First of all I'd like to thank BamSkater33 for his time and effort he put into making the perks work with stock maps, he helped the community a lot. Also, please note that this is only a temporary solution untill the UGX team releases UGX-Mod v1.1. :rainbow: I'd also like to mention that I'm still not able to make the perks go away after you die. ALL other things have been fixed that were needed to be fixed for UGX compatibility. If anyone has a solution for this, please feel free to share this with us. :)
that mule kick script give you free weapons(what i see), this weekend i going to try to make it again.
or today.
Yeah, that's the only way people have been able to do it as far as I know. That's why I try to keep those weapons low powered. Although M14 isn't that bad, neither is the Deagle.
Title: Re: [User Tutorial] BO Perks w/ UGX-Mod v1.0.3 (fix for BamSkater33's perks)
Post by: treminaor on September 17, 2013, 05:03:16 pm
Great tutorial so far, this will help a lot of people. Now fix Mule Kick the rest of the way and develop a way to lose the perks on death. I was able to do this just fine in UGX Mod v1.1, so it's obviously possible.
The "free weapons" are because the script does not account for every time a weapon is given to the player (such as the Random Box, buying wall weapons, etc). Add some checks and safely to the weapon_give() and weapon_spawn_think() functions in UGX Mod's _zombiemode_weapons.gsc
Perks on Death Hint: Don't use HasPerk(), SetPerk(), or UnsetPerk() for any perks other than the default 4 - the functions are not reliable for the rest of the perk names in the engine. Develop your own version of those three functions which will store each player's perks within a variable set on the player ents themselves. Call your unset function in the same place that unsetperk() is called in _zombiemode_perks.
Title: Re: [User Tutorial] BO Perks w/ UGX-Mod v1.0.3 (fix for BamSkater33's perks)
Post by: JR-Imagine on September 17, 2013, 06:05:37 pm
I'll try to but I'm not that good at scripting in WaW. :( TBH, never even bothered doing it. I know how to do some basic things and I can make like my own perks and stuff but that's mostly copy & paste, change some stuff & done. Still though, I'll look through some documentation and I'll see what I can do. :) EDIT: I propably won't get to scripting untill the weekend, quite bussy with school... :(
Title: Re: [User Tutorial] BO Perks w/ UGX-Mod v1.0.3 (fix for BamSkater33's perks)
Post by: KDXDARK on September 17, 2013, 09:24:34 pm
i remember mule kick took me like 3 weekends to get it working perfectly
Title: Re: [User Tutorial] BO Perks w/ UGX-Mod v1.0.3 (fix for BamSkater33's perks)
Post by: timelordalex on September 29, 2013, 05:41:53 pm
bit out of place but in v1.1 will QR remain constantly at 500? dont know why it doubles each time
Title: Re: [User Tutorial] BO Perks w/ UGX-Mod v1.0.3 (fix for BamSkater33's perks)
Post by: treminaor on September 29, 2013, 06:03:21 pm