UGX-Mods

Call of Duty 5: World at War => Help Desk => Mapping => Topic started by: oshawat750 on April 07, 2016, 11:06:33 pm

Title: My Drop Shader Dosen't Appear In-Game (Help)
Post by: oshawat750 on April 07, 2016, 11:06:33 pm
I am trying to add a custom powerup shader. I added Insta-Kill, and it works great! I try to add Double Points the same way, it doesn't show in game. I named the file specialty_doublepoints_zombies, and I added it into mod.csv as material,specialty_doublepoints_zombies, and it still doesn't work. Any help or things I may have to do extra for Double Points or anything I might be doing wrong? I converted the texture using AssMan. Thanks for the help!
Title: Re: My Drop Shader Dosen't Appear In-Game (Help)
Post by: Harry Bo21 on April 08, 2016, 01:42:34 am
need to add the image to your mod and tick it in launcher

if your overwriting the existing materials - they do not actually need to be put in mod.csv, as they are already in mapname.ff, so make sure to recompile map thenn build mod for changes to take effect
Title: Re: My Drop Shader Dosen't Appear In-Game (Help)
Post by: oshawat750 on April 08, 2016, 01:48:32 am
need to add the image to your mod and tick it in launcher

if your overwriting the existing materials - they do not actually need to be put in mod.csv, as they are already in mapname.ff, so make sure to recompile map thenn build mod for changes to take effect

I already have ticked and added image, as the insta-kill works. I have done everything you said, it is just that Insta-Kill works amazing, but Double Points is the same old shader.
Title: Re: My Drop Shader Dosen't Appear In-Game (Help)
Post by: oshawat750 on April 10, 2016, 02:38:49 pm
Can anyone help me? It is kinda annoying having Insta-Kill different, but Double Points the same old shader.