UGX-Mods
Call of Duty 5: World at War => Downloadable Items for Mappers => Custom Maps, Mods & Tools => Textures => Topic started by: ProRevenge on May 29, 2016, 08:45:41 pm
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Got bored and decided to make myself a set of new shaders for when BO3 tools come around, and they turned out pretty nice.
Went for a dark, dirty and gritty look to them, and I decided to put them here if anybody wants to use them in WaW :)
(http://i.imgur.com/UKwNCdF.png)
The image shows all of the included shaders
NOTE: They come in .TGA format only, they will need converting to WaW through asset manager, there are plenty of tutorials around, but the material type needs to be 2D, surface type none, and notile set (to avoid the lines that show at the bottom of some shaders)
They then need naming accordingly to whichever names your perks/powerups script requires
This is usually in the form of specialty_PERKNAME_shader
If you look in your perk script you will be able to see what shader names are needed, simple enough
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Got bored and decided to make myself a set of new shaders for when BO3 tools come around, and they turned out pretty nice.
Went for a dark, dirty and gritty look to them, and I decided to put them here if anybody wants to use them in WaW :)
(http://i.imgur.com/UKwNCdF.png)
The image shows all of the included shaders
NOTE: They come in .TGA format only, they will need converting to WaW through asset manager, there are plenty of tutorials around, but the material type needs to be 2D, surface type none, and notile set (to avoid the lines that show at the bottom of some shaders)
They then need naming accordingly to whichever names your perks/powerups script requires
This is usually in the form of specialty_PERKNAME_shader
If you look in your perk script you will be able to see what shader names are needed, simple enough
Looks great! awesome job on these!
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Very nice +1.
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Great shaders ;)
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No Tombstone?
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No Tombstone?
I only did the shaders I plan to use in Bo3, then I added Vulture and Whos since a few people use them, but I decided against tombstone since barely anyone uses it, and its shader doesnt fit with the rest of them in Bo2 so I didnt see the point in extra work for a perk maybe 1/2 maps will use
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Cool shaders Pro! +1
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Good work pro +1. Is it just me or widows is a low quailty ?
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Good work pro +1. Is it just me or widows is a low quailty ?
Its the same quality as the rest, its just because Widows has Red detail instead of white for some reason (doesnt match with any others) the effect I use for the darkened look uses black and white to create the bumps, so with the red of Widows it didnt come out as good
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Nevertheless, pretty good job man! :).
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Widows looks fine to me.
http://prntscr.com/ba9spt (http://prntscr.com/ba9spt)
I guess it's just the way they get downsized a small bit on the forum.
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Shaders look awesome
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The others have a kind of outline, widows still looks high quality tho
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Looks pretty good in-game.
(http://i.imgur.com/i1hi7Vu.jpg)
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I suggest making outline around the perkshaders as thick as powerup ones, one pixel rows look weird :P
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I suggest making outline around the perkshaders as thick as powerup ones, one pixel rows look weird :P
I like them how they are tbh, ofc they are in editable format so anyone using them who wants to do this or any other edits can very easily do so.
I made them with the intention of Bo3 use, so as and when we get access to the tools and I can get these in game, ill edit them if needed
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*click* noice
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these look perfect :D