UGX-Mods

Call of Duty 5: World at War => Help Desk => Modding => Topic started by: WECoyote99 on June 13, 2016, 06:52:01 pm

Title: Character bug
Post by: WECoyote99 on June 13, 2016, 06:52:01 pm
so I changed my character model properly but still looks funny if anyone knows that be appreciated
http://images.akamai.steamusercontent.com/ugc/271720179222750278/E08590D8F397FCCC2693EF07807C58C2CC53B52D/ (http://images.akamai.steamusercontent.com/ugc/271720179222750278/E08590D8F397FCCC2693EF07807C58C2CC53B52D/)
http://images.akamai.steamusercontent.com/ugc/271720179222749726/AABACE7946EB75FA618EA874175E67343968B0B8/ (http://images.akamai.steamusercontent.com/ugc/271720179222749726/AABACE7946EB75FA618EA874175E67343968B0B8/)
Title: Re: Character bug
Post by: Harry Bo21 on June 13, 2016, 07:00:07 pm
that was quick

Title: Re: Character bug
Post by: JBird632 on June 13, 2016, 07:04:49 pm
Ai models need to be converted in asset manager with the type set to "multiplayer body" since ai models don't have a pelvis joint. You don't need to do this with a player model since they already have the pelvis joint, so basically it just adds the pelvis joint to the model (which your model doesn't have, hence it being bent over).