 11:53:46 pm
Are you using harry's perks? Because if so you have too many client systems. Open mapname.csc in clientscripts and search for this:
Code Snippet
Plaintext
clientscripts\_utility::registerSystem("zombify", clientscripts\dlc3_code::zombifyHandler);
and remove it, and then go into _zombiemode.gsc in maps and search for this:
Code Snippet
Plaintext
maps\_utility::registerClientSys("zombify");
and remove it, and also search for this:
Code Snippet
Plaintext
maps\_utility::setClientSysState( "zombify", 1, self );
and remove it
Title: Re: Black Ops 2 HUD ( Mob of the Dead, Buried, and Origins )
Post by: DeletedUser on June 28, 2016, 12:07:58 am
Are you using harry's perks? Because if so you have too many client systems. Open mapname.csc in clientscripts and search for this:
Code Snippet
Plaintext
clientscripts\_utility::registerSystem("zombify", clientscripts\dlc3_code::zombifyHandler);
and remove it, and then go into _zombiemode.gsc in maps and search for this:
Code Snippet
Plaintext
maps\_utility::registerClientSys("zombify");
and remove it, and also search for this:
Code Snippet
Plaintext
maps\_utility::setClientSysState( "zombify", 1, self );
and remove it
Yes I am using Harry's perks, but the same error is still showing up...
Title: Re: Black Ops 2 HUD ( Mob of the Dead, Buried, and Origins )
Post by: alaurenc9 on June 28, 2016, 01:16:18 am
Quote
Yes I am using Harry's perks, but the same error is still showing up...
You did all this? OK well um...

Go into _zombiemode_perks.gsc and find
Code Snippet
Plaintext
registerClientSys( "zombiemode_perks" );
and remove it, and then search through the whole file and everytime you find this:
Code Snippet
Plaintext
SetClientSysState( "zombiemode_perks", 
replace the "SetClientSysState" part with "set_client_system_state" ( mine ). Only if it says "zombiemode_perks" after it though, so not the ones that say "lsm" and "levelNotify". Then open _zombiemode_perks.csc and find this:
Code Snippet
Plaintext
clientscripts\_utility::registerSystem( "zombiemode_perks", ::client_fx_watcher );
and replace it with this:
Code Snippet
Plaintext
register_client_system( "zombiemode_perks", ::client_fx_watcher );
( again, mine ). That should fix it because that's what I told my friend. If it doesn't then I'll take a further look for you.
Title: Re: Black Ops 2 HUD ( Mob of the Dead, Buried, and Origins )
Post by: DeletedUser on June 28, 2016, 02:07:41 am
You did all this? OK well um...

Go into _zombiemode_perks.gsc and find
Code Snippet
Plaintext
registerClientSys( "zombiemode_perks" );
and remove it, and then search through the whole file and everytime you find this:
Code Snippet
Plaintext
SetClientSysState( "zombiemode_perks", 
replace the "SetClientSysState" part with "set_client_system_state" ( mine ). Only if it says "zombiemode_perks" after it though, so not the ones that say "lsm" and "levelNotify". Then open _zombiemode_perks.csc and find this:
Code Snippet
Plaintext
clientscripts\_utility::registerSystem( "zombiemode_perks", ::client_fx_watcher );
and replace it with this:
Code Snippet
Plaintext
register_client_system( "zombiemode_perks", ::client_fx_watcher );
( again, mine ). That should fix it because that's what I told my friend. If it doesn't then I'll take a further look for you.
That fixed the crashing! But the hud isn't showing up so I'll go through the steps to install it again and see if that fixes anything
Title: Re: Black Ops 2 HUD ( Mob of the Dead, Buried, and Origins )
Post by: alaurenc9 on June 28, 2016, 05:59:32 pm
Quote
That fixed the crashing! But the hud isn't showing up so I'll go through the steps to install it again and see if that fixes anything
Great! The tutorial should work because my friend already confirmed that for me, just make sure you delete everything from any previous HUD scripts you may have had.

It's been almost two days, and you still haven't tried it or.... what's the deal? Does it work?
Title: Re: Black Ops 2 HUD ( Mob of the Dead, Buried, and Origins )
Post by: Andy Whelan on July 28, 2016, 11:13:23 am
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fimage.prntscr.com%2Fimage%2F2f2822b30dfe4ec9b090956e3902e2dc.png&hash=96725aef60760701c2bef768c4ef7d35796d26a0)
Title: Re: Black Ops 2 HUD ( Mob of the Dead, Buried, and Origins )
Post by: alaurenc9 on July 28, 2016, 01:08:29 pm
Means you didn't follow this correctly:

http://ugx-mods.com/forum/index.php/topic,11593.0.html (http://ugx-mods.com/forum/index.php/topic,11593.0.html)
Title: Re: Black Ops 2 HUD ( Mob of the Dead, Buried, and Origins )
Post by: Andy Whelan on August 04, 2016, 07:47:26 am
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fimage.prntscr.com%2Fimage%2F02c0bf7d1ea14e54bbf5af4c315934a2.png&hash=f69caddd626da5f69521f0cb630eda00bd765018)
Title: Re: Black Ops 2 HUD ( Mob of the Dead, Buried, and Origins )
Post by: KhelMho on August 04, 2016, 12:22:16 pm
(http://image.prntscr.com/image/02c0bf7d1ea14e54bbf5af4c315934a2.png)

Copy the original images  ;)
Title: Re: Black Ops 2 HUD ( Mob of the Dead, Buried, and Origins )
Post by: Andy Whelan on August 05, 2016, 06:39:47 am
Copy the original images  ;)

what are their names though?
Title: Re: Black Ops 2 HUD ( Mob of the Dead, Buried, and Origins )
Post by: bobjoe on August 14, 2016, 02:50:23 am
4E. Open the .gdt in asset manager and convert all of the material entries. Leave everything the SAME NAME.

Which GDT do i open? I tried creating one, and it wouldn't convert the TGA files
Title: Re: Black Ops 2 HUD ( Mob of the Dead, Buried, and Origins )
Post by: yomomdog8010 on October 16, 2016, 01:01:55 am
Maybe if you could, can you please do a tut on the converting part in the asset manager. I am a little bit confused about it. :)
Title: Re: Black Ops 2 HUD ( Mob of the Dead, Buried, and Origins )
Post by: Gabrielle on October 28, 2016, 05:02:06 pm
Maybe if you could, can you please do a tut on the converting part in the asset manager. I am a little bit confused about it. :)

The only thing you have to do is open the .gdt with asset manager, go to something and press F10... also, don't forget to copy images to your mod folder.
Title: Re: Black Ops 2 HUD ( Mob of the Dead, Buried, and Origins )
Post by: gympie6 on February 20, 2018, 05:22:56 pm
I tried this mod yesterday but the lethal grenades doesn't show up on the HUD.
:poker: