UGX-Mods

Call of Duty 5: World at War => Custom Maps, Mods & Tools => Map Releases => Topic started by: ConvictioNDR on May 21, 2016, 10:27:24 pm

Title: Dawnville
Post by: ConvictioNDR on May 21, 2016, 10:27:24 pm
www.mediafire.com

The download includes 5 maps.

Dawnville:
"Good map, tough!" - Spiderbite
"Jesus the map is tough!!" - Laggin24x
"It's more than tough." - DeathBringerZen

Return to WWII for a more classic World at War Nazi Zombies experience as you slay the undead using an arsenal of weaponry that would be available during the time.
The challenge system enjoyed by many players in SOG and Backlot returns. Complete the challenges to unlock more perks, then survive the end game to beat the map.
Samantha will not go easy on you. You've been warned.

Dawnville Low Detail:
"This is something all mappers should do." - various people
The same as Dawnville, except all unnecessary detail has been removed from the map. The map has been covered in fog, and anything inside the fog will not be rendered. I recognize there is a significant amount of players that use laptops/lower end computers to play custom zombies. This low detail version of the map was made in an effort to make the map more playable to those players. I've done all I can to increase the FPS without removing any gameplay elements, but do recognize that it will not be exactly the same experience as the normal version. If this version does not run well for you, then you may want to look into purchasing a new PC. If this is the only version of the map you can run, you still might want to look into purchasing a new PC.

Trainstation Survival:
For those of you that like to do first room challenges, this is for you. Bouncing betties, bowie knife, and an STG-44 have all been added to the wall. The mystery box has been moved to the station as well. Keep the windows boarded and don't let the zombies in. Aim for the head and kill them quick. Survive as long as you can.

Trench Defense:
"Love it!!" - Laggin24x
Defend a small trench line against the waves of undead. There will be no retreating as we do not have cowards in the zombie apocalypse.
Obtain perks and upgrades through kills and headshots. Survive as long as you can.

Graveyard Shift:
The dead rise from their graves and now they want you to join them. Your squad sets up in the church and prepares for a fight. With a mounted MG, weapons, and ammo; you must send the undead back to their graves. No magic. Survive as long as you can. Best played in coop.


Images:
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F8HXeyuq.jpg&hash=0f88a68a99b20cee01887b80ea0b0847b323d2e0)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FttMhNRu.jpg&hash=6416206a66b1b7448bc74acdc7db5017e2888dc7)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FhmzMkOw.jpg&hash=71a8100872b89c42d3f3ec33640779e29e774d98)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fm7EVAOX.jpg&hash=bd012c0d40f1ab971df17a62e00c7a6cd0afdd23)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FMVAc02w.jpg&hash=e5097cdcc2bca69ad53b78f0595c16a4f41c0975)



This is version 1.1 which has gun game, an easy difficulty (only slightly easier), and an option to disable Verrukt Sprinters.

Credits:
Spoiler: click to open...
DidUknowiPwn - Gun game script.
Tom-BMX - Lime, Lemon, Xmodel Utils, Xanim Exporter, tanim plugin.
Yaph1l - Zombie head in a jar script, Typewriter intro.
Treminaor - Hintstring fix, easy fx.
PROxFTW - Solo scoreboard.
MZslayer11 - Hitmarker script.
Gtlad - PHD script.
AndreTheTirant - Radiant and Scripting help.
DidUknowiPwn - Fixed pap FX.
Azyru - Custom perk shaders.
deper63923 - Powerup FX.
QueenxWolf - Deveils Deadly Dagger shader, Beta testing.
ShotgunRagtime - Beta testing.
DeathBringerZen - Beta testing.

F.A.Q.
Spoiler: click to open...
Q: Why do the challenge rewards cost points?
A: In Backlot you would go down and as soon as you were back up you could run around and just get all your perks back for free. This made it too easy. The price was added to prevent that and slightly increase the difficulty of the map.

Q: Why do I have to get all the parts, build the wonder weapon, then pay for it?!
A: The wonder weapon proved to be over powered during beta testing, especially for how easy it is to obtain. It was nerfed and the price was added to balance it out. In future maps the weapon is less powerful and you won't have to pay for it after building it.

Q: It says we completed the headshots challenge, but none of us are at 115 headshots?

A: The challenge code is based off how many zombie heads you destroy/explode. If you don't kill a zombie with a headshot, but while it's falling before it turns into a ragdoll you destroy the zombie's head it will count toward the challenge, but will not add it to the coop leaderboard. It does show on the solo leaderboard though.

Q: Why does the character hold pistols funny in third person?
A: In World at War, pistols do not gib (blow limbs off). In order to make pistols destroy zombie heads so they would count toward the headshots challenge, I had to tell the game that the pistols are SMGs. Unfortunately this makes the character try to hold it like an SMG, but I'd rather that than the pistols not count toward headshots.

Q: How many licks does it take to get to the center of a Tootsie Roll Tootsie Pop?
A: I lost count. You'll have to ask Mr. Owl.

Q: Why are the zombies so fast?!!
A: I've always used Verrukt sprinters in my maps, but you can disable them before starting the map if you want in the coop game settings or before choosing a map in solo.

Q: WHY DO THE ZOMBIES GRAB YOU?! ANY MAP MAKER THAT DOESN'T REMOVE THAT IS STUPID!!!
A: It's not that I don't know how to remove it. It's that I don't want to remove it. I like zombies to be a challenge.

Q: DA FRAYM RAIT IS SO BAD ON ALL TEH MAPS AND THAY JUS LAG EEVN DA LO DETALE MAP THERE GARBAGE MAPZ U SUK1
A: K.

I've gotten many requests to start releasing maps here again. We'll see how it goes.
I request my maps not be put in the map manager for now. Not that this one meets the size requirement anyway.
Title: Re: Dawnville
Post by: DeathBringerZen on May 21, 2016, 10:32:49 pm
Dawnville was awesome fun to test. Challenges are really solid. Good to see it posted here. Thanks Nick!
Title: Re: Dawnville
Post by: AKScorpion75 on May 21, 2016, 10:36:48 pm
Looks cool, but hasen't this been released before?
Title: Re: Dawnville
Post by: Dust on May 21, 2016, 11:07:33 pm
Glad to see the map is finally released here. Havent had a chance to play it yet, but maybe I will now xD

Looks cool, but hasen't this been released before?

It was released on other sites. Never was released on UGX
Title: Re: Dawnville
Post by: Nathiri on May 21, 2016, 11:08:41 pm
Dawnville!! CoD1. Nice to see this again. The old classic dawnville zombie map was fun, as was the SP remake.
Title: Re: Dawnville
Post by: ShotgunRagtime on May 21, 2016, 11:28:43 pm
Glad to see this on UGX!
Title: Re: Dawnville
Post by: sampoltex on May 24, 2016, 07:55:41 am
this isn't based on the Dawnville map from the first CoD, is it?
Title: Re: Dawnville
Post by: Studly on May 24, 2016, 08:31:44 am
This Brings back memories of the old day's of COD...Good map to play ;D
Title: Re: Dawnville
Post by: Tim Smith on May 24, 2016, 09:58:31 am
Great work man! Nice to see this here :).
Title: Re: Dawnville
Post by: Nathiri on May 24, 2016, 01:38:38 pm
this isn't based on the Dawnville map from the first CoD, is it?

Yes it is.
Title: Re: Dawnville
Post by: sampoltex on May 25, 2016, 01:25:58 am
Yes it is.
oh alright, i wouldn't survive for long if it wasn't
Title: Re: Dawnville
Post by: Frankieanime158 on May 28, 2016, 03:06:06 pm
This is easily one of the most difficult custom zombie maps out there. It's refreshing to have a challenge. They're all massively open spaces with tons of OP weapons.. But this.. This is even more difficult than Verrukt .-. I did normal difficulty without verrukt sprinters 3 times. Only got to round 11ish. 3rd time though I managed to nearly open everything up, but got stuck on something and died when I finally got enough for jug -.-
Anyways, great map, great detail. 10/10
Title: Re: Dawnville
Post by: ConvictioNDR on June 01, 2016, 03:08:04 pm
This is easily one of the most difficult custom zombie maps out there. It's refreshing to have a challenge. They're all massively open spaces with tons of OP weapons.. But this.. This is even more difficult than Verrukt
That was the goal with this one. I wanted to go back to when zombies was a challenge and not the 3 hit no jug easy zombies we have today.
this isn't based on the Dawnville map from the first CoD, is it?
Title: Re: Dawnville
Post by: TACZbeat on June 09, 2016, 10:22:53 am
I really want to do the easter egg, i got the staff and the crystal for it but couldn't build it, dose it require a third piece? awesome map nice and crisp. good job dude!!!!   
Title: Re: Dawnville
Post by: ConvictioNDR on June 09, 2016, 08:33:11 pm
I really want to do the easter egg, i got the staff and the crystal for it but couldn't build it, dose it require a third piece? awesome map nice and crisp. good job dude!!!!
Yes, 3 parts.
Title: Re: Dawnville
Post by: Darkpoto45 on June 18, 2016, 09:59:14 pm
Great map, thank you :)