UGX-Mods
Call of Duty 5: World at War => Downloadable Items for Mappers => Custom Maps, Mods & Tools => Scripts => Topic started by: daedra descent on May 27, 2016, 10:14:19 pm
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(https://i.gyazo.com/68b78161dcdc107263cb4830768815c4.png) (https://i.gyazo.com/68b78161dcdc107263cb4830768815c4.png)
mod_source files for generating a various styles map's scripts(DLC3, Prototype, etc) using the Goliath Script Placer.
Goliath Script Placer can be downloaded from: http://ugx-mods.com/forum/index.php/topic,11234.msg124888/topicseen.html (http://ugx-mods.com/forum/index.php/topic,11234.msg124888/topicseen.html)
Download: https://drive.google.com/open?id=0B9gkff9FESbLazYtcldHd19WS28 (https://drive.google.com/open?id=0B9gkff9FESbLazYtcldHd19WS28)
To install: place the ZIP file's contents into the Goliath Script Placer's mod_source folder.
Credits:
-Treyarch
-MrHankey
-ZCT Team
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So why the duplicate post? Or were all the comments removed? Some of them must've hurt, huh...
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So why the duplicate post? Or were all the comments removed? Some of them must've hurt, huh...
Why don't you read the WIP topic instead of being an ignorant dumbass?
As such, the mod_source files for creating a map will be a separate download file.
Licensing reasons.
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Anyone apart from DD know what this is or what this 'Goliath script placer' does?
Anyone? ???
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Anyone apart from DD know what this is or what this 'Goliath script placer' does?
Anyone? ???
...The template files for DLC3(AKA nazi_zombie_tutorial) that gets changed/modified to the actual map's name?
...the same thing as other script placers but more versatile?
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...The template files for DLC3(AKA nazi_zombie_tutorial) that gets changed/modified to the actual map's name?
...the same thing as other script placers but more versatile?
Anyone apart from DD know what this is or what this 'Goliath script placer' does?
Anyone? ???
And 'more versatile' is a pretty vague answer, I'm still none the wiser.
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And 'more versatile' is a pretty vague answer, I'm still none the wiser.
...because you are incapable of reading?
(https://i.gyazo.com/1e0e1044c72f7df46019c611c49e9f80.png) (https://i.gyazo.com/1e0e1044c72f7df46019c611c49e9f80.png)
(https://i.gyazo.com/d57e3cb3dcd810cde3f13aa9bffc422d.png) (https://i.gyazo.com/d57e3cb3dcd810cde3f13aa9bffc422d.png)
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Licensing reasons.
Not good reason imo. You can easily have everything in one topic and this can come up as spam. And for the rest of the comments, lets not go off-topic again, no need to start shitstorm on every topic DD starts
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...because you are incapable of reading?
(https://i.gyazo.com/1e0e1044c72f7df46019c611c49e9f80.png) (https://i.gyazo.com/1e0e1044c72f7df46019c611c49e9f80.png)
(https://i.gyazo.com/d57e3cb3dcd810cde3f13aa9bffc422d.png) (https://i.gyazo.com/d57e3cb3dcd810cde3f13aa9bffc422d.png)
You being super vague in your answers = me not being able to read.
DD logic.
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Updated to include prototype style map generation. Support for ZCT(based on prototype style) will also be included once I find an original copy(PM me if you have it!).
_loadout.gsc is a bit wonky ATM. You may need to edit the GSC file in order for the start weapons to work properly. Fix will be released once I can find the issue.
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Updated to V1.2. Now includes ZCT mod maps to be generated.
Change log:
+Added ZCT
+Fixed Prototype mod.arena still being nazi_zombie_tutorial when it should be Goliath_template.
+<mapname>.gsc and <mapname>_fx.gsc are now included in root/mods/<mapname>/maps.
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Updated to V1.4.
Changelog:
+added generic Singleplayer template from Launcher
+added generic Multiplayer template from Launcher
Of special note: make sure you have the prefix mp_<mapname> when using the MP template. Launcher forces this but the Goliath Script Placer doesn't.