Call of Duty 5: World at War => Tutorial Desk => Scripting => Topic started by: HitmanVere on May 25, 2016, 08:18:19 am
Title: [Tutorial] "Custom" iPrintLnBold using HUD elements + randomized print function
Post by: HitmanVere on May 25, 2016, 08:18:19 am
Got bored, decided to release this, as some people might find it useful. Yes, I know its easy to do yourself. Yes, I know there are better ways. Just something better to use rather than using non-fading iPrintLnBold, that a lot of people use
Text itself in use in 8 seconds:
At the bottom of your script:
Title: Re: [Tutorial] "Custom" iPrintLnBold using HUD elements + randomized print function
Post by: Scobalula on May 25, 2016, 08:33:06 am
Nice, +1.
Title: Re: [Tutorial] "Custom" iPrintLnBold using HUD elements + randomized print function
Post by: pmr4 on August 30, 2016, 09:35:05 pm
What are the benefits of this?
Title: Re: [Tutorial] "Custom" iPrintLnBold using HUD elements + randomized print function
Post by: HitmanVere on August 31, 2016, 06:07:30 pm
Looks better than iPrintLnBold + if you have same model for buildable parts and just want different names each time you pick one part up, then my function adds up on that. Its like in Ghosts, except in Ghosts you had to scavenge from toolboxes and then saw the model for the part while mine is like simpler version of it