UGX-Mods

Call of Duty 5: World at War => Help Desk => Topic started by: NateTheGreat987 on April 10, 2016, 11:12:59 pm

Title: EXE_ERR_COULDNT_LOADmaps/nazi_zombie_mapname.d3dbsp when compiling
Post by: NateTheGreat987 on April 10, 2016, 11:12:59 pm
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FqJE6vHZ.png&hash=9825981afc64e7e6d2168c88ac8892a78512920e)

I get this error when trying to compile my map. it completely stops compiling and everything
Title: Re: EXE_ERR_COULDNT_LOADmaps/nazi_zombie_mapname.d3dbsp when compiling
Post by: Tim Smith on April 11, 2016, 04:15:53 am
Go to asset viewer and hit ctrl + X till the model list gone and you will see "if you compiled other maps" punch of map with .d3dbsp. Do you see your mapname.d3dbsp ?
Title: Re: EXE_ERR_COULDNT_LOADmaps/nazi_zombie_mapname.d3dbsp when compiling
Post by: Harry Bo21 on April 11, 2016, 04:35:03 am
Let's just point out its looking for the bsp for a map titled "nazi_zombie_ - mapname -"

I'm thinking you went wrong either creating it or have overwritten something vital along the way, I can see the "actual" mapname on the line under that ( nazi_zombie_ss13 )
Title: Re: EXE_ERR_COULDNT_LOADmaps/nazi_zombie_mapname.d3dbsp when compiling
Post by: NateTheGreat987 on April 11, 2016, 09:00:21 pm
Go to asset viewer and hit ctrl + X till the model list gone and you will see "if you compiled other maps" punch of map with .d3dbsp. Do you see your mapname.d3dbsp ?

Yea
Title: Re: EXE_ERR_COULDNT_LOADmaps/nazi_zombie_mapname.d3dbsp when compiling
Post by: daedra descent on April 11, 2016, 09:53:17 pm
Let's just point out its looking for the bsp for a map titled "nazi_zombie_ - mapname -"

I'm thinking you went wrong either creating it or have overwritten something vital along the way, I can see the "actual" mapname on the line under that ( nazi_zombie_ss13 )

^This. Looks like <mapname>.csv is trying to include the wrong .d3dbsp. Can you share your map's .csv(its in root/zone_source).
Title: Re: EXE_ERR_COULDNT_LOADmaps/nazi_zombie_mapname.d3dbsp when compiling
Post by: NateTheGreat987 on April 11, 2016, 10:45:48 pm
^This. Looks like <mapname>.csv is trying to include the wrong .d3dbsp. Can you share your map's .csv(its in root/zone_source).

Code Snippet
Plaintext
// Ignores
ignore,code_post_gfx,,
ignore,common,,

// DLC3 Stuff -- Leave This
include,dlc3,,
include,singles/hellhounds,,
include,singles/risers,,
include,singles/teleporters,,
include,singles/zappers,,

// Level BSP
col_map_sp,maps/nazi_zombie_mapname.d3dbsp

// Client Scripts
rawfile,clientscripts/nazi_zombie_mapname.csc,,
rawfile,clientscripts/nazi_zombie_mapname_amb.csc,,
rawfile,clientscripts/createfx/nazi_zombie_mapname_fx.csc,,

// Server Scripts
rawfile,maps/nazi_zombie_mapname.gsc,,
rawfile,maps/createfx/nazi_zombie_mapname_fx.gsc

// Fog, Sky, and Vision,
rawfile,maps/createart/nazi_zombie_mapname_art.gsc
// -- Keep This, But Can Change Values Inside File
rawfile,vision/zombie_factory.vision

//////////////////////////////////////////////////////////////////
                           FX AREA
/////////////////////////////////////////////////////////////////

// Scripted Effects
fx,env/dirt/fx_dust_ceiling_impact_lg_mdbrown
fx,env/electrical/fx_elec_wire_spark_burst
fx,misc/fx_zombie_couch_effect
fx,destructibles/fx_dest_fire_vert
fx,bio/player/fx_footstep_dust
fx,bio/player/fx_footstep_water
fx,bio/player/fx_footstep_sand
fx,bio/player/fx_footstep_mud
fx,env/weather/fx_snow_blizzard_intense

// CreateFX Effects
fx,maps/mp_maps/fx_mp_ray_moon_lg_1sd
fx,maps/mp_maps/fx_mp_ray_fire_ribbon
fx,maps/mp_maps/fx_mp_ray_fire_ribbon_med
fx,maps/mp_maps/fx_mp_ray_moon_lg
fx,maps/mp_maps/fx_mp_ray_moon_md
fx,maps/mp_maps/fx_mp_ray_moon_sm

fx,maps/mp_maps/fx_mp_light_glow_indoor_short_loop
fx,maps/mp_maps/fx_mp_light_glow_outdoor_long_loop
fx,maps/mp_maps/fx_mp_insects_lantern
fx,maps/mp_maps/fx_mp_light_lamp
fx,maps/mp_maps/fx_mp_fire_torch_noglow
fx,maps/zombie/fx_zombie_moon_eclipse
fx,maps/zombie/fx_zombie_clock_hand
fx,maps/mp_maps/fx_mp_elec_broken_light_1shot
fx,maps/mp_maps/fx_mp_light_lamp_no_eo

//Weapons
weapon,sp/mg42
// include,common_mg42
// xanim,standmg42gun_fire_foward,,
xmodel,weapon_ger_mg42_mg
xmodel,weapon_ger_mg42_bipod_mg
xmodel,weapon_ger_mg42_mg
weapon,sp/mg42_bipod_crouch
weapon,sp/mg42_bipod_stand
weapon,sp/mg42_bipod_prone
weapon,sp/mg42_bipod
weapon,sp/50cal_turret_technical
xmodel,mounted_ger_mg42_bipod_mg
xmodel,mounted_ger_mg42_mg
xmodel,viewmodel_ger_mg42_mg
xmodel,viewmodel_ger_mg42_bipod_mg
Title: Re: EXE_ERR_COULDNT_LOADmaps/nazi_zombie_mapname.d3dbsp when compiling
Post by: daedra descent on April 11, 2016, 10:49:26 pm
Code Snippet
Plaintext
// Ignores
ignore,code_post_gfx,,
ignore,common,,

// DLC3 Stuff -- Leave This
include,dlc3,,
include,singles/hellhounds,,
include,singles/risers,,
include,singles/teleporters,,
include,singles/zappers,,

// Level BSP
col_map_sp,maps/nazi_zombie_mapname.d3dbsp

// Client Scripts
rawfile,clientscripts/nazi_zombie_mapname.csc,,
rawfile,clientscripts/nazi_zombie_mapname_amb.csc,,
rawfile,clientscripts/createfx/nazi_zombie_mapname_fx.csc,,

// Server Scripts
rawfile,maps/nazi_zombie_mapname.gsc,,
rawfile,maps/createfx/nazi_zombie_mapname_fx.gsc

// Fog, Sky, and Vision,
rawfile,maps/createart/nazi_zombie_mapname_art.gsc
// -- Keep This, But Can Change Values Inside File
rawfile,vision/zombie_factory.vision

//////////////////////////////////////////////////////////////////
                           FX AREA
/////////////////////////////////////////////////////////////////

// Scripted Effects
fx,env/dirt/fx_dust_ceiling_impact_lg_mdbrown
fx,env/electrical/fx_elec_wire_spark_burst
fx,misc/fx_zombie_couch_effect
fx,destructibles/fx_dest_fire_vert
fx,bio/player/fx_footstep_dust
fx,bio/player/fx_footstep_water
fx,bio/player/fx_footstep_sand
fx,bio/player/fx_footstep_mud
fx,env/weather/fx_snow_blizzard_intense

// CreateFX Effects
fx,maps/mp_maps/fx_mp_ray_moon_lg_1sd
fx,maps/mp_maps/fx_mp_ray_fire_ribbon
fx,maps/mp_maps/fx_mp_ray_fire_ribbon_med
fx,maps/mp_maps/fx_mp_ray_moon_lg
fx,maps/mp_maps/fx_mp_ray_moon_md
fx,maps/mp_maps/fx_mp_ray_moon_sm

fx,maps/mp_maps/fx_mp_light_glow_indoor_short_loop
fx,maps/mp_maps/fx_mp_light_glow_outdoor_long_loop
fx,maps/mp_maps/fx_mp_insects_lantern
fx,maps/mp_maps/fx_mp_light_lamp
fx,maps/mp_maps/fx_mp_fire_torch_noglow
fx,maps/zombie/fx_zombie_moon_eclipse
fx,maps/zombie/fx_zombie_clock_hand
fx,maps/mp_maps/fx_mp_elec_broken_light_1shot
fx,maps/mp_maps/fx_mp_light_lamp_no_eo

//Weapons
weapon,sp/mg42
// include,common_mg42
// xanim,standmg42gun_fire_foward,,
xmodel,weapon_ger_mg42_mg
xmodel,weapon_ger_mg42_bipod_mg
xmodel,weapon_ger_mg42_mg
weapon,sp/mg42_bipod_crouch
weapon,sp/mg42_bipod_stand
weapon,sp/mg42_bipod_prone
weapon,sp/mg42_bipod
weapon,sp/50cal_turret_technical
xmodel,mounted_ger_mg42_bipod_mg
xmodel,mounted_ger_mg42_mg
xmodel,viewmodel_ger_mg42_mg
xmodel,viewmodel_ger_mg42_bipod_mg

Well, that's your issue. Did you even use  a script placer or did you just copy that from somewhere?

Anyway, it should look like:

Code Snippet
Plaintext
// Ignores
ignore,code_post_gfx,,
ignore,common,,

// DLC3 Stuff -- Leave This
include,dlc3,,
include,singles/hellhounds,,
include,singles/risers,,
include,singles/teleporters,,
include,singles/zappers,,

// Level BSP
col_map_sp,maps/nazi_zombie_ss13.d3dbsp

// Client Scripts
rawfile,clientscripts/nazi_zombie_ss13.csc,,
rawfile,clientscripts/nazi_zombie_ss13_amb.csc,,
rawfile,clientscripts/createfx/nazi_zombie_ss13_fx.csc,,

// Server Scripts
rawfile,maps/nazi_zombie_ss13.gsc,,
rawfile,maps/createfx/nazi_zombie_ss13_fx.gsc

// Fog, Sky, and Vision,
rawfile,maps/createart/nazi_zombie_ss13_art.gsc
// -- Keep This, But Can Change Values Inside File
rawfile,vision/zombie_factory.vision

//////////////////////////////////////////////////////////////////
                           FX AREA
/////////////////////////////////////////////////////////////////

// Scripted Effects
fx,env/dirt/fx_dust_ceiling_impact_lg_mdbrown
fx,env/electrical/fx_elec_wire_spark_burst
fx,misc/fx_zombie_couch_effect
fx,destructibles/fx_dest_fire_vert
fx,bio/player/fx_footstep_dust
fx,bio/player/fx_footstep_water
fx,bio/player/fx_footstep_sand
fx,bio/player/fx_footstep_mud
fx,env/weather/fx_snow_blizzard_intense

// CreateFX Effects
fx,maps/mp_maps/fx_mp_ray_moon_lg_1sd
fx,maps/mp_maps/fx_mp_ray_fire_ribbon
fx,maps/mp_maps/fx_mp_ray_fire_ribbon_med
fx,maps/mp_maps/fx_mp_ray_moon_lg
fx,maps/mp_maps/fx_mp_ray_moon_md
fx,maps/mp_maps/fx_mp_ray_moon_sm

fx,maps/mp_maps/fx_mp_light_glow_indoor_short_loop
fx,maps/mp_maps/fx_mp_light_glow_outdoor_long_loop
fx,maps/mp_maps/fx_mp_insects_lantern
fx,maps/mp_maps/fx_mp_light_lamp
fx,maps/mp_maps/fx_mp_fire_torch_noglow
fx,maps/zombie/fx_zombie_moon_eclipse
fx,maps/zombie/fx_zombie_clock_hand
fx,maps/mp_maps/fx_mp_elec_broken_light_1shot
fx,maps/mp_maps/fx_mp_light_lamp_no_eo

//Weapons
weapon,sp/mg42
// include,common_mg42
// xanim,standmg42gun_fire_foward,,
xmodel,weapon_ger_mg42_mg
xmodel,weapon_ger_mg42_bipod_mg
xmodel,weapon_ger_mg42_mg
weapon,sp/mg42_bipod_crouch
weapon,sp/mg42_bipod_stand
weapon,sp/mg42_bipod_prone
weapon,sp/mg42_bipod
weapon,sp/50cal_turret_technical
xmodel,mounted_ger_mg42_bipod_mg
xmodel,mounted_ger_mg42_mg
xmodel,viewmodel_ger_mg42_mg
xmodel,viewmodel_ger_mg42_bipod_mg

Don't know if it had anything to do with your issue or not, but putting numbers in your mapname probably isn't a great idea IMO.
Title: Re: EXE_ERR_COULDNT_LOADmaps/nazi_zombie_mapname.d3dbsp when compiling
Post by: NateTheGreat987 on April 11, 2016, 10:52:56 pm
Well, that's your issue. Did you even use  a script placer or did you just copy that from somewhere?

Anyway, it should look like:

Code Snippet
Plaintext
// Ignores
ignore,code_post_gfx,,
ignore,common,,

// DLC3 Stuff -- Leave This
include,dlc3,,
include,singles/hellhounds,,
include,singles/risers,,
include,singles/teleporters,,
include,singles/zappers,,

// Level BSP
col_map_sp,maps/nazi_zombie_ss13.d3dbsp

// Client Scripts
rawfile,clientscripts/nazi_zombie_ss13.csc,,
rawfile,clientscripts/nazi_zombie_ss13_amb.csc,,
rawfile,clientscripts/createfx/nazi_zombie_ss13_fx.csc,,

// Server Scripts
rawfile,maps/nazi_zombie_ss13.gsc,,
rawfile,maps/createfx/nazi_zombie_ss13_fx.gsc

// Fog, Sky, and Vision,
rawfile,maps/createart/nazi_zombie_ss13_art.gsc
// -- Keep This, But Can Change Values Inside File
rawfile,vision/zombie_factory.vision

//////////////////////////////////////////////////////////////////
                           FX AREA
/////////////////////////////////////////////////////////////////

// Scripted Effects
fx,env/dirt/fx_dust_ceiling_impact_lg_mdbrown
fx,env/electrical/fx_elec_wire_spark_burst
fx,misc/fx_zombie_couch_effect
fx,destructibles/fx_dest_fire_vert
fx,bio/player/fx_footstep_dust
fx,bio/player/fx_footstep_water
fx,bio/player/fx_footstep_sand
fx,bio/player/fx_footstep_mud
fx,env/weather/fx_snow_blizzard_intense

// CreateFX Effects
fx,maps/mp_maps/fx_mp_ray_moon_lg_1sd
fx,maps/mp_maps/fx_mp_ray_fire_ribbon
fx,maps/mp_maps/fx_mp_ray_fire_ribbon_med
fx,maps/mp_maps/fx_mp_ray_moon_lg
fx,maps/mp_maps/fx_mp_ray_moon_md
fx,maps/mp_maps/fx_mp_ray_moon_sm

fx,maps/mp_maps/fx_mp_light_glow_indoor_short_loop
fx,maps/mp_maps/fx_mp_light_glow_outdoor_long_loop
fx,maps/mp_maps/fx_mp_insects_lantern
fx,maps/mp_maps/fx_mp_light_lamp
fx,maps/mp_maps/fx_mp_fire_torch_noglow
fx,maps/zombie/fx_zombie_moon_eclipse
fx,maps/zombie/fx_zombie_clock_hand
fx,maps/mp_maps/fx_mp_elec_broken_light_1shot
fx,maps/mp_maps/fx_mp_light_lamp_no_eo

//Weapons
weapon,sp/mg42
// include,common_mg42
// xanim,standmg42gun_fire_foward,,
xmodel,weapon_ger_mg42_mg
xmodel,weapon_ger_mg42_bipod_mg
xmodel,weapon_ger_mg42_mg
weapon,sp/mg42_bipod_crouch
weapon,sp/mg42_bipod_stand
weapon,sp/mg42_bipod_prone
weapon,sp/mg42_bipod
weapon,sp/50cal_turret_technical
xmodel,mounted_ger_mg42_bipod_mg
xmodel,mounted_ger_mg42_mg
xmodel,viewmodel_ger_mg42_mg
xmodel,viewmodel_ger_mg42_bipod_mg

Don't know if it had anything to do with your issue or not, but putting numbers in your mapname probably isn't a great idea IMO.

Ive had this map for a really long time now. So I really have absolutely no idea how my zone source file got like that. Weird