UGX-Mods

Call of Duty 5: World at War => Work-In-Progress => Custom Maps, Mods & Tools => Zombie Maps => Topic started by: jei9363 on April 28, 2016, 06:30:27 pm

Title: Curse
Post by: jei9363 on April 28, 2016, 06:30:27 pm
The secrets of this temple lay within the tight grip of the pharaoh.

(http://i.imgur.com/HZE3jga.jpg)
(http://i.imgur.com/zlxVtYk.jpg)

This is the start of my map I plan on finishing with BO3 mod tools
Title: Re: Curse [Temple]
Post by: Chaossy on April 28, 2016, 06:56:44 pm
Nice! It's looking good so far.
Title: Re: Curse [Temple]
Post by: conn6orsuper117 on April 28, 2016, 10:39:51 pm
What about your other map (The sequil to TitanCorp)
Title: Re: Curse [Temple]
Post by: JiffyNoodles on April 29, 2016, 03:07:13 am
So, you are just telling us what we are going to see in BO3? and not on W@W? :poker:
ok then.
Title: Re: Curse [Temple]
Post by: adfgdagasdf2 on April 29, 2016, 04:34:33 am
So, you are just telling us what we are going to see in BO3? and not on W@W? :poker:
ok then.

Well hey, it's a start. I need some proof for my console friends (peasents) that BO3 on PC wasn't a horrible purchase....

Mods are literally the last redeeming chance :kidding:
Title: Re: Curse [Temple]
Post by: Tim Smith on April 29, 2016, 05:37:56 am
Good work bam! Looking forward to this...
Title: Re: Curse [Temple]
Post by: JiffyNoodles on April 29, 2016, 09:32:29 am
Well hey, it's a start. I need some proof for my console friends (peasents) that BO3 on PC wasn't a horrible purchase....
this is coming from the man whos name is PSNtoonjuice :please:
BTW. I'm a "console peasant", thanks you very much, and have been since day 1.
Title: Re: Curse [Temple]
Post by: jei9363 on April 29, 2016, 03:10:27 pm
So, you are just telling us what we are going to see in BO3? and not on W@W? :poker:
ok then.

probably for both!  will probably release it with  natesmithzombies BO2 weapons. Just not sure how scripting will end up looking like for BO3 and how much will be transferrable
Title: Re: Curse [Temple]
Post by: jei9363 on June 03, 2016, 02:48:23 pm
apologies for lack of updates.. Im returning back to my PC tomorrow (came home for a month). Plan is to make this have a shangri-la feel but entirely different layout and more dry/sandy 

https://upload.wikimedia.org/wikipedia/commons/c/c6/Attica_06-13_Athens_50_View_from_Philopappos_-_Acropolis_Hill.jpg
Title: Re: Curse [Temple]
Post by: jei9363 on June 29, 2016, 07:22:19 pm
been trying to work out the organic paths. probably will add stones and roots to them later (like in Zetsubou No Shima)

(http://i.imgur.com/HZE3jga.jpg)
(http://i.imgur.com/zlxVtYk.jpg)
Title: Re: Curse [Temple]
Post by: RadimaX on June 29, 2016, 10:09:41 pm
i know its a new Work in progress, but it looks like its heading into the boxmap direction so here is a helpful reminder what a temple could look like you can imagine this with zombies and stones dictating the path for the players to take, fallen debrie could function as doors etc:
(http://i.imgur.com/Q6a4g37.jpg)
Title: Re: Curse [Temple]
Post by: tudark on June 29, 2016, 10:12:12 pm
i know its a new Work in progress, but it looks like its heading into the boxmap direction so here is a helpful reminder what a temple could look like you can imagine this with zombies and stones dictating the path for the players to take, fallen debrie could function as doors etc:
(http://i.imgur.com/Q6a4g37.jpg)
This is what im gona do on b03 ;)
Title: Re: Curse [Temple]
Post by: jei9363 on June 29, 2016, 11:49:04 pm
i know its a new Work in progress, but it looks like its heading into the boxmap direction so here is a helpful reminder what a temple could look like you can imagine this with zombies and stones dictating the path for the players to take, fallen debrie could function as doors etc:
(http://i.imgur.com/Q6a4g37.jpg)

Dont worry im gunna crumble those walls and such. I just want this map to be organic terrian paths first, then structural . Like how No Shima is mostly landscape
Title: Re: Curse [Temple]
Post by: SarcyMoFo on July 02, 2016, 07:56:22 pm
Interested to see how that vision turns out, good luck  :)
Title: Re: Curse [Temple]
Post by: jei9363 on July 07, 2016, 07:14:15 pm
Interested to see how that vision turns out, good luck  :)

Thanks :) I put it on hold cause I was on the last stretch of a contract-to-hire for app dev. But I just signed the offer letter yesterday,  so I can finally chill the f*** out haha.

expect some Real updates on this soon! because now I can just relax and map
Title: Re: Curse [Temple]
Post by: AlecKeaneDUB on September 06, 2016, 02:53:38 am
Thanks :) I put it on hold cause I was on the last stretch of a contract-to-hire for app dev. But I just signed the offer letter yesterday,  so I can finally chill the f*** out haha.

expect some Real updates on this soon! because now I can just relax and map
Any updates on this map yet, Jei?  :)
Title: Re: Curse [Temple]
Post by: jei9363 on September 11, 2016, 11:52:10 pm
Did put a bit of work into it today. Rock and sand wasnt doing it for me so I decided to go more of a Halo 5 riptide route.
Will update when theres enough work to show  :)

Been busy with work but things should be pretty chill for awhile, so Ill be working on this

something like

(http://static1.gamespot.com/uploads/original/1179/11799911/2993653-riptide.jpg)
Title: Re: Curse [Temple]
Post by: jei9363 on September 17, 2016, 02:52:24 pm
redid a lot of the geo. the top of the map will be in bright sunlight with sand covering the rooftop, and the lower levels will be mysterious facility structures. not sure if itll still be a temple

(http://i67.tinypic.com/34yb98k.jpg)

but.. in true fashion Radiant has to be stupid and started crashing periodically. So idk. Tried running as admin and making the mapsource folder not-read only. because if I debug the crash in Visual Studio its an Access Violation error...