UGX-Mods
Call of Duty 5: World at War => Work-In-Progress => Custom Maps, Mods & Tools => Multiplayer Maps => Topic started by: Cold on June 26, 2011, 09:01:41 pm
-
A small viaalge has become the tempery base of Japanese forces in the area, it is an ideal location as it is surrounded by hills which make attacking it hard work. The USMC have managed to fight up the main road to it and start at the bottom of the map, they ust fight up though it, cross the coverless river bed and engage the japanese soldiers defending the old bunkers and village on the other side. Lots of trees and buildings mean lots of good cover. Team work will be essential!
The map is nearly finished. I'm not entirely happy with the layout, it could be better but it's just how it's turned out and I'd rather carry on with it and start a new one when it's done then reverse all the work done. Who knows, it might turn out to be fun :). The size is big!
**wow the xfire video quality is appalling, it'll look better once i upload it properly**
-
Looks good. You may want to take advantage of Xfire's capabilities by increasing the recording quality.
Tools>Options>Video Tab
Change from Half Size to Full Size
Make sure FPS is at least 30.
Also be sure to enable sound capture.
Even better would be to use Fraps but Xfire is the free alternative.
-
Thanks for the heads up... I'll do that
-
I wasnt able to fully grasp the beauty of the map, thanks to your awesome XFIRE recording configuration ;D Nonetheless, im sure its awesome :D
^^ Boo hoo, i'm making a new one when there is enough new stuff to warrant it. With better configs. !!
OO I didn't just abuse my admin powers.
-
Didn't look bad. trenches might be worth considering because they might add to the cover and gameplay in open areas around the map. other than that looks like a good project
-
My last post was raped, im filing a complaint ;D
My last post was love-handled, im rasing your karma :-*
-
I'm looking forward to that new preview... ;)
-
I like the detail, keep it up!
- http://s12.postimage.org/4pb3i5dcr/hideaway.png (http://s12.postimage.org/4pb3i5dcr/hideaway.png)
http://s13.postimage.org/58stq29g5/hideaway.png (http://s13.postimage.org/58stq29g5/hideaway.png)
-
-
Hahahaha... very cleaver Trem.
-
Hahahaha... very cleaver Trem.
Well it has been a year since the last update... :o
-
Well as they say, life farts in my face... glad I'm back to be honest.
-
Any progress to report?
-
Progress reports can be found in the ugx staff progress centre. Nothing to report from this week, had a holiday :) will start work and. Updates tomorrow
-
Basic mapping is nearly there, what really needs to happen is for me to get the map working (it's not compiling properly on my laptop but should work when I update the .map on my desktop because it's always worked on that) which I won't do 'till I'm home in the UK (Thursday).
Below you can see the radient 2d view of the map and I hope that some HQ ingame pics will come up soon and maybe vid.
(http://s17.postimage.org/cp94wfyqj/prog5.jpg) (http://postimage.org/image/cp94wfyqj/)