C'mon MAK, you could at least have said "spoilers" first!
Sorry
Spoiler: click to open...
Next up, an interview with the creator of Goliath Script Placer, daedra descent. You won't believe what he has to say about modern scripting techniques!
Title: Re: Interview with the Ragnarok Build Team
Post by: steviewonder87 on June 13, 2016, 03:02:35 am
Next up, an interview with the creator of Goliath Script Placer, daedra descent. You won't believe what he has to say about modern scripting techniques!
Oh God, an interview with DD and Tomikaze, please, please, please make this happen! :nyan:
Title: Re: Interview with the Ragnarok Build Team
Post by: daedra descent on June 13, 2016, 04:23:16 am
Next up, an interview with the creator of Goliath Script Placer, daedra descent. You won't believe what he has to say about modern scripting techniques!
lmao
Spoiler: click to open...
Switching on a vector:
World at War doesn't even support it...
Using multiple isDefined() statements in case an object will magically become defined in the frame or less it takes for that code to actually run:
It won't...
Using multiple functions(func1, func2, etc) to keep track of multiple teddy bear models for an EE:
Use an array and thread a single function, dammit! They all basically do the same thing.
Declaring a variable as undefined and never declared it as something else only to do something with it as if it was defined:
Ever tried eating an apple that doesn't exist? Me neither.
Title: Re: Interview with the Ragnarok Build Team
Post by: Scobalula on June 13, 2016, 08:25:29 am