UGX-Mods

Call of Duty 5: World at War => Work-In-Progress => Custom Maps, Mods & Tools => Applications => Topic started by: daedra descent on May 26, 2016, 07:49:34 pm

Title: [WIP] Goliath Script Placer
Post by: daedra descent on May 26, 2016, 07:49:34 pm
(https://i.gyazo.com/68b78161dcdc107263cb4830768815c4.png) (https://i.gyazo.com/68b78161dcdc107263cb4830768815c4.png)





Goliath Script Placer is an upcoming java based script placer with a focus on versatility. It will have the ability to generate scripts for custom made "mod_sources"(Not just zombies!!) which it will then copy to your WaW installation, making the creation and placement of new map/mod scripts easy!


While nothing is 100% locked in just yet, once V1.0 drops I'll be looking into adding other additional features such as easy mod customization(via a directory tree that lists possible files to be included, like the IWD list in launcher) and possibly support for multiple mod tool installs(directory may or may not have to be specified).





Current development roadmap:


Pre-release: Command Line Interface version for testing basic script placer functionality.


V1.0: First release w/ GUI. Any bug fixes, optimizations, or general tweaks from pre-release.


V1.1: Support for multiple mod tool installs(maybe?). Any Additional bug fixes/tweaks/optimizations.


V1.2: Support for easy mod customization(maybe?).





licensing: By downloading and using Goliath Script Placer you agree to any licensing that I might include with the script placer.
Title: Re: [WIP] Goliath Script Placer
Post by: Undeadmetal on May 26, 2016, 08:00:15 pm
Sounds nice  :D
Title: Re: [WIP] Goliath Script Placer
Post by: Scobalula on May 26, 2016, 08:07:55 pm
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F52XQzUn.gif&hash=21e83931c3580e8b2af83fa1f8b3d75805b65ed8)
Title: Re: [WIP] Goliath Script Placer
Post by: daedra descent on May 30, 2016, 06:50:32 pm
V1.0 GUI using the System(Windows 10) theme. Looks a little off for some reason IMO but still very sexy even if it is basic:


Spoiler: click to open...
(https://i.gyazo.com/e278e9da40887395eb4b941244c44709.png)


Having a little trouble with the text field not getting the full map name. Probably just a specific event I have to find and use for it.


GUI version won't require a .bat to run, either. It also kinda crashes at start(doesn't even show up) if nothing is in the mod_source folder, which isn't too big of a deal I guess.