http://ugx-mods.com/forum/index.php/topic,8904.0.html (http://ugx-mods.com/forum/index.php/topic,8904.0.html)
Make sure to remember the zombie models, for example:
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fwinpic.co%2F4wh6bb3815650.png&hash=8cd033bcce8febd4dacb33c845b5afd71d63ec47)
Setup Character
1. Open asset manager
2. Select character
3. Select New Entry and select OK
4. Enter new character name
Example: char_zom_tomb_1b
5. For each model group select the browse buttons and locate the relevant model, as applicable.
For zombies that will not gib, only the Body Model need selected
(note: youll need to copy the name of the model, and paste it in the blanks instead of browsing the model or you'll come across this error (https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fwinpic.co%2F4wGf891ab2134.png&hash=a4032fbfa94e80fd54dd7916d219ecb3534de389)
)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fwinpic.co%2F4wn4c4a907ba5.png&hash=e2ef4e0cc47da4431badf4dbb5245c1d8fbf5f2b)
6. For spawned gib models, youll need to insert the joint name, for example
Right Arm Spawn Tag: j_elbow_ri
left Arm Spawn Tag: j_elbow_le
Right Leg Spawn Tag: j_knee_ri
Left Leg Spawn Tag: j_knee_le
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fwinpic.co%2F4wj07ec055158.png&hash=3cb7c8abf82ea099443efb5be87cedf247b7564a)
7. Save gdt and convert current asset
Setup Aitype
remember to close asset manager, then reopen it, or the character file you created wont show up for this next step. You may open last gdt or create a new one.
1. Select aitype.
2. Select New Entry.
3. Enter new aitype name and select OK
NOTE
If you name it something like Char_zombie_nub, then you name another one Char_zombie_plop,
you will create a sub menu within radiant for actors>char>zombie> nub and plop
Example: char_zombie_tomb
4. Select browse button for radiantModel
For example, the zombies body model would fit this best
5. Change health to 150
6. Select defaultweapon from weapon
7. Type will remain human unless making a dog
8. In the character1 select the browse button and select the character(s) you just made previously
For example, char_zom_tomb_1b
If you want multiple characters to spawn from this, then add other characters to 2 - 8
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fwinpic.co%2F4wm87b676f9f9.png&hash=3c45f17da4ad0ef9c4d105105e8e1d75f6a78a49)
9. Save gdt and convert current asset
Verify Spawner Was Made
1. Open radiant, close if it was open during converting assets, and reopen it.
2. Right click 2d area and select actor>your zombie path or name...
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fwinpic.co%2F4wo4780708b17.png&hash=373a0949a2d344d15a7b0a6977dd886134a64937)
3. Enter kvps as you would any spawner
credit: SSPartisan ExecutionerSS