UGX-Mods
Call of Duty 5: World at War => Help Desk => Mapping => Topic started by: oshawat750 on April 07, 2016, 11:06:33 pm
-
I am trying to add a custom powerup shader. I added Insta-Kill, and it works great! I try to add Double Points the same way, it doesn't show in game. I named the file specialty_doublepoints_zombies, and I added it into mod.csv as material,specialty_doublepoints_zombies, and it still doesn't work. Any help or things I may have to do extra for Double Points or anything I might be doing wrong? I converted the texture using AssMan. Thanks for the help!
-
need to add the image to your mod and tick it in launcher
if your overwriting the existing materials - they do not actually need to be put in mod.csv, as they are already in mapname.ff, so make sure to recompile map thenn build mod for changes to take effect
-
need to add the image to your mod and tick it in launcher
if your overwriting the existing materials - they do not actually need to be put in mod.csv, as they are already in mapname.ff, so make sure to recompile map thenn build mod for changes to take effect
I already have ticked and added image, as the insta-kill works. I have done everything you said, it is just that Insta-Kill works amazing, but Double Points is the same old shader.
-
Can anyone help me? It is kinda annoying having Insta-Kill different, but Double Points the same old shader.