UGX-Mods

Call of Duty 5: World at War => Custom Maps, Mods & Tools => Map Releases => Topic started by: dextro62 on May 23, 2016, 05:27:45 pm

Title: Doom E1M2 - Nuclear Plant [T4M Required]
Post by: dextro62 on May 23, 2016, 05:27:45 pm



(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FO4atXj2.jpg&hash=0af7742854e514c74e38cd19c74e99da76e6422d) (http://i.imgur.com/O4atXj2.jpg)

You are the legendary doomguy, hells’ demons are defeated, your job is done and you have triumphed over hell
itself……but what’s this. Zombies? No one said anything about zombies. But hey, Demons? Zombies? What’s the difference? You pick up your weapon’s and get ready for the horde.

You can download the map here:


www.mediafire.com

This map will require T4M which can be downloaded here:
http://ugx-mods.com/forum/index.php?topic=8092.0 (http://ugx-mods.com/forum/index.php?topic=8092.0)

The map is called test2 when you install it.
To play the map solo you have to open console and type “map test2”

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fc4Ey72M.jpg&hash=58bf8beb5ce25554b5f11008e70874db096339c5) (http://i.imgur.com/c4Ey72M.jpg)

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fj4DTy0y.jpg&hash=d9a3c6603e88d3a989ff5408c99ea1cfc47183f5) (http://i.imgur.com/j4DTy0y.jpg)

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FtUa416s.jpg&hash=846f8f06c3feebfe72e03707b29cd38b6c30e6fd) (http://i.imgur.com/tUa416s.jpg)

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FqOo3c7F.jpg&hash=0c6eca29fd5a9292b844f30bc62d1b52f1cace6e) (http://i.imgur.com/qOo3c7F.jpg)

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FAB8iyHW.jpg&hash=00241c4e6df893544ff3c85993a1329f68e40354) (http://i.imgur.com/AB8iyHW.jpg)

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F9vISRzq.jpg&hash=7045bb1d84aba3179da0a8ad0efe03d7a2c2dd55) (http://i.imgur.com/9vISRzq.jpg)

Features:
Harry Bo21’s perks
Natesmithzombies weapons
Shootable door (you’ll need to remember this)
Music box with doom music
Buyable ending
No Dogs
Doom textures
Custom start and end round music

Credits:
Harry Bo21-perks and help with various problems
natesmithzombies – weapons and help with various problems
TomBMX – buyable ending, music box
ZK- tutorials, shootable door
thezombiekilla6- fixed a problem with zk’s shootable door script
ADDICTED – Co-op loadscreen and mission screen
MJPWGaming - Custom start and end round musicThe members of UGX-mods for all their help fixing things I was stuck with.
If
I’ve forgotten anyone please tell me and I’ll add your name.

Beta testers:
B00mld
Cameron

 
 
Title: Re: Doom E1M2 - Nuclear Plant [T4M Required]
Post by: Tim Smith on May 23, 2016, 05:37:23 pm
Good job :) , but please people don't sit lazy and use T4m. next time please learn to make your own assets space. Let me guess you hit what, sounds or fx limit ?
Title: Re: Doom E1M2 - Nuclear Plant [T4M Required]
Post by: dextro62 on May 23, 2016, 05:43:02 pm
Good job :) , but please people don't sit lazy and use T4m. next time please learn to make your own assets space. Let me guess you hit what, sounds or fx limit ?
i hit the fx limit. I tried to fix it without t4m but i eventually got sick of the 400 fx error so i just used it
Title: Re: Doom E1M2 - Nuclear Plant [T4M Required]
Post by: Koan on May 23, 2016, 05:46:25 pm
i hit the fx limit. I tried to fix it without t4m but i eventually got sick of the 400 fx error so i just used it

Harry Bo21's perks include a method for reducing the FX to solve the error. The same method is also on this site somewhere, probably in the wiki and on the download post.

This is not the kind of map that needs T4M.
Title: Re: Doom E1M2 - Nuclear Plant [T4M Required]
Post by: dextro62 on May 23, 2016, 05:53:43 pm
Harry Bo21's perks include a method for reducing the FX to solve the error. The same method is also on this site somewhere, probably in the wiki and on the download post.

This is not the kind of map that needs T4M.
if i get it working without t4m i'll reupload
Title: Re: Doom E1M2 - Nuclear Plant [T4M Required]
Post by: Tim Smith on May 23, 2016, 07:35:54 pm
If you need help pm me :). You need to understand why people and mostly youtuber dudes hate playing a map with t4m. No offense mate. Map is good looking. And t4m is cool and all. But it just makes the game looks like shit.. Trust me.
Title: Re: Doom E1M2 - Nuclear Plant [T4M Required]
Post by: meddle2k on May 23, 2016, 08:31:58 pm
If you need help pm me :). You need to understand why people and mostly youtuber dudes hate playing a map with t4m. No offense mate. Map is good looking. And t4m is cool and all. But it just makes the game looks like shit.. Trust me.


How does it make the game look like shit? I've never had any problems with T4M maps ever. What is the problem here?
Title: Re: Doom E1M2 - Nuclear Plant [T4M Required]
Post by: Draco on May 23, 2016, 10:52:05 pm
The Dog round still starts but i complete it cause no dogs
Title: Re: Doom E1M2 - Nuclear Plant [T4M Required]
Post by: AZombieFromMars on May 24, 2016, 03:34:25 pm
So far, I have been enjoying the map, quite the nostalgia trip like the e1m1 map. Small nitpick though, why is it called test2, why not just call it e1m2?
Title: Re: Doom E1M2 - Nuclear Plant [T4M Required]
Post by: dextro62 on May 25, 2016, 12:40:02 am
So far, I have been enjoying the map, quite the nostalgia trip like the e1m1 map. Small nitpick though, why is it called test2, why not just call it e1m2?
Yeah, sorry about that. I originally had a mod called e1m2 but i broke it when i was trying to add stuff to it, so i used a mod called test2 which had everything working in it.
Title: Re: Doom E1M2 - Nuclear Plant [T4M Required]
Post by: demonictechnique on August 21, 2016, 07:37:33 pm
map wont start
Title: Re: Doom E1M2 - Nuclear Plant [T4M Required]
Post by: Lame-Link on August 22, 2016, 06:29:33 am
We need more Doom maps, keep em' coming  :accepted: