UGX-Mods

Call of Duty 5: World at War => Custom Maps, Mods & Tools => Map Releases => Topic started by: RichGaming on April 03, 2016, 03:59:20 pm

Title: Bus Depot (Update V1.2 - NEW AREA & GAMEMODE)
Post by: RichGaming on April 03, 2016, 03:59:20 pm
Bus Depot Custom Zombies Remake
Find Map Gameplay Here: http://YouTube.com/RichGaming (http://YouTube.com/RichGaming)
Support The Map: https://bit.ly/RGDonate (https://bit.ly/RGDonate)

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FyZyskXB.png&hash=1c4493d059b78c55299f668f1737306e9370d5a9)


Introduction:

I want to start off by telling you all a little about the map.
The map is based on the Black Ops 2 Zombies map with the same name. There are however some differences such as features and some extra rooms added by myself. As well as extra rooms you will find that the Tranzit Bus, fog and exploding fire are not a part of this map to make it much more enjoyable for the player. I have tried as best as possible to discard of the nasty features within Tranzit that everyone hated and instead add new, fresh features which have never been seen before. This is my first map that I am releasing but have had other projects in the works to help me build my mapping skills. I greatly appreciate the help and support that has been given with the production of this map and hopefully from this, the map will be enjoyable and fun for you to play. Thanks for reading this map introduction. Be sure to continue reading for more in depth detail and images.



Map Download V1.2 (New Area & Gamemode)
(Optional Download At Bottom Of Post)
mega.nz

Loadscreen Download (Optional)
mega.nz
Place in C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\video



Map Images:
Below are a collection of images taken within the map itself. These images do not show the full map as there are many small hidden areas for you to find. Click on the images to increase their size. The official trailer for the map can also be found directly underneath the images.

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FMPhVNEa.png&hash=1f9920ba37e7a35b566b8be59ad0ef80153a6b26)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FXyFd2Wc.png&hash=544e9f5c43c651d31806485b713f4868e0c5cfe8)





Features and Credits:

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FTT0KLvz.png&hash=d22b19a40874c6ea72770fca55324862cacf3a5b)




Change Log:

Version 1.1
Spoiler: click to open...
-Fixed an issue where player would become stuck inside ladder when building.
-Addressed an issue where players would not take damage if a widows wine grenade went off when hit
-Have changed the HUD apperance of buildables to be more appealing
-Added additional debris to increase map difficulty
-Limited weapons that can be placed in the storage locker
-Moved locations of radios and buildable parts
-Changed locations for Skull Easter Egg
-Replaced wall weapons to be more suitable
-Altered spawns surrounding NDU to prevent bugs
- Changed cost of end radios

Known Bugs:
-Players can leave the playable area through Nacht Der Untoten
-Players can stand on top of pap
-The fridge causes an issue where player can only have one weapon.
-Using monkeys gained from dig site wont cause the monkey to activate.
-If receiving a weapon from a dig site you can buy an infinite number of weapons. 
-More than one of the same character can spawn at once.

Further updates to come to fix other issues currently being addressed.

Version 1.2
Spoiler: click to open...
-Fixed an issue where players could leave the playable area through Nacht Der Untoten.
-Players can no longer stand on top of pap by using dive to prone.
-The fridge has been removed from the map due to a weapon bug.
-The ability to gain weapons from dig sites has been removed. 
-Fixed an issue where one of the same character models could spawn at once.
-Added a sun to the map.
-Included BO3 powerup models.
-Added the BO3 Mystery Box model.
-Fixed an issue where hitmarkers would not appear on occasion.
-Added a new area to the map.
-Added a new game mode to the map.
-Added custom muzzle flashes to weapons.
-Small mapping details have been improved.

Please report any bugs that you may find to me by sending me a pm or replying to this post. Thank you!



Optional Download (V1.2): https://www.mediafire.com/?xfs0ly86618x4sy (https://www.mediafire.com/?xfs0ly86618x4sy)
Title: Re: Bus Depot
Post by: NINJAMAN829 on April 03, 2016, 04:01:53 pm
Congrats on the release man. Beta was really fun :)

Will download and try later.
Title: Re: Bus Depot
Post by: DeletedUser on April 03, 2016, 04:02:30 pm
Congrats on the release m8, Jimmy Zielinski approved! :gusta:
Title: Re: Bus Depot
Post by: Guilhermex12 on April 03, 2016, 04:10:38 pm
Downloading! :D
Title: Re: Bus Depot
Post by: AKScorpion75 on April 03, 2016, 04:25:35 pm
HYPE
Title: Re: Bus Depot
Post by: RotKirsch on April 03, 2016, 04:27:13 pm
Good fucking job Rich. I've been waiting quite a while to play this map. Now that I've played it , all I can say is : Amazing. Seriously , you weren't lying when you said that you got rid of all the annoying features. Good map layout , amazing weapon sounds, great ported weapons , working perks. (Solo Quick-revive works perfectly fine) Working Pack-A-Punch and so far no invisible barriers. I'm impressed. Keep up the good work man , I'm looking forward to your next map.

-Ryuji.
Title: Re: Bus Depot
Post by: Pack_A_Puncher on April 03, 2016, 04:35:48 pm
Yes Rich yes!!! I've been waiting since forever for this. Absolutely cannot wait to download and play! I know it will be amazing!
Title: Re: Bus Depot
Post by: MajorPwnege01 on April 03, 2016, 05:19:40 pm
Yes, you did it man, U made one of the best maps outthere. congratzzz  ;D
Title: Re: Bus Depot
Post by: Tim Smith on April 03, 2016, 05:26:24 pm
Congrats on the release man. Sure will give this a go.
Title: Re: Bus Depot
Post by: timelordalex on April 03, 2016, 05:29:15 pm
perhaps something other than mega?
Title: Re: Bus Depot
Post by: RichGaming on April 03, 2016, 05:39:30 pm
Congrats on the release man. Beta was really fun :)

Will download and try later.
Congrats on the release man. Sure will give this a go.
Good fucking job Rich. I've been waiting quite a while to play this map. Now that I've played it , all I can say is : Amazing. Seriously , you weren't lying when you said that you got rid of all the annoying features. Good map layout , amazing weapon sounds, great ported weapons , working perks. (Solo Quick-revive works perfectly fine) Working Pack-A-Punch and so far no invisible barriers. I'm impressed. Keep up the good work man , I'm looking forward to your next map.

-Ryuji.
Yes Rich yes!!! I've been waiting since forever for this. Absolutely cannot wait to download and play! I know it will be amazing!
Congrats on the release man. Beta was really fun :)

Will download and try later.

Thanks guys! Hope you enjoy the map! :D
Title: Re: Bus Depot
Post by: RichGaming on April 03, 2016, 05:40:59 pm
perhaps something other than mega?
(Optional Download At Bottom Of Post)

Double Post Merge: April 03, 2016, 05:41:20 pm
Took me ages to find that last trigger haha

Spoiler: click to open...
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FUxA8mD3.png&hash=945ba8abc3ebe8b801e81e59a76c5ac7bd090323)

Nice job! :D
Title: Re: Bus Depot
Post by: MDNAkilla81 on April 03, 2016, 07:49:59 pm
Sieht richtig gut aus super Arbeit soweit | Looking good, super work so far
Title: Re: Bus Depot
Post by: CODCZ115 on April 03, 2016, 08:59:25 pm
Not sure if it's a bug, but once you fill all the soul boxes and earn the special weapon, do you only get to have it for a certain amount of time?

This is what happened. Since I couldn't find Mule Kick anywhere, and did not check the OP to see if it was listed, and kept running out of ammo, I went ahead and utilized the Weapon Storage (Refrigerator). I did this AFTER picking up the "reward" weapon. I stored a PaP'ed Galil and went straight to the box to try and get another weapon. So all I had on me, was the "special" weapon. When I spun the box, in my hands, it showed I was carrying the Mauser (I think), I then picked up the gun from the box, but then no longer had the "special" weapon.

LOVE the map!! Great job!
Title: Re: Bus Depot
Post by: ZombieSlayer5778 on April 03, 2016, 09:19:32 pm
Yesssss! Finally  8)
Title: Re: Bus Depot
Post by: RichGaming on April 03, 2016, 09:24:22 pm
Not sure if it's a bug, but once you fill all the soul boxes and earn the special weapon, do you only get to have it for a certain amount of time?

This is what happened. Since I couldn't find Mule Kick anywhere, and did not check the OP to see if it was listed, and kept running out of ammo, I went ahead and utilized the Weapon Storage (Refrigerator). I did this AFTER picking up the "reward" weapon. I stored a PaP'ed Galil and went straight to the box to try and get another weapon. So all I had on me, was the "special" weapon. When I spun the box, in my hands, it showed I was carrying the Mauser (I think), I then picked up the gun from the box, but then no longer had the "special" weapon.

LOVE the map!! Great job!

Mule kick is not in this map. I'm not quite sure what you are saying the issue is? You said you only had one weapon on you and then in the next sentence said you had two weapons? Could you explain what you mean please? Did you have the special weapon or the mauser? You have stated that you had both? If you were holding the special weapon as you said then you traded it out like the normal box does?
Title: Re: Bus Depot
Post by: mxtxm on April 03, 2016, 09:32:58 pm
The map looks great and I love both of the secret weapons. Sadly I found a bug. If the player is standing a little too close to the pack-a-punch platform when they put the ladder down, they will get stuck inside the ladder. The next thing isn't a bug but something that does need fixed. The player doesn't take damage from a zombie when it hits them and a widows wine grenade goes off. Not sure if you did that intentionally though.
Title: Re: Bus Depot
Post by: RichGaming on April 03, 2016, 09:35:23 pm
The map looks great and I love both of the secret weapons. Sadly I found a bug. If the player is standing a little too close to the pack-a-punch platform when they put the ladder down, they will get stuck inside the ladder. The next thing isn't a bug but something that does need fixed. The player doesn't take damage from a zombie when it hits them and a widows wine grenade goes off. Not sure if you did that intentionally though.

Thanks for letting me know! Both things are scripts that I didn't create myself but will try and get fixed asap.
Title: Re: Bus Depot
Post by: CODCZ115 on April 03, 2016, 10:01:53 pm
Not sure if this is intended or a bug.

Spoiler: click to open...
With the starting weapon, Mauser, and building the parts for Power, if you are out of ammo, then build/add a part to the table, you will then have ammo.

It's actually a nice little reward for building a part. :)

Double Post Merge: April 03, 2016, 10:08:28 pm
Mule kick is not in this map. I'm not quite sure what you are saying the issue is? You said you only had one weapon on you and then in the next sentence said you had two weapons? Could you explain what you mean please? Did you have the special weapon or the mauser? You have stated that you had both? If you were holding the special weapon as you said then you traded it out like the normal box does?

I understand what you're saying. Because I had stored a weapon and technically only had 1 weapon on me, when I grabbed a gun from the box, I assumed it would then be my 2nd weapon, but instead, it replaced the 1 weapon I had on me, which was my special weapon. Is this how it should work? If you STORE a weapon, are you then not allowed to carry 2 weapons? I will have to test this all out again. Sorry if I wasn't clear enough before.

Quote
You said you only had one weapon on you and then in the next sentence said you had two weapons?

When I went to box, I only had special weapon, when I went to pick up the weapon from box, momentarily it showed I was carrying a Mauser, which I did not even have on me, but then when I grabbed the weapon from the box, which was something else, I then only had that weapon, and no longer my special weapon (or Mauser).

Title: Re: Bus Depot
Post by: RichGaming on April 03, 2016, 10:20:27 pm
Not sure if this is intended or a bug.

Spoiler: click to open...
With the starting weapon, Mauser, and building the parts for Power, if you are out of ammo, then build/add a part to the table, you will then have ammo.

It's actually a nice little reward for building a part. :)

Double Post Merge: April 03, 2016, 10:08:28 pm
I understand what you're saying. Because I had stored a weapon and technically only had 1 weapon on me, when I grabbed a gun from the box, I assumed it would then be my 2nd weapon, but instead, it replaced the 1 weapon I had on me, which was my special weapon. Is this how it should work? If you STORE a weapon, are you then not allowed to carry 2 weapons? I will have to test this all out again. Sorry if I wasn't clear enough before.

When I went to box, I only had special weapon, when I went to pick up the weapon from box, momentarily it showed I was carrying a Mauser, which I did not even have on me, but then when I grabbed the weapon from the box, which was something else, I then only had that weapon, and no longer my special weapon (or Mauser).

Gaining ammo from building a part is a reward, yes. Thanks for letting me know about the issue, I understand what you are saying now. I have contacted the scripter of the fridge and hopefully they will update the script soon! :D
Title: Re: Bus Depot
Post by: MaxCarnage696 on April 03, 2016, 10:41:40 pm
http://i.imgur.com/OVUIkPl.jpg (http://i.imgur.com/OVUIkPl.jpg) Amazing map!
Title: Re: Bus Depot
Post by: RichGaming on April 03, 2016, 10:52:35 pm
http://imgur.com/OVUIkPl (http://imgur.com/OVUIkPl) Amazing map!

Nice job! Why did you quote the whole release post? I would advise changing your post to just be the image link. :)
Title: Re: Bus Depot
Post by: R3Y3S on April 03, 2016, 10:54:08 pm
Awesome work and map. The only problem is that it is easy. Probably with something extra it would be more difficult and fun.
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi66.tinypic.com%2Fjueg4i.jpg&hash=3e8486592a661b390354ee91be900c3990b7ab90)
Title: Re: Bus Depot
Post by: MaxCarnage696 on April 03, 2016, 10:57:04 pm
Nice job! Why did you quote the whole release post? I would advise changing your post to just be the image link. :)
Sorry about that :P. Still getting used to the whole quoting thing :p. I don't know how to post pictures to UGX so I've been using Imgur.
Title: Re: Bus Depot
Post by: RichGaming on April 03, 2016, 11:14:22 pm
Awesome work and map. The only problem is that it is easy. Probably with something extra it would be more difficult and fun.
(http://i66.tinypic.com/jueg4i.jpg)

Is it too easy or are you too good? ;) Didn't want to make it too hard to make sure people would be able to beat it and not get fed up with playing it over and over.

Double Post Merge: April 03, 2016, 11:15:00 pm
Sorry about that :P. Still getting used to the whole quoting thing :p. I don't know how to post pictures to UGX so I've been using Imgur.

To post and image you need to use the direct image link provided by imgur. Should have .jpg or .png on the end of the link.
Title: Re: Bus Depot
Post by: CODCZ115 on April 03, 2016, 11:23:29 pm
Awesome work and map. The only problem is that it is easy. Probably with something extra it would be more difficult and fun.

I was thinking the same thing. Maybe if it's possible to add a difficulty setting, which if set higher, could increase the amount of rounds the Napalm Boss comes out, maybe to every other round or every 3 rounds. You could also decrease the amount of points earned per kill, OR increase the amount per end game switch to 40 or 50k. Just some ideas. I must say again, INCREDIBLE work on putting this map together.
Title: Re: Bus Depot
Post by: novadex on April 04, 2016, 01:09:29 am
Very nice map, great job, I loved it!

http://images.akamai.steamusercontent.com/ugc/285224644447183270/7CE6BD6B90FB4C11CC7DC26ABADA36181218B28A/ (http://images.akamai.steamusercontent.com/ugc/285224644447183270/7CE6BD6B90FB4C11CC7DC26ABADA36181218B28A/)

look forward to seeing more from ya...cheers!
Title: Re: Bus Depot
Post by: MaxCarnage696 on April 04, 2016, 01:26:33 am
Is it too easy or are you too good? ;) Didn't want to make it too hard to make sure people would be able to beat it and not get fed up with playing it over and over.

What about including a difficulty slider in the next update? Like easy, normal and hard for people who want more of a challenge like myself?
Title: Re: Bus Depot
Post by: sampoltex on April 04, 2016, 02:10:31 am
now THIS is how Tranzit is supposed to work
Title: Re: Bus Depot
Post by: ocxmwys4mod on April 04, 2016, 02:48:07 am
Great job thanksman. :lol:
Title: Re: Bus Depot
Post by: ricko0z on April 04, 2016, 02:53:48 am
Someone knows where is the ladder ?   :please:
Title: Re: Bus Depot
Post by: Superiority on April 04, 2016, 02:54:45 am
man.... what can i say....
its an amazing map! i cant get over how much i love it.
the zombies SWARM you in this map LOVE it!
now i havent played any of BO2/BO3 but what is the "super" zombie? the one that walks slow and explodes and has strong attacks (its explosion downed me with jugg >_>)
but man i love this map haha.
Title: Re: Bus Depot
Post by: NateTheGreat987 on April 04, 2016, 03:16:03 am
Good map! Survived 23 rounds. I was a little disappointed how you couldn't go to the diner though :(
Title: Re: Bus Depot
Post by: DeletedUser on April 04, 2016, 04:46:52 am
Really well done. ;D 8)
Title: Re: Bus Depot
Post by: JiffyNoodles on April 04, 2016, 06:07:52 am
Good map! Survived 23 rounds. I was a little disappointed how you couldn't go to the diner though :(
well, Diner is it's own map, hence this is called BUS DEPOT.
Title: Re: Bus Depot
Post by: Scobalula on April 04, 2016, 08:31:43 am
Someone knows where is the ladder ?   :please:

I had same issue, couldn't find it, some said it was at the tunnel but I haven't played since.

Good map, nicely done. Some bugs like buildable hintstring and full ammo return with it, also with the buildable I had the wire but it wouldn't let me build until I got the panel? :P I feel a greater reward should be given for Soul Chests, I done them all just to get a max ammo.....  :-\ ...I could get that from the zombies..

Enjoyable map though. :)


Title: Re: Bus Depot
Post by: idogftw on April 04, 2016, 09:30:54 am
Its in the area of pack a punch, and that means corn field and nacht, which one?  :troll: But no seriously in that area. Have fun people.
Title: Re: Bus Depot
Post by: RichGaming on April 04, 2016, 09:58:27 am
I had same issue, couldn't find it, some said it was at the tunnel but I haven't played since.

Good map, nicely done. Some bugs like buildable hintstring and full ammo return with it, also with the buildable I had the wire but it wouldn't let me build until I got the panel? :P I feel a greater reward should be given for Soul Chests, I done them all just to get a max ammo.....  :-\ ...I could get that from the zombies..

Enjoyable map though. :)

The ladder can be found near and around the cornfield, that's all I'm saying. There is also a bigger reward that spawns for soul boxes but you must find it. The power buildable is a difficult one to fix due to needing 3 triggers for the buildable. I have tried as best as possible to layer them. Will take another look and try to fix. Have a new update coming out in the next few days with some bug fixed. Glad you enjoyed the map. Stay tuned for new updates!
Title: Re: Bus Depot
Post by: abritishguy2 on April 04, 2016, 11:52:37 am
This map is nice! Working Widow's wine in WaW :o , BUT and this is a big but I activated the little box to actviate the end game hunt (As I like to call it) but I couldn't find any of those boxes anywhere. Did make to round 33 though

Quote
"There is also a bigger reward that spawns for soul boxes but you must find it"

Is it a certain weapon from BLOPS II that I got from the chests or even bigger? (Also I feel like it needs more ammo)
Title: Re: Bus Depot
Post by: R3Y3S on April 04, 2016, 11:55:46 am
Is it too easy or are you too good? ;) Didn't want to make it too hard to make sure people would be able to beat it and not get fed up with playing it over and over.

Double Post Merge: April 03, 2016, 11:15:00 pm
To post and image you need to use the direct image link provided by imgur. Should have .jpg or .png on the end of the link.

We are not pros, 2 of my squad are close to 60 years old and are losing faculties  ;D. If I say it's easy it's because we played almost every night and there are maps we can't complete and this we have completed in the first attempt and without problems or deaths.

What about including a difficulty slider in the next update? Like easy, normal and hard for people who want more of a challenge like myself?


I was thinking the same thing. Maybe if it's possible to add a difficulty setting, which if set higher, could increase the amount of rounds the Napalm Boss comes out, maybe to every other round or every 3 rounds. You could also decrease the amount of points earned per kill, OR increase the amount per end game switch to 40 or 50k. Just some ideas. I must say again, INCREDIBLE work on putting this map together.


Im not the only :D  It would be a great idea be able to change the difficulty and in hard something like map Legion.
Anyway I repeat, amazing map.
Title: Re: Bus Depot
Post by: MrFighGod on April 04, 2016, 12:22:14 pm
It Possible To Have Moving Bus ?
---------------------------------------------------------------
Cool Map Bro !, I Like Bank System xd
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FTN3Wazt.jpg&hash=44254ad6ae766e92d0b80616e14210a541e08bbb)
Title: Re: Bus Depot
Post by: TTheenderr on April 04, 2016, 01:07:19 pm
I can't wait to try it out!!! so excited XD
Title: Re: Bus Depot
Post by: JAMASTER on April 04, 2016, 02:27:28 pm
"NOOO"
I played till i got 30,000 points and then.... FIND MORE END-GAME SWITCHES... i was like YAY i done finished.. but noooo
and then dead as shot all more ammo in excitement

other than that minor hiccup GR8 map 9/10 From me :D   
Title: Re: Bus Depot
Post by: NateTheGreat987 on April 04, 2016, 08:10:41 pm
well, Diner is it's own map, hence this is called BUS DEPOT.

But you could go to nacht der untoten
Title: Re: Bus Depot
Post by: neanesis on April 04, 2016, 09:20:20 pm
hello, thank you for the map, she's good looking, weapons have good sounds :)
so the bug report :D

i was stuck under the ladder when i craft it :/ (i tried to escape but nothing worked so i used noclip to move)
widows wine grenades don't stick the zombie, they fall in the ground instead
somes places have invisible wall (like in narch der untoten ground floor)

now somes suggestions :D
the end games switchs need a tiny sound, it's a pain to search for them (of course activate the sound will coast money $.$)

i have nothing else to say :D all the features works well so far :)
Title: Re: Bus Depot
Post by: JiffyNoodles on April 04, 2016, 09:42:36 pm
But you could go to nacht der untoten
Well then, I have zero idea, might be because Nacht really had no allocated map, it was just an easter egg.
Title: Re: Bus Depot
Post by: RichGaming on April 04, 2016, 11:20:45 pm
hello, thank you for the map, she's good looking, weapons have good sounds :)
so the bug report :D

i was stuck under the ladder when i craft it :/ (i tried to escape but nothing worked so i used noclip to move)
widows wine grenades don't stick the zombie, they fall in the ground instead
somes places have invisible wall (like in narch der untoten ground floor)

now somes suggestions :D
the end games switchs need a tiny sound, it's a pain to search for them (of course activate the sound will coast money $.$)

i have nothing else to say :D all the features works well so far :)

The ladder but has now been fixed in the latest update which I will be releasing soon! The whole challenge is to find the end game switches, I'm not just gonna make them obvious ;) Also, could you explain where this "invisible wall" is in nacht? Thanks for the feedback!
Title: Re: Bus Depot
Post by: chocolat360 on April 05, 2016, 06:22:19 am
Good Map 20/20 !  :P
Title: Re: Bus Depot
Post by: ProRevenge on April 05, 2016, 01:55:01 pm
Had a go on this, fun map :)
Found it very hard to die with both Cherry and Widows

had a few issues though:
I managed to get infinite weapons, I dug a dig site, and "nothing" came up, but there was a prompt to hold X to pick up a gun, I did, nothing happened, from then on, any gun I took "added on" to my weapons until I had them all.

In the field by the soulbox, where you can see into NDU, you can see the zombies spawning out of nowhere to go into the NDU window (don't have a pic but its the one closest to Mule Kick in BO1)
The zombies would then pull the boards down, and then turn around and walk through the corn to get to me by the soulbox, so they just pulled the boards down for fun.
The clipping in the whole field area is very dodgy, I got stuck several times, also I might suggest making it a bit more obvious where zombies will come from in the corn, so maybe make it thicker where they wont come from or something?

This is more a WaW issue than yours, but the zombie spawns are REALLY far apart in some areas, like we can stand in the back of the tunnel and have to wait ages for walkers to come up all the way from the depot, they should spawn closer to the player, in waw I think they spawn in your zone and any adjacent ones, so maybe split up the tunnel/depot area into more zones? rather than huge ones that massively split the zombie spawns
Title: Re: Bus Depot
Post by: RichGaming on April 05, 2016, 02:21:03 pm
Had a go on this, fun map :)
Found it very hard to die with both Cherry and Widows

had a few issues though:
I managed to get infinite weapons, I dug a dig site, and "nothing" came up, but there was a prompt to hold X to pick up a gun, I did, nothing happened, from then on, any gun I took "added on" to my weapons until I had them all.

In the field by the soulbox, where you can see into NDU, you can see the zombies spawning out of nowhere to go into the NDU window (don't have a pic but its the one closest to Mule Kick in BO1)
The zombies would then pull the boards down, and then turn around and walk through the corn to get to me by the soulbox, so they just pulled the boards down for fun.
The clipping in the whole field area is very dodgy, I got stuck several times, also I might suggest making it a bit more obvious where zombies will come from in the corn, so maybe make it thicker where they wont come from or something?

This is more a WaW issue than yours, but the zombie spawns are REALLY far apart in some areas, like we can stand in the back of the tunnel and have to wait ages for walkers to come up all the way from the depot, they should spawn closer to the player, in waw I think they spawn in your zone and any adjacent ones, so maybe split up the tunnel/depot area into more zones? rather than huge ones that massively split the zombie spawns

Thanks for letting me know! The dig site that gave you a weapon was left in from testing and I must have forgot to remove it, sorry about that. Could you explain where the dig site is? Also, the spawners outside of NDU have now been changed to Risers in the upcoming update. I have also tweaked the corn clipping slightly but it is hard to make it perfect due to it being such a tight area which causes you to get stuck on things. I'm not gonna make it obvious where zombies are coming from, that makes it too easy :P The depot and tunnel are split into two zones which is strange and I have noticed this myself. Am not quite sure how to force all zombies to spawn in the zones that the player is standing in though. Thanks for the report! Appreciate it! :D
Title: Re: Bus Depot
Post by: Harry Bo21 on April 05, 2016, 02:23:12 pm
Thanks for letting me know! The dig site that gave you a weapon was left in from testing and I must have forgot to remove it, sorry about that. Could you explain where the dig site is? Also, the spawners outside of NDU have now been changed to Risers in the upcoming update. I have also tweaked the corn clipping slightly but it is hard to make it perfect due to it being such a tight area which causes you to get stuck on things. I'm not gonna make it obvious where zombies are coming from, that makes it too easy :P The depot and tunnel are split into two zones which is strange and I have noticed this myself. Am not quite sure how to force all zombies to spawn in the zones that the player is standing in though. Thanks for the report! Appreciate it! :D
divide it into 4 then
Title: Re: Bus Depot
Post by: ProRevenge on April 05, 2016, 02:29:07 pm
Glad you are taking feedback on board :)
The dig site wont be a specific one, unless you/whoever coded them made it so each dig site gives specific rewards (highly unlikely) it will just be one of the possible outcomes that has the bugged weapon.

And for the zoning, yeah splitting it into 3/4 could work
Or another suggestion, but it requires a LOT of thought and testing, is adding spawners for some zones, in other zones, so maybe have a spawner for the second depot area, at the back of the tunnel, so some will spawn closer, but this requires careful planning and a method for zombies to get to the depot area if the tunnel is yet to be opened, so a traverse somewhere.

(I used a similar system on Encampment to keep some zombies spawning outside whilst the player was in the power building, so it wouldn't always be 100% safe to drop down)
Title: Re: Bus Depot
Post by: neanesis on April 05, 2016, 02:45:46 pm
at first i forget to mention that ^^
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fimg15.hostingpics.net%2Fthumbs%2Fmini_645515shot0036.jpg&hash=21f6c37b1c1d83c5500a760ce907ee0e652d6449) (http://www.hostingpics.net/viewer.php?id=645515shot0036.jpg)

then for the blocked path with invisible wall it's here
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fimg15.hostingpics.net%2Fthumbs%2Fmini_700851shot0037.jpg&hash=6aa8f94a7818ce101a4da549fb4544e745b47b4c) (http://www.hostingpics.net/viewer.php?id=700851shot0037.jpg)

and the second one (this is not blocked but hard to pass)

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fimg15.hostingpics.net%2Fpics%2F554085shot0038.jpg&hash=4a56c55f335ab774c02e3f8d632994cf8741e8fe) (http://www.hostingpics.net/viewer.php?id=554085shot0038.jpg)
Title: Re: Bus Depot
Post by: RichGaming on April 05, 2016, 03:16:57 pm
Glad you are taking feedback on board :)
The dig site wont be a specific one, unless you/whoever coded them made it so each dig site gives specific rewards (highly unlikely) it will just be one of the possible outcomes that has the bugged weapon.

And for the zoning, yeah splitting it into 3/4 could work
Or another suggestion, but it requires a LOT of thought and testing, is adding spawners for some zones, in other zones, so maybe have a spawner for the second depot area, at the back of the tunnel, so some will spawn closer, but this requires careful planning and a method for zombies to get to the depot area if the tunnel is yet to be opened, so a traverse somewhere.

(I used a similar system on Encampment to keep some zombies spawning outside whilst the player was in the power building, so it wouldn't always be 100% safe to drop down)

The dig sites are specific, there are 3 different types that reward 3 different things. One of those 3 being weapons. If you could tell me where the dig site is then I can remove that weapon specific dig site. Thanks!

Double Post Merge: April 05, 2016, 03:19:25 pm
at first i forget to mention that ^^
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fimg15.hostingpics.net%2Fthumbs%2Fmini_645515shot0036.jpg&hash=21f6c37b1c1d83c5500a760ce907ee0e652d6449) (http://www.hostingpics.net/viewer.php?id=645515shot0036.jpg)

then for the blocked path with invisible wall it's here
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fimg15.hostingpics.net%2Fthumbs%2Fmini_700851shot0037.jpg&hash=6aa8f94a7818ce101a4da549fb4544e745b47b4c) (http://www.hostingpics.net/viewer.php?id=700851shot0037.jpg)

and the second one (this is not blocked but hard to pass)

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fimg15.hostingpics.net%2Fpics%2F554085shot0038.jpg&hash=4a56c55f335ab774c02e3f8d632994cf8741e8fe) (http://www.hostingpics.net/viewer.php?id=554085shot0038.jpg)

I'm not too sure what you are pointing out in the first image? Everything looks exactly how it's supposed to. I have now fixed the wall in the second image and I'm not too sure where the last mage is because you are staring at the ground and there is allot of mud in the map xD. Thanks for the feedback!
Title: Re: Bus Depot
Post by: ProRevenge on April 05, 2016, 03:19:57 pm
Ahh, In that case it was the one near the first mystery box spawn in the cornfield.

Id assumed it was coded like Origins dig sites in which any dig site can give any reward.

Wouldn't it also be better to script it to actually give a weapon rather than just removing it though? Kind of defeats the point
Title: Re: Bus Depot
Post by: RichGaming on April 05, 2016, 03:30:37 pm
Ahh, In that case it was the one near the first mystery box spawn in the cornfield.

Id assumed it was coded like Origins dig sites in which any dig site can give any reward.

Wouldn't it also be better to script it to actually give a weapon rather than just removing it though? Kind of defeats the point
Thanks for letting me know! These how now been updated to actually give weapons instead of give nothing. Thanks!
Title: Re: Bus Depot
Post by: neanesis on April 05, 2016, 03:53:45 pm
my bad, the thing is the cube i see it when i have a missing texture so i was thinking it was the same here ^^
for the last pic i uploaded the wrong one T.T
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fimg15.hostingpics.net%2Fpics%2F675438shot0039.jpg&hash=a28d16c5988067a1b7ee73166fd9f42ec81efe11) (http://www.hostingpics.net/viewer.php?id=675438shot0039.jpg)
Title: Re: Bus Depot
Post by: Bwc66930 on April 05, 2016, 04:31:53 pm
my bad, the thing is the cube i see it when i have a missing texture so i was thinking it was the same here ^^
You dissing the purple square!

Also missing textures in waw are white
Title: Re: Bus Depot
Post by: RichGaming on April 05, 2016, 04:36:53 pm
my bad, the thing is the cube i see it when i have a missing texture so i was thinking it was the same here ^^
for the last pic i uploaded the wrong one T.T
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fimg15.hostingpics.net%2Fpics%2F675438shot0039.jpg&hash=a28d16c5988067a1b7ee73166fd9f42ec81efe11) (http://www.hostingpics.net/viewer.php?id=675438shot0039.jpg)

The purple square is an Easter Egg, lol. I have no fixed the issue that you posted in the picture, thanks for letting me know!
Title: Re: Bus Depot
Post by: Superiority on April 05, 2016, 05:28:35 pm
how do you people find this map easy? man i must suck cause i find this hard,  :'( and they really swarm you in this map.

but yeah, i hope the bug fixes are soon! i love this map!
Title: Re: Bus Depot
Post by: ShotgunRagtime on April 06, 2016, 02:07:29 am
Hey, I wrote a review for this map!

http://ugx-mods.com/forum/index.php?topic=10687.new#new (http://ugx-mods.com/forum/index.php?topic=10687.new#new)

Come tell me what you think!
Title: Re: Bus Depot
Post by: JiffyNoodles on April 06, 2016, 03:35:25 am
Hey, I wrote a review for this map!

http://ugx-mods.com/forum/index.php?topic=10687.new#new (http://ugx-mods.com/forum/index.php?topic=10687.new#new)

Come tell me what you think!
Why are you advertising your review here? if people wanted to find a review on it, they'll look in the review section :poker:.
Title: Re: Bus Depot
Post by: ShotgunRagtime on April 06, 2016, 03:50:46 am
Why are you advertising your review here? if people wanted to find a review on it, they'll look in the review section :poker:.
What is your problem? It helps new users who don't know how to navigate the site easily, and also reminds those who forget the section exists  :please:

Also, "advertising" my ass, it's 100% free content that I derive literally no benefit from, aside the amusement I gain writing it.

If you want to start shit, please just PM me next time.
Title: Re: Bus Depot
Post by: JiffyNoodles on April 06, 2016, 04:26:36 am
What is your problem? It helps new users who don't know how to navigate the site easily, and also reminds those who forget the section exists  :please:

Also, "advertising" my ass, it's 100% free content that I derive literally no benefit from, aside the amusement I gain writing it.

If you want to start shit, please just PM me next time.

meh, don't need to start any beef with you, not worth it for either party.
Title: Re: Bus Depot
Post by: treminaor on April 06, 2016, 04:32:27 am
There's nothing wrong with him posting a link to his own related topic on the forum, chill.
Title: Re: Bus Depot
Post by: ped078 on April 06, 2016, 10:52:23 am
What a map haha, I see the "carrying one weapon" after using the fridge issue is being addressed, and that was my only issue, so apart from that...it's all gravy :D.

Thanks for the map! .

Ps, Origins? :D
Title: Re: Bus Depot
Post by: Scobalula on April 06, 2016, 12:11:28 pm
Got to round 26 this time before succumbing to the zambies because I couldn't be arsed in finding the switches, like I said before enjoyably map, bugs are there sure, but it's enjoyable and bugs aren't going to stop that, just sit back with friends or something idk and enjoy the views like this one. :D

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FuezXSAi.jpg&hash=8977274841941b1b8129a9032b786910eaf9bb0d)
Title: Re: Bus Depot
Post by: RichGaming on April 06, 2016, 12:28:02 pm
Got to round 26 this time before succumbing to the zambies because I couldn't be arsed in finding the switches, like I said before enjoyably map, bugs are there sure, but it's enjoyable and bugs aren't going to stop that, just sit back with friends or something idk and enjoy the views like this one. :D

(http://i.imgur.com/uezXSAi.jpg)

Haha nice job. The majority of reported bugs have now been fixed and I should be able to release the new version soon. Hopefully this new version is more of a challenge. :)
Title: Re: Bus Depot
Post by: MaxCarnage696 on April 06, 2016, 12:42:58 pm
Haha nice job. The majority of reported bugs have now been fixed and I should be able to release the new version soon. Hopefully this new version is more of a challenge. :)
This is map is amazing for your first! It really shows you the potential there is for an actual smaller Tranzit map. Like say make travelling between different places would be faster by cutting a lot of the length on the Tranzit bus. You should combine it with this sheer masterpiece and give it a go :D. Don't even know if it's possible since I have no idea on how to make a map.
Title: Re: Bus Depot
Post by: mxtxm on April 06, 2016, 02:10:33 pm
just curious, how many skulls are you suppose to find in order to unlock the second special weapon? the first time I did it it was 3 and the second time was 6-7. Does it change from game to game? I know the locations do, was just wondering about the number of them.
Title: Re: Bus Depot
Post by: RichGaming on April 06, 2016, 02:16:26 pm
just curious, how many skulls are you suppose to find in order to unlock the second special weapon? the first time I did it it was 3 and the second time was 6-7. Does it change from game to game? I know the locations do, was just wondering about the number of them.

No? There is always 5 skulls.
Title: Re: Bus Depot
Post by: MaxCarnage696 on April 06, 2016, 03:49:01 pm
No? There is always 5 skulls.
Just curious, is the Cel 3 still in this map? Love that gun. And if not could you add it in with the next update?
Title: Re: Bus Depot
Post by: RichGaming on April 06, 2016, 04:18:28 pm
Just curious, is the Cel 3 still in this map? Love that gun. And if not could you add it in with the next update?

It's still there, has to be obtained though.
Title: Re: Bus Depot
Post by: Superiority on April 06, 2016, 05:06:27 pm
yeah what MaxCarnage696 said, is it possable to make all of transit? i know theres a town remake, and now the bus depot. i have no idea if its possible in World at War or not though. it would be pretty awesome with out the stupid bus and all the pointless stuff.
Title: Re: Bus Depot
Post by: Harry Bo21 on April 06, 2016, 05:20:07 pm
yeah what MaxCarnage696 said, is it possable to make all of transit? i know theres a town remake, and now the bus depot. i have no idea if its possible in World at War or not though. it would be pretty awesome with out the stupid bus and all the pointless stuff.
was attempted already as a community project and got cancelled coz no-one could co-operate
Title: Re: Bus Depot
Post by: Harry Bo21 on April 06, 2016, 05:31:09 pm
Almost half of transit has been made: farm, town, and bus depot.

I could still see the project coming back to life
if people can get along this time yes - if not no lol
Title: Re: Bus Depot
Post by: RichGaming on April 06, 2016, 05:44:31 pm
if people can get along this time yes - if not no lol

It wasn't that people didn't get along, certain people just gave up and wern't meeting the deadlines that had been set. This caused others to sit around waiting which made them loose interest.
Title: Re: Bus Depot
Post by: Harry Bo21 on April 06, 2016, 06:25:30 pm
It wasn't that people didn't get along, certain people just gave up and wern't meeting the deadlines that had been set. This caused others to sit around waiting which made them loose interest.
i saw a awful lot of bitching and blaming from all sides actually

this persons not doing X like they were meant too, this person has vanished entirely, this persons refusing to work with the other etc etc etc

i had even agreed to help already then all the things i said i would do were instantly handed over to someone else so i thought screw it i wont bother
Title: Re: Bus Depot
Post by: RichGaming on April 06, 2016, 07:00:08 pm
Have just updated the map to V1.1. Downloads have been replaced. I have also included a change log at the bottom of the post so you are aware of what has changed. There is one thing that needs to be fixed but I thought I would release this version as an update to fix a few issues. Enjoy!
Title: Re: Bus Depot (Update V1.1)
Post by: CODCZ115 on April 06, 2016, 07:10:30 pm
I really appreciate all your hard work on making a very good map even better. After completing the first version released, I look forward to completing 1.1

Thanks again.


BUG REPORT:

When building the Power panel part from the Stamin-Up room, standing in front of the crafting table, you have to jump in the air to get the indicator to add part to table.
Title: Re: Bus Depot (Update V1.1)
Post by: HitmanVere on April 06, 2016, 07:22:19 pm
When Dempsey is your favorite character:

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FIAbHmrx.jpg&hash=b1e3f879c755eba2acaabc2bed2e0df935d4466e)
Title: Re: Bus Depot (Update V1.1)
Post by: RichGaming on April 06, 2016, 07:26:24 pm
I really appreciate all your hard work on making a very good map even better. After completing the first version released, I look forward to completing 1.1

Thanks again.


BUG REPORT:

When building the Power panel part from the Stamin-Up room, standing in front of the crafting table, you have to jump in the air to get the indicator to add part to table.

Yeah, this is still the buildable that I need to fix. I recommend collecting all parts before you build, then it works fine.

Double Post Merge: April 06, 2016, 07:26:58 pm
When Dempsey is your favorite character:

(http://i.imgur.com/IAbHmrx.jpg)

God dammit! Who died? :P
Title: Re: Bus Depot (Update V1.1)
Post by: dadadodo on April 06, 2016, 07:26:58 pm
this is weard to ask it but why can't i activate any cheat?
Title: Re: Bus Depot (Update V1.1)
Post by: CODCZ115 on April 06, 2016, 07:29:04 pm
Yeah, this is still the buildable that I need to fix. I recommend collecting all parts before you build, then it works fine.

Thank you for the tip, will do.  ;)
Title: Re: Bus Depot (Update V1.1)
Post by: RichGaming on April 06, 2016, 07:32:09 pm
this is weard to ask it but why can't i activate any cheat?

Uhh because that's called cheating? :/
Title: Re: Bus Depot (Update V1.1)
Post by: smasher248 on April 06, 2016, 07:33:46 pm
hey rich, congrats on the release :)
Title: Re: Bus Depot (Update V1.1)
Post by: HitmanVere on April 06, 2016, 07:34:04 pm
God dammit! Who died? :P

Uk, I died also and got rekt, lol. Also, when you like Nachts outside area more than inside:

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fh4oDeEG.jpg&hash=b5eda3ffaea4c11863f40ff7c9846f0189888c00)

:)
Title: Re: Bus Depot (Update V1.1)
Post by: RichGaming on April 06, 2016, 07:35:14 pm
hey rich, congrats on the release :)

Thanks!

Double Post Merge: April 06, 2016, 07:35:46 pm
Uk, I died also and got rekt, lol. Also, when you like Nachts outside area more than inside:

(http://i.imgur.com/h4oDeEG.jpg)

:)

And this is why I needed you to test xD How the fuck did you manage that?
Title: Re: Bus Depot (Update V1.1)
Post by: dadadodo on April 06, 2016, 07:38:48 pm
Uhh because that's called cheating? :/
  anyway nice map but too difficult
Title: Re: Bus Depot (Update V1.1)
Post by: RichGaming on April 06, 2016, 07:40:09 pm
  anyway nice map but too difficult

You're the first person to say that. Everyone else finds it too easy. No wonder you wanted to cheat. Lol.
Title: Re: Bus Depot (Update V1.1)
Post by: Harry Bo21 on April 06, 2016, 07:40:29 pm
That's gotta be a joke

Not saying it's laughably easy but it's far from hard lol, we were actually discussing things to make it "harder"
Title: Re: Bus Depot (Update V1.1)
Post by: Scobalula on April 06, 2016, 08:15:57 pm
And this is why I needed you to test xD How the fuck did you manage that?

Pls don't fix it, I like to sit on Window Sill when I feel down.

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FwWEUvNV.jpg&hash=61c0e57eb6c20aeb081737df352bb472d0bc87ae)
Title: Re: Bus Depot (Update V1.1)
Post by: RichGaming on April 06, 2016, 08:25:52 pm
Pls don't fix it, I like to sit on Window Sill when I feel down.

(http://i.imgur.com/wWEUvNV.jpg)

Get down from there boy! You may fall and hurt yourself! Will fix soon.
Title: Re: Bus Depot (Update V1.1)
Post by: ZitizenZnipz on April 06, 2016, 08:32:17 pm
This is now on my top 5 favorite custom maps, beat it at round 27, GG Rich
Title: Re: Bus Depot (Update V1.1)
Post by: RichGaming on April 06, 2016, 08:40:47 pm
This is now on my top 5 favorite custom maps, beat it at round 27, GG Rich

Good to hear! Nice job!
Title: Re: Bus Depot
Post by: LG510s on April 06, 2016, 11:16:50 pm
Someone knows where is the ladder ?   :please:

In Nacht, when you enter go to the left and it's leaning on a pillar
Title: Re: Bus Depot (Update V1.1)
Post by: heimyguy on April 07, 2016, 01:35:38 am
 This map is awesome! cam someone give me a hint have the floating blue dots and I see the purple cube , got both special weapons and all perks, and pap. stuck....you can spoil the next step.. STUCK
Title: Re: Bus Depot (Update V1.1)
Post by: conn6orsuper117 on April 07, 2016, 01:57:37 am
Please remove the soul boxes. Has nobody learned their lesson from overusing them!?!
Title: Re: Bus Depot (Update V1.1)
Post by: Harry Bo21 on April 07, 2016, 01:59:16 am
Please remove the soul boxes. Has nobody learned their lesson from overusing them!?!
by that logic guns and perks must go too

And zombies, as this is the fourth entire game to feature them...
Title: Re: Bus Depot (Update V1.1)
Post by: conn6orsuper117 on April 07, 2016, 01:59:57 am
by that logic guns and perks must go too

And zombies, as this is the fourth entire game to feature them...

your not seeing the point.
Title: Re: Bus Depot (Update V1.1)
Post by: Harry Bo21 on April 07, 2016, 02:04:28 am
your not seeing the point.
no I'm exactly seeing the point

Soul chest in every map = bad

So using perks in every map means the same

The aim of the game is killing things, and forcing you to do it in tough spots is to "make you" come out of your "safe place"

If your gonna make this point you must hate dlc1 on bo3 - which is glorified soul chests for nearly every step
Title: Re: Bus Depot (Update V1.1)
Post by: conn6orsuper117 on April 07, 2016, 02:15:22 am
no I'm exactly seeing the point

Soul chest in every map = bad

So using perks in every map means the same

The aim of the game is killing things, and forcing you to do it in tough spots is to "make you" come out of your "safe place"

If your gonna make this point you must hate dlc1 on bo3 - which is glorified soul chests for nearly every step

If its neccessary like Sumpf.
Perks are essensial as its meant to be survival, and improve the expirence to survive even further.

if its for a pointless gun to get even if you can get it in the box or to proceed further into another room like in every map like pax or UGX Bus depot (NOT This one) or 115 Displacement, or that Invisible walls map or necroforest, or xmas cobos, or berlin hospital or wayne manor, or minecraft maze or batman or overgrowth or San christobal or Terminus or Cryogenic or lavendertown

Should I continue?
Title: Re: Bus Depot (Update V1.1)
Post by: JiffyNoodles on April 07, 2016, 04:10:25 am
If its neccessary like Sumpf.
Perks are essensial as its meant to be survival, and improve the expirence to survive even further.

if its for a pointless gun to get even if you can get it in the box or to proceed further into another room like in every map like pax or UGX Bus depot (NOT This one) or 115 Displacement, or that Invisible walls map or necroforest, or xmas cobos, or berlin hospital or wayne manor, or minecraft maze or batman or overgrowth or San christobal or Terminus or Cryogenic or lavendertown

Should I continue?

1st, you don't need perks, look at Nacht Der Untoten.
Second, it's not affecting the core gameplay, you can simply not do them.
Third, Soul chests haven't been a compulsory feature ever since there induction into zombies with Origins. And no-one's complained up unti now about them.
So, case in point, your points are flawed, end of discussion.
Title: Re: Bus Depot (Update V1.1)
Post by: Bwc66930 on April 07, 2016, 04:30:18 am
1st, you don't need perks, look at Nacht Der Untoten.
Second, it's not affecting the core gameplay, you can simply not do them.
Third, Soul chests haven't been a compulsory feature ever since there induction into zombies with Origins. And no-one's complained up unti now about them.
So, case in point, your points are flawed, end of discussion.
People have do complain about soul chest, just not on topics most of the time :P

I like that at least these soul chest are a different model instead of the default blunt one
But it still needs purple  :troll:
Title: Re: Bus Depot (Update V1.1)
Post by: CODCZ115 on April 07, 2016, 06:26:58 am
I personally like soul chest, or any added element to a map that increases the amount of activity you can do within the map. I also appreciate the fact that these were not the default brown ones. They in fact don't need to be boxes or chest at all, look at the maps Rainy Death or Snow Globe for example. I also like when you are not forced to do them to complete a map. It's all about options.  :)
Title: Re: Bus Depot (Update V1.1)
Post by: JiffyNoodles on April 07, 2016, 07:07:09 am

But it still needs purple  :troll:
Your purple square is already there, and the CEL-3 Cauteriser is purple because of you. What more do you want? :please:
Title: Re: Bus Depot (Update V1.1)
Post by: RadimaX on April 07, 2016, 10:25:42 am
havent read if this is already mentioned but if you buy M14 in startingroom and have it in the fridge with only pistol on early rounds it simply says cannot store pistol su sure enough so you go back to M14 because i assume you want 2 guns in the start but all it does is buy ammo for the fridge M14 and not only once you can do it like 30 times until your money run out lol i spend like 15000 just thinking DAMMIT i want my m14 back now.
Title: Re: Bus Depot (Update V1.1)
Post by: RichGaming on April 07, 2016, 11:22:00 am
havent read if this is already mentioned but if you buy M14 in startingroom and have it in the fridge with only pistol on early rounds it simply says cannot store pistol su sure enough so you go back to M14 because i assume you want 2 guns in the start but all it does is buy ammo for the fridge M14 and not only once you can do it like 30 times until your money run out lol i spend like 15000 just thinking DAMMIT i want my m14 back now.

this goes for any wall weapon you store in fridge rebuying will only result in loss of points :lol: i only play it once but however if the primary weapon runs out of ammo you get fridge gun back (without even the ammo you bought spend 15k on lol) its overall buggy but optional so i wont reccomend using fridge

Thanks for letting me know, the fridge is something that I am waiting for a fix on.
Title: Re: Bus Depot (Update V1.1)
Post by: RadimaX on April 07, 2016, 11:54:55 am
i edit my reply shorter but You can jump out the map trough zombie windows i did this on my second play trough of this map have it been beta tested by anyone before release? if months are spent on building a map i suggest put cuple minutes on clipping it aswell :)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FurMf4vur.jpg&hash=4f5a01afec152f889daeedb0cf06ab7207283f21)
Title: Re: Bus Depot (Update V1.1)
Post by: HitmanVere on April 07, 2016, 11:58:19 am
i edit my reply shorter but You can jump out the map trough zombie windows i did this on my second play trough of this map have it been beta tested by anyone before release? if months are spent on building a map i suggest put cuple minutes on clipping it aswell :)
(http://i.imgur.com/urMf4vur.jpg)

Who needs clipping, when the best camping spot is on top of PaP :please:
Title: Re: Bus Depot (Update V1.1)
Post by: RichGaming on April 07, 2016, 12:00:59 pm
i edit my reply shorter but You can jump out the map trough zombie windows i did this on my second play trough of this map have it been beta tested by anyone before release? if months are spent on building a map i suggest put cuple minutes on clipping it aswell :)
(http://i.imgur.com/urMf4vur.jpg)

Presuming you are talking about the clipping on the nacht windows? That has now been fixed. I had a number of beta testers that tested over a period of two months but apparently they managed to miss this :s
Title: Re: Bus Depot (Update V1.1)
Post by: RadimaX on April 07, 2016, 12:06:20 pm
overall it looks very cool even from outside the map especially the fire and atmosphere, 2 months? wow took me 2 tries to get out of the map.
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FXni9PNh.jpg&hash=38e3ee052e11eb03dd195ac4a8c47e40b148db0f)

but if you will update the map one more time could you give it a NORMAL name not 1^ Busdepot (version 1.1) or whatever the name was called before, do bus_depot or nazi_zombie_busdepot so people can find it in the mods menu the one or 2 people who try make colored names a thing did not realize the map dont even appear for some players so i had to rename the folder Busdepoo and as result cannot play with anyone else online unless they have same folder name or i change back to what i cannot even remember it was called properly since its not even all text but numbers and shit...
Title: Re: Bus Depot (Update V1.1)
Post by: RichGaming on April 07, 2016, 12:30:25 pm
overall it looks very cool even from outside the map especially the fire and atmosphere, 2 months? wow took me 2 tries to get out of the map.
(http://i.imgur.com/Xni9PNh.jpg)

but if you will update the map one more time could you give it a NORMAL name not 1^ Busdepot (version 1.1) or whatever the name was called before, do bus_depot or nazi_zombie_busdepot so people can find it in the mods menu the one or 2 people who try make colored names a thing did not realize the map dont even appear for some players so i had to rename the folder Busdepoo and as result cannot play with anyone else online unless they have same folder name or i change back to what i cannot even remember it was called properly since its not even all text but numbers and shit...

Thanks for the feedback! That bug has now been fixed in my version and I will update the post soon after I've fixed a few more bugs. I didn't realise that thing with the map name, thanks for letting me know! Will chnage name in the next version.
Title: Re: Bus Depot (Update V1.1)
Post by: RadimaX on April 07, 2016, 03:17:24 pm
4 years ago while tombmx was still developing lime i made this just as a joke to test putting models in but noticed your beginning area dont have this destinct stripes from tranzit, i think it had a sign of some sort also. Its propably shitty scaled and wrong but thought maybe you could att this to the map for more accurate remake just an idea
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F9kGY7jS.jpg&hash=4a0ca06f868cdc25c1851de55df5a7199ae8a7ad)
Title: Re: Bus Depot (Update V1.1)
Post by: zombieguy7271 on April 07, 2016, 04:16:44 pm
The power switch doesn't work when you finish building it
Title: Re: Bus Depot (Update V1.1)
Post by: DeletedUser on April 07, 2016, 04:44:05 pm
me and a mate have already found all the new locations for the parts in v1.1. I'm tempted to post everything but may spoil it for everyone...
Title: Re: Bus Depot (Update V1.1)
Post by: RichGaming on April 07, 2016, 04:55:08 pm
The power switch doesn't work when you finish building it

Yes it does? Have you found all Three parts?
Title: Re: Bus Depot (Update V1.1)
Post by: MaxCarnage696 on April 07, 2016, 05:15:12 pm
Yes it does? Have you found all Three parts?
Me and my friend have been looking around the map for the light bulb for power for ages now. We can't find it. Could we get a hint on where it is?
Title: Re: Bus Depot (Update V1.1)
Post by: RichGaming on April 07, 2016, 05:31:18 pm
Me and my friend have been looking around the map for the light bulb for power for ages now. We can't find it. Could we get a hint on where it is?

Travel back to 2008
Title: Re: Bus Depot (Update V1.1)
Post by: JawnSack on April 07, 2016, 06:30:14 pm
I get this when I download the file

There was a problem while reading the contents of the file “Bus Depot (V1.1).exe”:  Data is corrupted
Title: Re: Bus Depot (Update V1.1)
Post by: RichGaming on April 07, 2016, 06:50:04 pm
I get this when I download the file

There was a problem while reading the contents of the file “Bus Depot (V1.1).exe”:  Data is corrupted

Use the other download link or use a different browser to download the map. There are plenty of options.
Title: Re: Bus Depot (Update V1.1)
Post by: heimyguy on April 07, 2016, 06:57:50 pm
can someone help me I'm stuck solo with the four blue lights and purple cube....have both special weapons, pap, next step help for Easter egg. or am I reading to much into it...lil help here
Title: Re: Bus Depot (Update V1.1)
Post by: RichGaming on April 07, 2016, 07:58:18 pm
can someone help me I'm stuck solo with the four blue lights and purple cube....have both special weapons, pap, next step help for Easter egg. or am I reading to much into it...lil help here

No idea what lights your talking about and the purple square is just a little easter egg link to another custom map
Title: Re: Bus Depot (Update V1.1)
Post by: heimyguy on April 07, 2016, 08:18:58 pm
in 4 locations these group of 2 little blue light flares are behind board up location next to the staminup, by where soul box was in tunnel, end off path beside building by phflopper , and entrance to tunnel on right.  purple square is omage to other map or easter egg to get to? will quit trying to figure it out if its a bug...
Title: Re: Bus Depot (Update V1.1)
Post by: RichGaming on April 07, 2016, 10:26:38 pm
in 4 locations these group of 2 little blue light flares are behind board up location next to the staminup, by where soul box was in tunnel, end off path beside building by phflopper , and entrance to tunnel on right.  purple square is omage to other map or easter egg to get to? will quit trying to figure it out if its a bug...

There's no blue glowing lights in any of those locations. I think your high as fuck. xD The purple square is more of an image, yes.
Title: Re: Bus Depot (Update V1.1)
Post by: tmaaan54 on April 08, 2016, 02:40:18 am
I don't know what I did to trigger it, but I got a glitch where I can only have one gun at a time. Slightly annoyed because I had a sliquifier and ray gun mk2, it took the ray gun.
Title: Re: Bus Depot (Update V1.1)
Post by: RichGaming on April 08, 2016, 08:31:55 am
I don't know what I did to trigger it, but I got a glitch where I can only have one gun at a time. Slightly annoyed because I had a sliquifier and ray gun mk2, it took the ray gun.

The Ray gun mk2 isn't even in the map? xD It was triggered by the bug with the fridge that I am waiting on a fix for.
Title: Re: Bus Depot (Update V1.1)
Post by: zombieguy7271 on April 08, 2016, 04:23:47 pm
Yes it does? Have you found all Three parts?
Oh there are 3 parts? I thought there were 2 Lol now I just need to find the third part
Title: Re: Bus Depot (Update V1.1)
Post by: tmaaan54 on April 08, 2016, 05:15:06 pm
The Ray gun mk2 isn't even in the map? xD It was triggered by the bug with the fridge that I am waiting on a fix for.

Crap. I mean the upgrade ray gun. Was tabbed out and typing in a hurry before the crawler died  :lol:
Title: Re: Bus Depot (Update V1.1)
Post by: seitderb on April 08, 2016, 05:48:34 pm
Can someone please post pictures of the locations for the parts to create power? I can never find the last one. I really want to play this map to the fullest, but it's not fun when I can't figure out how to turn on the power,
Thanks
Title: Re: Bus Depot (Update V1.1)
Post by: Superiority on April 08, 2016, 05:48:53 pm
Ok i found all 3 of the power parts, damn was the 3rd one hard to find. i wont spoil it, but its in kinda dark area.
Title: Re: Bus Depot (Update V1.1)
Post by: RichGaming on April 08, 2016, 07:24:14 pm
Ok i found all 3 of the power parts, damn was the 3rd one hard to find. i wont spoil it, but its in kinda dark area.

Tehe

Double Post Merge: April 08, 2016, 07:53:10 pm
So I may have started adding another area to the map. Should be in the next update. :/
Title: Re: Bus Depot (Update V1.1)
Post by: CODCZ115 on April 08, 2016, 08:52:11 pm
I like that you have to walk on the boards to get to Flopper, would be nice to have a similar set up to get to PAP. That way there is more of a risk involved when packing your gun, especially if you decide, or need to do it mid-round. Now if playing co-op or you have a crawler, then there wouldn't be much risk. There have been times where I've run out of ammo, and decide to pack my gun mid-round, so to add an element of having to stay on the boards to avoid taking lava damage, would be cool. It would have to be at least 3x or 4x the distance of the Flopper board length.

Just an idea. Keep up the great work.
Title: Re: Bus Depot (Update V1.1)
Post by: LCKKAS on April 08, 2016, 10:50:06 pm
Downloading the map now and just wondering does it have any jumpscares?
Title: Re: Bus Depot (Update V1.1)
Post by: meddle2k on April 08, 2016, 11:04:12 pm
This might have been addressed already (did not read all the posts) but you need a pathnode between the car and the barrel in front of the stamin-up door, zombies do not run through that small gap, they go around.
Title: Re: Bus Depot (Update V1.1)
Post by: LCKKAS on April 08, 2016, 11:52:18 pm
In nacht you can jump out the windows
Title: Re: Bus Depot (Update V1.1)
Post by: RichGaming on April 08, 2016, 11:56:44 pm
This might have been addressed already (did not read all the posts) but you need a pathnode between the car and the barrel in front of the stamin-up door, zombies do not run through that small gap, they go around.

There is a path node there but if it's a horde of zombies they won't all be able to fit through that gap. Doesn't seem too big of an issue to me. Nothing I can do about it.
Title: Re: Bus Depot (Update V1.1)
Post by: bignizniz112 on April 09, 2016, 03:14:53 am
Every time I load up the map it dose not show the words on screen and it crashes
Title: Re: Bus Depot (Update V1.1)
Post by: meddle2k on April 09, 2016, 06:36:10 am
There is a path node there but if it's a horde of zombies they won't all be able to fit through that gap. Doesn't seem too big of an issue to me. Nothing I can do about it.

Yeah, it's really not a huge issue by any means, but I was only on round 3 when i noticed it and not a single zombie would walk through there. I was even messing with them moving back and forth.
Title: Re: Bus Depot (Update V1.1)
Post by: RichGaming on April 09, 2016, 09:52:35 am
In nacht you can jump out the windows


This has been fixed in the latest version. Please check the change log before reporting bugs as I may already aware of them!

Double Post Merge: April 09, 2016, 09:53:17 am
Every time I load up the map it dose not show the words on screen and it crashes

That makes no sense. Could you explain what you mean?
Title: Re: Bus Depot (Update V1.1)
Post by: kenny.bj on April 09, 2016, 04:14:27 pm
Hey i can seem to find the last part to power i have the panel and the switch but i can find the last part any help is good thanks
Title: Re: Bus Depot (Update V1.1)
Post by: RichGaming on April 09, 2016, 05:40:48 pm
Hey i can seem to find the last part to power i have the panel and the switch but i can find the last part any help is good thanks

Tip: Walk around the map.
Title: Re: Bus Depot (Update V1.1)
Post by: MaxCarnage696 on April 09, 2016, 06:06:14 pm
How about adding in the option to pack a punch the Cel 3 for the next update? It starts to become weak around round 30.
Title: Re: Bus Depot (Update V1.1)
Post by: Xperience on April 09, 2016, 08:24:55 pm
The release is here!! Nice job Rich, looking forward to finally playing this :rainbow:
Title: Re: Bus Depot (Update V1.1)
Post by: ProGamerzFTW on April 10, 2016, 01:52:22 am
Not sure if just me, but the loadscreen download is the same link to the map download.
Title: Re: Bus Depot (Update V1.1)
Post by: Superiority on April 10, 2016, 04:28:28 am
Not sure if just me, but the loadscreen download is the same link to the map download.


oh good its not just me then haha, i was wondering why a load screen was a .EXE
Title: Re: Bus Depot (Update V1.1)
Post by: RichGaming on April 10, 2016, 10:04:37 am
Not sure if just me, but the loadscreen download is the same link to the map download.

Sorry about that, will fix asap

Double Post Merge: April 10, 2016, 03:55:08 pm
Have fixed the loadscreen download now, sorry about that guys. Am also hoping that I can get v1.2 out soon. Just waiting on a few more things and then it should be good to go.
Title: Re: Bus Depot (Update V1.1)
Post by: CakeMaster on April 11, 2016, 05:01:07 pm
I'm not sure if this is a glitch or not, but you can get on top of the quick revive by dolphin diving on to the thing next to it and walking on top of it.
Title: Re: Bus Depot (Update V1.1)
Post by: RichGaming on April 11, 2016, 07:31:28 pm
I'm not sure if this is a glitch or not, but you can get on top of the quick revive by dolphin diving on to the thing next to it and walking on top of it.
Could you explain what "thing" you're talking about? Screenshots would be nice.
Title: Re: Bus Depot (Update V1.1)
Post by: Khedryn on April 11, 2016, 07:49:31 pm
Great map!

Has anyone found the Wire in the 1.1? Also is there only suppose to be 3 wall guns now?
I went 2 1/2 + hours in over 20+ rounds, I scrapped the entire map. even spots I shouldn't of been. Ending up at bottom of map  :lol:

Update made map unplayable in a sense.
I'll love to play it on 1.2
Title: Re: Bus Depot (Update V1.1)
Post by: RichGaming on April 11, 2016, 10:54:38 pm
Great map!

Has anyone found the Wire in the 1.1? Also is there only suppose to be 3 wall guns now?
I went 2 1/2 + hours in over 20+ rounds, I scrapped the entire map. even spots I shouldn't of been. Ending up at bottom of map  :lol:

Update made map unplayable in a sense.
I'll love to play it on 1.2

I changed the map to three wall guns to make it harder due to people complaining about the easiness of the map. In what way did the update make the map unplayable? :/
Title: Re: Bus Depot (Update V1.1)
Post by: Roxasth3nobody on April 11, 2016, 11:23:31 pm
I love this map as its challenging enough on 1.0 and 1.1 was hell but how do I vote as I would love to see a daytime version
Title: Re: Bus Depot (Update V1.1)
Post by: MajorPwnege01 on April 12, 2016, 12:03:27 am
The thing he was talking about is the trash can, u can dolphin dive onto the trash can and then climb on the quickrevive machine
Title: Re: Bus Depot (Update V1.1)
Post by: CakeMaster on April 12, 2016, 12:08:47 am
Lol, I couldn't tell what it was.
Title: Re: Bus Depot (Update V1.1)
Post by: Roxasth3nobody on April 12, 2016, 12:13:12 am
The thing he was talking about is the trash can, u can dolphin dive onto the trash can and then climb on the quickrevive machine

are you safe up there? or can they still hurt you?
Title: Re: Bus Depot (Update V1.1)
Post by: RichGaming on April 14, 2016, 06:18:39 am
Lol, I couldn't tell what it was.

It's all good, has been fixed for the next update. Lots has been changed for v1.2.
Title: Re: Bus Depot (Update V1.1)
Post by: JZKitty on April 14, 2016, 10:17:47 pm
Love this remake, great work! Keep it up! ^.^
Title: Re: Bus Depot (Update V1.1)
Post by: lardman45 on April 15, 2016, 01:44:58 am
Nothing fucking happens when I run the .exe file. Fuck this shit
Title: Re: Bus Depot (Update V1.1)
Post by: Khedryn on April 15, 2016, 03:52:57 am
I changed the map to three wall guns to make it harder due to people complaining about the easiness of the map. In what way did the update make the map unplayable? :/

Because of different mods, maps , misc for Cod mods I first suspected something in my files that prevented functional map. If 3 is what meant to be there now, this part is correct, no problem :)

Same goes for a complete power switch, I searched every reachable crack, crevice, junked vehicle. up,down,left &right. As many rounds, time i spent searching. So far as to fall out of the map.
I seen comments of others not finding it, and you say keep looking but D~YAM! XD
(never know with custom maps so i could of missed a million possible places)


Nothing negative about the map, or your work though it's all awesome. I was mostly inputting on things in the case that enough seemed to have an issue and wasn't just me.
Title: Re: Bus Depot (Update V1.1)
Post by: RichGaming on April 15, 2016, 05:14:46 pm
Nothing fucking happens when I run the .exe file. Fuck this shit
Then you're clearly doing it wrong as multiple others have managed to install the map fine.

Double Post Merge: April 15, 2016, 05:16:26 pm
Because of different mods, maps , misc for Cod mods I first suspected something in my files that prevented functional map. If 3 is what meant to be there now, this part is correct, no problem :)

Same goes for a complete power switch, I searched every reachable crack, crevice, junked vehicle. up,down,left &right. As many rounds, time i spent searching. So far as to fall out of the map.
I seen comments of others not finding it, and you say keep looking but D~YAM! XD
(never know with custom maps so i could of missed a million possible places)


Nothing negative about the map, or your work though it's all awesome. I was mostly inputting on things in the case that enough seemed to have an issue and wasn't just me.

Ok, thanks for the feedback, the power part is in Nacht somewhere but that is all I'm saying. I will be moving it again in next update to a new area that I have added.
Title: Re: Bus Depot (Update V1.1)
Post by: Scobalula on April 15, 2016, 05:23:54 pm
Nothing fucking happens when I run the .exe file. Fuck this shit

Disable your Anti-Virus, if it's Norton, delete it fully.
Title: Re: Bus Depot (Update V1.1)
Post by: BrownVineStudios on April 15, 2016, 09:36:10 pm
How do you start the map up? I looked in my mods but it doesn't show up.  :(
Title: Re: Bus Depot (Update V1.1)
Post by: RichGaming on April 16, 2016, 12:23:56 am
How do you start the map up? I looked in my mods but it doesn't show up.  :(

It will be at the bottom of your list in gold writing named "Bus Depot". If it doesn't show up then you have too many mods installed and need to delete some from your appdata folder.
Title: Re: Bus Depot (Update V1.1)
Post by: BrownVineStudios on April 17, 2016, 09:01:27 pm
Oh, I found it. Thanks :)
Title: Re: Bus Depot (Update V1.1)
Post by: Blueberrya on April 19, 2016, 12:32:49 am
Hi guys ! I play this map a few times and its amazing :) I just cant see the third part at the corner in the tunnel, do u know how to fix this ? Its so frustrating dont get power :/

Double Post Merge: April 19, 2016, 07:27:12 pm
I havent the fire skulls too :/ Plz help me this map so cool !
Title: Re: Bus Depot (Update V1.1)
Post by: RichGaming on April 21, 2016, 07:15:26 pm
Hi guys ! I play this map a few times and its amazing :) I just cant see the third part at the corner in the tunnel, do u know how to fix this ? Its so frustrating dont get power :/

Double Post Merge: April 19, 2016, 07:27:12 pm
I havent the fire skulls too :/ Plz help me this map so cool !

There is no part for power in the tunnel, that was in v1.0. It has been moved in v1.1. Same goes with the Skulls. I was hoping to release a newer version with a new area soon but have come across an issue that I don't know how to fix and no one wishes to help me fix so.
Title: Re: Bus Depot (Update V1.1)
Post by: RichGaming on April 22, 2016, 06:23:25 am
I haven't seen a help topic? What is the problem?


When players take damage it causes the game to freeze. It appears to be a custom damage function though because of the perks I am using.
Title: Re: Bus Depot (Update V1.1)
Post by: QuakeGAMING on April 22, 2016, 06:45:28 pm
Love the map, but how do i get the power on? xD
Title: Re: Bus Depot (Update V1.1)
Post by: RichGaming on April 22, 2016, 11:17:51 pm
Love the map, but how do i get the power on? xD

Find the three parts and build it. Would love to release an update with new locations that are easier to ind but as stated about, I can't fix an issue without help that I need to receive from someone else at the current time so I do apologies.
Title: Re: Bus Depot (Update V1.1)
Post by: daedra descent on April 22, 2016, 11:50:01 pm
Find the three parts and build it. Would love to release an update with new locations that are easier to ind but as stated about, I can't fix an issue without help that I need to receive from someone else at the current time so I do apologies.


If you need help, feel free to PM me with a link to the bad version. I'd be more than willing to help you find and fix whatever is causing it.  ;)
Title: Re: Bus Depot (Update V1.1)
Post by: tpagotti on April 23, 2016, 06:43:51 pm
How do I download maps? please someone help
Title: Re: Bus Depot (Update V1.1)
Post by: RichGaming on April 23, 2016, 08:12:19 pm
How do I download maps? please someone help

Click the download button at the top of the post and download the exe. Once done, open the exe and install the map by following the instructions on the installer. The map will then appear in your mods section of WaW.
Title: Re: Bus Depot (Update V1.1)
Post by: CakeMaster on April 23, 2016, 11:14:40 pm
Already found another bug. If zombies run against deadshot daquirri, they start floating in mid air trying to run at you, but cannot move.
Title: Re: Bus Depot (Update V1.1)
Post by: RichGaming on April 24, 2016, 01:56:44 pm
Already found another bug. If zombies run against deadshot daquirri, they start floating in mid air trying to run at you, but cannot move.

Screenshot plz? Also, when you say "another bug" as if you have found one prior to this. You haven't reported any other bugs so if you could tell me about the other one you have found that would be great. Thanks!
Title: Re: Bus Depot (Update V1.1)
Post by: CakeMaster on April 24, 2016, 04:28:38 pm
I'm the one who told you about getting on top of quick revive. I'll send snapshots of all other glitches from now on.

http://steamcommunity.com/profiles/76561198157666598/screenshots/ (http://steamcommunity.com/profiles/76561198157666598/screenshots/)
Title: Re: Bus Depot (Update V1.1)
Post by: RichGaming on April 25, 2016, 06:52:40 am
I'm the one who told you about getting on top of quick revive. I'll send snapshots of all other glitches from now on.

http://steamcommunity.com/profiles/76561198157666598/screenshots/ (http://steamcommunity.com/profiles/76561198157666598/screenshots/)

Ahh ok, thank you. Could you upload these images to a site such as imgur so I can actually view them. Steam screenshot sharing is a pain in the arse. Thanks!
Title: Re: Bus Depot (Update V1.1)
Post by: Scobalula on April 25, 2016, 06:58:51 am
Ahh ok, thank you. Could you upload these images to a site such as imgur so I can actually view them. Steam screenshot sharing is a pain in the arse. Thanks!

Here:

http://imgur.com/a/VJCoT (http://imgur.com/a/VJCoT)

There were 4 screenshots but 3 of them were the same so I didn't include 2 of them.
Title: Re: Bus Depot (Update V1.1)
Post by: Tim Smith on April 25, 2016, 07:02:03 am
he could just the image tags :
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fimages.akamai.steamusercontent.com%2Fugc%2F269463939065242095%2F10EA83BE72515FA5566C7EF95A315F92BF987369%2F&hash=57cdb748e310bbf4f1dbaeff3b5a720facf9012d) (http://images.akamai.steamusercontent.com/ugc/269463939065242095/10EA83BE72515FA5566C7EF95A315F92BF987369/)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fimages.akamai.steamusercontent.com%2Fugc%2F277344099174184980%2F0B56B7DAD050F807360C4D25F1FDDE54967604EF%2F&hash=6baf2f1f2631c804d7dd4967a2527395e83dbcdc)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fimages.akamai.steamusercontent.com%2Fugc%2F269463939065242392%2F12CD808225F680CD18693C0472417FE6C508F467%2F&hash=fa5656b26468e9ca9d2e60f2a1a304b35dadf279)

Edit : Oops Scob raced me to it. Sorry ;).
Title: Re: Bus Depot (Update V1.1)
Post by: RichGaming on April 25, 2016, 01:52:01 pm
he could just the image tags :
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fimages.akamai.steamusercontent.com%2Fugc%2F269463939065242095%2F10EA83BE72515FA5566C7EF95A315F92BF987369%2F&hash=57cdb748e310bbf4f1dbaeff3b5a720facf9012d) (http://images.akamai.steamusercontent.com/ugc/269463939065242095/10EA83BE72515FA5566C7EF95A315F92BF987369/)
(http://images.akamai.steamusercontent.com/ugc/277344099174184980/0B56B7DAD050F807360C4D25F1FDDE54967604EF/)
(http://images.akamai.steamusercontent.com/ugc/269463939065242392/12CD808225F680CD18693C0472417FE6C508F467/)

Edit : Oops Scob raced me to it. Sorry ;).
Here:

http://imgur.com/a/VJCoT (http://imgur.com/a/VJCoT)

There were 4 screenshots but 3 of them were the same so I didn't include 2 of them.

Thanks guys!
Title: Re: Bus Depot (Update V1.1)
Post by: CakeMaster on April 25, 2016, 07:51:50 pm
Thanks everyone, sorry, I'm kinda new to UGX.
Title: Re: Bus Depot (Update V1.1)
Post by: Blueberrya on April 26, 2016, 01:43:27 pm
There is no part for power in the tunnel, that was in v1.0. It has been moved in v1.1. Same goes with the Skulls. I was hoping to release a newer version with a new area soon but have come across an issue that I don't know how to fix and no one wishes to help me fix so.

Yeah i finally found it, thanks man this map is so nice !  :rainbow:
Title: Re: Bus Depot (Update V1.1)
Post by: matsib on April 30, 2016, 03:34:39 pm
can someone please tell me where the part from the tunnel has been moved to i cant find it at all
Title: Re: Bus Depot (Update V1.1)
Post by: RichGaming on May 01, 2016, 10:46:55 am
can someone please tell me where the part from the tunnel has been moved to i cant find it at all

NDU
Title: Re: Bus Depot (Update V1.1)
Post by: bluejay1089 on May 03, 2016, 03:40:17 am
went into appdata folder couldnt find the UGX map manager to delete some maps where is it?
Title: Re: Bus Depot (Update V1.1)
Post by: RichGaming on May 04, 2016, 06:04:22 pm
went into appdata folder couldnt find the UGX map manager to delete some maps where is it?

The UGX map manager has nothing to do with this map. Please post your issue in the general help section as the issue you are reporting is unrelated to this map. Thanks.
Title: Re: Bus Depot (Update V1.1)
Post by: JD The Tank on May 05, 2016, 02:47:56 pm
RIP RichGaming Youtube :'(
Title: Re: Bus Depot (Update V1.1)
Post by: JaydentheMiner on May 06, 2016, 07:52:20 pm
My zombies are having an issue where some giant things protrude from their model or some bug is making zombies super stretchy
Title: Re: Bus Depot (Update V1.1)
Post by: RichGaming on May 07, 2016, 08:50:03 am
RIP RichGaming Youtube :'(

Huh? What you taking about? :/

Double Post Merge: May 07, 2016, 08:50:53 am
My zombies are having an issue where some giant things protrude from their model or some bug is making zombies super stretchy

Turn texture settings to Normal and turn off spec maps, restart game.
Title: Re: Bus Depot (Update V1.1)
Post by: zombieguy7271 on May 14, 2016, 07:11:35 pm
Ok, I looked all over the map, I can't find the 3rd power switch part.
Where is it?
Title: Re: Bus Depot (Update V1.1)
Post by: RichGaming on May 16, 2016, 07:00:06 pm
Ok, I looked all over the map, I can't find the 3rd power switch part.
Where is it?

LOL, read up. I don't get how people are finding it so hard to find. Its bang smack infront of you when you walk through a door and text pops up saying "press f to pickup part". xD
Title: Re: Bus Depot (Update V1.1)
Post by: Tim Smith on May 16, 2016, 09:19:39 pm
Dat tranzint fog dough :gusta:. Still trying how the hell you managed to do it.
Although i think you need to low the damage on the m8a7 slightly a bit.
Title: Re: Bus Depot (Update V1.1)
Post by: RichGaming on May 16, 2016, 09:52:58 pm
Dat tranzint fog dough :gusta:. Still trying how the hell you managed to do it.
Although i think you need to low the damage on the m8a7 slightly a bit.

This is the real Tranzit fog: https://twitter.com/rich_gaming/status/731945245919870976 Much better than in this map. Being playing around with it on my test map. Not going to tell how though....mainly coz I forgot how. The m8a7 is op coz no one normally takes it from box so if they do it is a small surprise for them. Trying to make the shit stuff good. That's why I also took it off of the wall :)
Title: Re: Bus Depot (Update V1.1)
Post by: zombieguy7271 on May 17, 2016, 04:33:15 pm
LOL, read up. I don't get how people are finding it so hard to find. Its bang smack infront of you when you walk through a door and text pops up saying "press f to pickup part". xD
I know the "pickup part thing" but I can't find the part itself I looked all over the map as well I can't find the third power part...
Title: Re: Bus Depot (Update V1.1)
Post by: RichGaming on May 17, 2016, 08:59:05 pm
I know the "pickup part thing" but I can't find the part itself I looked all over the map as well I can't find the third power part...

As I said, read up. ^^^^^^^^^
Title: Re: Bus Depot (Update V1.1)
Post by: Kyomu115 on May 18, 2016, 01:41:42 am
Downloading this map right now, i'll make a video of it as well.
Title: Re: Bus Depot (Update V1.1)
Post by: RichGaming on May 18, 2016, 05:52:58 pm
Downloading this map right now, i'll make a video of it as well.

Can't wait to see it! :D
Title: Re: Bus Depot (Update V1.1)
Post by: MyNameIsCoda on May 19, 2016, 02:58:36 am
Very Nice map can't wait to see more from you :)
Title: Re: Bus Depot (Update V1.1)
Post by: Kyomu115 on May 21, 2016, 04:18:21 am
Video is up, but man I was going for the ending but failed at round 28...
Title: Re: Bus Depot (Update V1.1)
Post by: RichGaming on May 21, 2016, 06:31:26 pm
Very Nice map can't wait to see more from you :)

Thanks very much! Glad you enjoyed it! :D
Title: Re: Bus Depot (Update V1.1)
Post by: CeleryHeadGaming on May 24, 2016, 10:42:44 pm
Not sure what I'm doing wrong, but I lag in the cornfield. nowhere else, just the cornfield. Anyone had the same issue?
Title: Re: Bus Depot (Update V1.1)
Post by: sryanbruen on May 25, 2016, 01:53:01 pm
I love this map very much! But I am laughing out loud at TheSmithPlays and Mr.TLexify's gameplay of it. First, TheSmithPlays only gets to have one gun and then suddenly as the game goes, he gets to have 8 guns at once?  ;D. Is this a glitch? Or was it part of the troll that is the FRIDGE.
Title: Re: Bus Depot (Update V1.1)
Post by: RichGaming on May 25, 2016, 06:05:28 pm
Not sure what I'm doing wrong, but I lag in the cornfield. nowhere else, just the cornfield. Anyone had the same issue?

It's due to the fx being played in that area. Sounds like you don't have a very powerful PC. Turn down some of your settings.

I love this map very much! But I am laughing out loud at TheSmithPlays and Mr.TLexify's gameplay of it. First, TheSmithPlays only gets to have one gun and then suddenly as the game goes, he gets to have 8 guns at once?  ;D. Is this a glitch? Or was it part of the troll that is the FRIDGE.

Glad you're enjoying the map! Let's just not talk about the fridge..... :/
Title: Re: Bus Depot (Update V1.1)
Post by: CeleryHeadGaming on May 25, 2016, 10:59:51 pm
It's due to the fx being played in that area. Sounds like you don't have a very powerful PC. Turn down some of your settings.
I have an A10 processor, but not a very powerful graphic card. I assume it is more GPU heavy than CPU.
Title: Re: Bus Depot (Update V1.1)
Post by: bruceify on May 25, 2016, 11:32:41 pm
what is the name of the map in console commands?
Title: Re: Bus Depot (Update V1.1)
Post by: RichGaming on May 26, 2016, 10:02:51 am
what is the name of the map in console commands?

Why would you need to launch the map through console? There is a massive Solo button on the menu?!

Double Post Merge: May 26, 2016, 08:10:22 pm
Have just released V1.2 of the map! A large number of bugs have been fixed as well as a new area and game mode have been added. ENJOY!
Title: Re: Bus Depot (Update V1.2 - New Area & Gamemode)
Post by: AKScorpion75 on May 26, 2016, 08:44:44 pm
You lied to me on twitter my friend
Title: Re: Bus Depot (Update V1.2 - New Area & Gamemode)
Post by: XCyberHDX on May 26, 2016, 08:50:34 pm
Dude I got quick revive went down and I wasnt getting back up? It showed the bar too and when it went away i was still down. Also I cant buy weapons. When I do it doesnt give them but takes away points. You need to fix fast
Title: Re: Bus Depot (Update V1.2 - New Area & Gamemode)
Post by: RichGaming on May 26, 2016, 09:17:05 pm
You lied to me on twitter my friend

What do you mean? :/

Double Post Merge: May 26, 2016, 09:18:20 pm
Dude I got quick revive went down and I wasnt getting back up? It showed the bar too and when it went away i was still down. Also I cant buy weapons. When I do it doesnt give them but takes away points. You need to fix fast

Are you talking about Gun Game or Survival? That's weird, I never encountered that error when testing. Edit: Yeah, just tested and this is happening to me now. So sorry about that, will fix in the morning and update. So sorry man. Have changed links back to v1.1 whilst I fix. Apologize to all that were downloading. Will fix asap.
Title: Re: Bus Depot (Update V1.2 - New Area & Gamemode)
Post by: AKScorpion75 on May 26, 2016, 11:42:41 pm
What do you mean? :/

Ah our convo about Tranzit, or Bus Depoy 1.2
Title: Re: Bus Depot (Update V1.2 - New Area & Gamemode)
Post by: RichGaming on May 26, 2016, 11:51:12 pm
Ah our convo about Tranzit, or Bus Depoy 1.2

Huh? I have no idea what you're talking about bud, sorry :/
Title: Re: Bus Depot (Update V1.1)
Post by: Tim Smith on May 26, 2016, 11:57:48 pm
Rich you should.
Spoiler: click to open...
Change the hint for the fridge to : the fridge is currently have issues so don't store you weapon
or delete the trig so they can't use it. :).
Title: Re: Bus Depot (Update V1.2 - New Area & Gamemode)
Post by: HitmanVere on May 27, 2016, 06:20:35 am
Where is the v1.2 download ?

Are you talking about Gun Game or Survival? That's weird, I never encountered that error when testing. Edit: Yeah, just tested and this is happening to me now. So sorry about that, will fix in the morning and update. So sorry man. Have changed links back to v1.1 whilst I fix. Apologize to all that were downloading. Will fix asap.
Title: Re: Bus Depot (Update V1.1)
Post by: RichGaming on May 27, 2016, 11:05:32 am
Rich you should.
Spoiler: click to open...
Change the hint for the fridge to : the fridge is currently have issues so don't store you weapon
or delete the trig so they can't use it. :).

I did update that for v1.2 but had to take it back down again coz of a bug
Title: Re: Bus Depot (Update V1.1)
Post by: kuraudo54 on May 28, 2016, 10:37:07 am
Hello ! I've recently downoladed the map, then I've found the ladder and 2 parts on 3 for power. I can't find the 3rd (light) to activate the power on.  :-[
Title: Re: Bus Depot (Update V1.1)
Post by: phoenix02 on May 28, 2016, 11:23:31 am
Is the song carrion here? :o
Title: Re: Bus Depot (Update V1.1)
Post by: kuraudo54 on May 28, 2016, 02:33:50 pm
OK ! It's good, I've finally found it. It was in NDU House, In the Ex-Mystery Box location room, beetween the door and downstairs. It was quite well hidden because of not enough lights XD :)
Title: Re: Bus Depot (Update V1.1)
Post by: RichGaming on May 29, 2016, 01:51:27 pm
Is the song carrion here? :o

What do you mean?

OK ! It's good, I've finally found it. It was in NDU House, In the Ex-Mystery Box location room, beetween the door and downstairs. It was quite well hidden because of not enough lights XD :)

Glad to hear you found it! Good hunting!
Title: Re: Bus Depot (Update V1.1)
Post by: JiffyNoodles on May 29, 2016, 04:38:36 pm
What do you mean?

The easter egg song for Tranzit was Carrion by Avenged Sevenfold
Title: Re: Bus Depot (Update V1.1)
Post by: RichGaming on May 29, 2016, 05:18:06 pm
The easter egg song for Tranzit was Carrion by Avenged Sevenfold

Ahh right, thanks for clearing that up Jiffy!

Double Post Merge: May 29, 2016, 09:27:00 pm
Just added a download for v1.2 of the map! This version contains some major updates including a new game mode and playable area. Enjoy people! Please report any bugs if you find any. Thanks! :D
Title: Re: Bus Depot (Update V1.2 - NEW AREA & GAMEMODE)
Post by: MrHigh420 on May 31, 2016, 01:24:37 pm
a Really Like Your Map Its Really Good But People That Played The 1.1 Version With Loads a points is going get Really Pissed with starting with no points after playing ur new update u should transfer the points or put it least 200000 points
Title: Re: Bus Depot (Update V1.2 - NEW AREA & GAMEMODE)
Post by: treminaor on May 31, 2016, 08:54:09 pm
pls make a load bik that isn't 282mb  :mother:

it doesn't need to be 5 minutes worth of 20 second loops, you can set your bik to loop itself when you export it from the bink tools.
Title: Re: Bus Depot (Update V1.2 - NEW AREA & GAMEMODE)
Post by: spark13 on May 31, 2016, 09:13:36 pm
I downloaded V1.2 and my game has a really glitched texture, I thought it was the Mauser, but I somehow found my way to the M14 and the texture was still broken. I dont know if this is a solo issue only, but I was in solo. I think it is a character model issue but I cannot tell because 3/4 of my screen is black.
Title: Re: Bus Depot (Update V1.2 - NEW AREA & GAMEMODE)
Post by: steviewonder87 on May 31, 2016, 10:47:33 pm
Why am I not credited for my muzzleflashes? And why didn't you credit Tito for the Origins playermodels/viewhands that I gave you? :poker:
Title: Re: Bus Depot (Update V1.2 - NEW AREA & GAMEMODE)
Post by: RichGaming on May 31, 2016, 11:18:15 pm
a Really Like Your Map Its Really Good But People That Played The 1.1 Version With Loads a points is going get Really Pissed with starting with no points after playing ur new update u should transfer the points or put it least 200000 points

There is no possible way to do this as far as I am aware. My apologise.
pls make a load bik that isn't 282mb  :mother:

it doesn't need to be 5 minutes worth of 20 second loops, you can set your bik to loop itself when you export it from the bink tools.

Have thought about doing this but didn't feel like people cared too much due to the lack of downloads for the actually load screen. Didn't think about it auto looping, will down size ASAP.

I downloaded V1.2 and my game has a really glitched texture, I thought it was the Mauser, but I somehow found my way to the M14 and the texture was still broken. I dont know if this is a solo issue only, but I was in solo. I think it is a character model issue but I cannot tell because 3/4 of my screen is black.

Most likely T4M related, turn texture settings to normal and turn off spec maps. That should fix.

Why am I not credited for my muzzleflashes? And why didn't you credit Tito for the Origins playermodels/viewhands that I gave you? :poker:

Oh shit, so sorry. Thought that you had been credited from day 1. My apologise. Will update the image as soon as I have a chance. Sorry about that.
Title: Re: Bus Depot (Update V1.2 - NEW AREA & GAMEMODE)
Post by: treminaor on May 31, 2016, 11:20:31 pm
Have thought about doing this but didn't feel like people cared too much due to the lack of downloads for the actually load screen. Didn't think about it auto looping, will down size ASAP.
Also just all around better video compression before converting to bik will help a lot. The end game bik for comosea was 4 minutes long and only took up ~20mb.

The reason I bring it up is because I'm in the process of adding this to the UGX Launcher maps database and the Launcher will install the bik automatically if I add it with the map - once it's a proper size I will add it for you :)
Title: Re: Bus Depot (Update V1.2 - NEW AREA & GAMEMODE)
Post by: RichGaming on May 31, 2016, 11:22:44 pm
Also just all around better video compression before converting to bik will help a lot. The end game bik for comosea was 4 minutes long and only took up ~20mb.

The reason I bring it up is because I'm in the process of adding this to the UGX Launcher maps database and the Launcher will install the bik automatically if I add it with the map - once it's a proper size I will add it for you :)

Ahh ok, will look into the settings and recreate the video to be a suitable size. Should be done tomorrow when I wake up. Thank you so much for adding it to the Launcher database, I feel honoured! :P
Title: Re: Bus Depot (Update V1.2 - NEW AREA & GAMEMODE)
Post by: Tayrone on June 04, 2016, 06:53:18 am
i found a weird glitch , i was playing gun game i bought quick revive i downed and it said that it was reviving me but then once the bar was filled , a huge lag spike came and then it looked like i was bleeding out then the map crashed with an error saying script failed  :( please fix
Title: Re: Bus Depot (Update V1.2 - NEW AREA & GAMEMODE)
Post by: RichGaming on June 05, 2016, 06:49:26 pm
i found a weird glitch , i was playing gun game i bought quick revive i downed and it said that it was reviving me but then once the bar was filled , a huge lag spike came and then it looked like i was bleeding out then the map crashed with an error saying script failed  :( please fix

That's rather strange, I thought this issue was fixed? Which download link did you use?
Title: Re: Bus Depot (Update V1.2 - NEW AREA & GAMEMODE)
Post by: daedra descent on June 05, 2016, 07:57:16 pm
That's rather strange, I thought this issue was fixed? Which download link did you use?


Just installed via the Mega link and it works fine. Must be an older version.


What the heck is up with that error though? You shouldn't be getting "script failed" messages unless your using developer and developer_script. Not that it matters anyway since the issue has been fixed...
Title: Re: Bus Depot (Update V1.2 - NEW AREA & GAMEMODE)
Post by: Tayrone on June 05, 2016, 07:59:17 pm
That's rather strange, I thought this issue was fixed? Which download link did you use?
i used the mega one it doesn't happen that often but it's weird
Title: Re: Bus Depot (Update V1.2 - NEW AREA & GAMEMODE)
Post by: daedra descent on June 05, 2016, 08:29:55 pm
Napalm zombie can't make up its mind whether it wants to walk or run if its the last zombie alive. Keeps running for a second then walking again until it is at low health where it then just runs.
Title: Re: Bus Depot (Update V1.2 - NEW AREA & GAMEMODE)
Post by: RichGaming on June 05, 2016, 08:41:35 pm
Napalm zombie can't make up its mind whether it wants to walk or run if its the last zombie alive. Keeps running for a second then walking again until it is at low health where it then just runs.

Yeah, was aware of this. Doesn't seem like too much of a problem to me though. :/
Title: Re: Bus Depot (Update V1.2 - NEW AREA & GAMEMODE)
Post by: daedra descent on June 05, 2016, 08:44:41 pm
Yeah, was aware of this. Doesn't seem like too much of a problem to me though. :/


That's fine. Just wasn't sure if you were aware of it or not.
Title: Re: Bus Depot (Update V1.2 - NEW AREA & GAMEMODE)
Post by: RichGaming on June 05, 2016, 08:54:45 pm

That's fine. Just wasn't sure if you were aware of it or not.

Ahh ok, thanks for letting me know!
Title: Re: Bus Depot (Update V1.2 - NEW AREA & GAMEMODE)
Post by: AKScorpion75 on June 05, 2016, 09:25:42 pm
This sounds like a bad question. Can you make a lower res version of this map like for those with not as amazing Pcs.

BTW This map is awesome. Better than the town remake
Title: Re: Bus Depot (Update V1.2 - NEW AREA & GAMEMODE)
Post by: RichGaming on June 05, 2016, 09:34:01 pm
This sounds like a bad question. Can you make a lower res version of this map like for those with not as amazing Pcs.

BTW This map is awesome. Better than the town remake

Turn down the graphic and and texture settings within World at War. That should fix your issue.
Title: Re: Bus Depot (Update V1.2 - NEW AREA & GAMEMODE)
Post by: AKScorpion75 on June 06, 2016, 07:57:59 pm
Turn down the graphic and and texture settings within World at War. That should fix your issue.
Makes sense, forgot bout that (brainfart) thanks
Title: Re: Bus Depot (Update V1.2 - NEW AREA & GAMEMODE)
Post by: RichGaming on June 06, 2016, 10:02:09 pm
Have recently discovered a bug that causes players to stay in downed position after being revived in co-op. If playing co-op, do not revive the other players, let them die out. Am working on a fix for this and should be able to update ASAP. Also, regarding the loading screen, I am yet to find available time to figure out how to get it to loop, be shorter and a smaller file size so this is something else I will be updating soon. The credits list also needs to be updated and will be done as soon as I find the photoshop file with the credits in it. Thanks for the patience, I would like to apologise to those who may be encountering issues.
Title: Re: Bus Depot (Update V1.2 - NEW AREA & GAMEMODE)
Post by: Tim Smith on June 07, 2016, 03:41:31 am
Sparky made this : http://steamcommunity.com/sharedfiles/filedetails/?id=375697776 (http://steamcommunity.com/sharedfiles/filedetails/?id=375697776)
Title: Re: Bus Depot (Update V1.2 - NEW AREA & GAMEMODE)
Post by: RichGaming on June 07, 2016, 01:10:45 pm
Sparky made this : http://steamcommunity.com/sharedfiles/filedetails/?id=375697776 (http://steamcommunity.com/sharedfiles/filedetails/?id=375697776)

Thanks for the help Tim! Loadscreen has now been updated to 20mb file. Credits list has also been updated.
Title: Re: Bus Depot (Update V1.2 - NEW AREA & GAMEMODE)
Post by: isteamplayer1 on June 08, 2016, 04:09:28 pm
It sounds a great map, problem is downloading links doesn't work neither of them, so please if you could upload it on mediafire or something so hyped to try it but downloading links doesnt work.

thanks.
Title: Re: Bus Depot (Update V1.2 - NEW AREA & GAMEMODE)
Post by: RichGaming on June 08, 2016, 05:42:24 pm
It sounds a great map, problem is downloading links doesn't work neither of them, so please if you could upload it on mediafire or something so hyped to try it but downloading links doesnt work.

thanks.

Downloads have worked fine for thousands of other people so it has to be an issue on your behalf. There is a Mediafire link at the bottom of the post as stated next to the main download link. Read closely next time. Enjoy the map!
Title: Re: Bus Depot (Update V1.2 - NEW AREA & GAMEMODE)
Post by: anon1 on June 11, 2016, 07:17:50 pm
There are a bunch of weird visual glitches involving stretchy textures.
Title: Re: Bus Depot (Update V1.2 - NEW AREA & GAMEMODE)
Post by: RichGaming on June 11, 2016, 11:59:08 pm
There are a bunch of weird visual glitches involving stretchy textures.

That's because you have T4M installed when the map does not need it. Either disable T4M or turn all texture settings to normal and turn off spec maps.
Title: Re: Bus Depot (Update V1.2 - NEW AREA & GAMEMODE)
Post by: DeletedUser on June 14, 2016, 07:36:08 pm
Good Job  :troll:
Title: Re: Bus Depot (Update V1.2 - NEW AREA & GAMEMODE)
Post by: JZKitty on June 14, 2016, 08:35:52 pm
Thank you for the update! Gotta try it now! ^.^
Title: Re: Bus Depot (Update V1.2 - NEW AREA & GAMEMODE)
Post by: Deadmaw on June 15, 2016, 09:49:24 am
hi, yesterday I downloaded the map but came to the handle 17 by trying to improve my game to my ASM1 freez, today I had the same problem and still with ASM1 my game freez, what's the problem? ?
Title: Re: Bus Depot (Update V1.2 - NEW AREA & GAMEMODE)
Post by: LostInSpace977 on June 15, 2016, 06:15:47 pm
This map is the perfect map if only Richtofen was the announcer  ::). Also would it be possible to take out the Natch Der Untoten part of the map and maybe add the rest of Tranzit would be crazy awesome but all in all I give this map a 10/10 for some good quality.
Title: Re: Bus Depot (Update V1.2 - NEW AREA & GAMEMODE)
Post by: withmorten on June 15, 2016, 11:56:37 pm
So, weird issue. Whenever I went down just now as I was playing this with a friend, I lost all the ammo (even grenades) I had before I went down. Is this a bug?
Title: Re: Bus Depot (Update V1.2 - NEW AREA & GAMEMODE)
Post by: Joonapoju on June 19, 2016, 03:19:58 pm
Can you deactivate the fog somehow? its lagging my game a bit
Title: Re: Bus Depot (Update V1.2 - NEW AREA & GAMEMODE)
Post by: RichGaming on June 19, 2016, 03:54:54 pm
hi, yesterday I downloaded the map but came to the handle 17 by trying to improve my game to my ASM1 freez, today I had the same problem and still with ASM1 my game freez, what's the problem? ?

Problem is probably your comment not making any sense. Please explain because I have no idea what you're talking about. :/

This map is the perfect map if only Richtofen was the announcer  ::). Also would it be possible to take out the Natch Der Untoten part of the map and maybe add the rest of Tranzit would be crazy awesome but all in all I give this map a 10/10 for some good quality.

Thanks for the feedback! I'm not editing this map any further but be sure to follow the progress of my next map on Twitter via the #DinerRemastered.

So, weird issue. Whenever I went down just now as I was playing this with a friend, I lost all the ammo (even grenades) I had before I went down. Is this a bug?

In what gamemode is this issue occurring? Gun Game or standard survival? Are you playing the lastest version of the map (v1.2)?

Can you deactivate the fog somehow? its lagging my game a bit

World at War has game settings for that, you can turn them down in the settings menu if your pc is not capable of running the map and is causing lag.
Title: Re: Bus Depot (Update V1.2 - NEW AREA & GAMEMODE)
Post by: withmorten on June 20, 2016, 10:51:56 am
I would assume standard survival, we just started a coop game normally without changing anything. Yup, it was the latest version (we downloaded it the day we played the map). I was player 1, he player 2, if that helps.
Title: Re: Bus Depot (Update V1.2 - NEW AREA & GAMEMODE)
Post by: DeadFox on June 25, 2016, 10:43:49 pm
Can't seem to start solo, I click to play it but all it does is make the icon blurry. Any help?
Title: Can't see anything
Post by: Montanari292 on June 27, 2016, 03:35:27 am
Good evening!
I just installed the map, my game found it in the mods list, started the menu normally.
But when I got in game, the textures weren't as they supposed to be. I mean, I couldn't see anything.
Any ideias?

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FVJLzq8H.jpg&hash=b273911a504d0b4f61af443cfd4d7edfc72e096f)

Thanks
Title: Re: Bus Depot (Update V1.2 - NEW AREA & GAMEMODE)
Post by: RichGaming on June 27, 2016, 03:13:12 pm
Can't seem to start solo, I click to play it but all it does is make the icon blurry. Any help?

delete the map from your appdata folder and reinstall it. It is an error on your behalf as others, including myself, have managed to play solo fine.

Good evening!
I just installed the map, my game found it in the mods list, started the menu normally.
But when I got in game, the textures weren't as they supposed to be. I mean, I couldn't see anything.
Any ideias?

(http://i.imgur.com/VJLzq8H.jpg)

Thanks

Looks like you have T4M installed which is not required to play this map. Remove T4M from you root folder and try again. Alternatively, you can turn texture settings to normal but this will make the map looks ugly as hell. Let me know if this fixes your issue!
Title: Re: Bus Depot (Update V1.2 - NEW AREA & GAMEMODE)
Post by: Cobalt Zombie on June 30, 2016, 12:04:00 am
Amazing job. Literally feels like I'm playing black ops 2 and you've made tranzit better than tranzit. Great job.

Minor issue.. the ladder up to the PAP is incredibly hit and miss. Most of the time I'll just climb the top and instantly fall down and it's really fiddly to actually get up there.

Great job, just played it to completion really enjoyed my time with it, will look out for future updates if you ever add Town or Farm or anything!
Title: Re: Bus Depot (Update V1.2 - NEW AREA & GAMEMODE)
Post by: Montanari292 on June 30, 2016, 01:02:09 am
Looks like you have T4M installed which is not required to play this map. Remove T4M from you root folder and try again. Alternatively, you can turn texture settings to normal but this will make the map looks ugly as hell. Let me know if this fixes your issue!
Thanks for answering! I don't have any mods installed, this is the first one. On extra textures it does not work but in low settings it does. Do you know why? Is there somehow to play with extra textures quality setting?
Title: Re: Bus Depot (Update V1.2 - NEW AREA & GAMEMODE)
Post by: RichGaming on June 30, 2016, 12:02:44 pm
Thanks for answering! I don't have any mods installed, this is the first one. On extra textures it does not work but in low settings it does. Do you know why? Is there somehow to play with extra textures quality setting?

As I said, this texture issue is commonly caused by T4M.
Title: Re: Bus Depot (Update V1.2 - NEW AREA & GAMEMODE)
Post by: Montanari292 on June 30, 2016, 04:38:28 pm
As I said, this texture issue is commonly caused by T4M.
But I never had it installed
Title: Re: Bus Depot (Update V1.2 - NEW AREA & GAMEMODE)
Post by: adamour on July 02, 2016, 04:39:03 pm
i founded a bug that make quickrevive not working... plz patch it. but its a great map GG man  :lol: ;)
Title: Re: Bus Depot (Update V1.2 - NEW AREA & GAMEMODE)
Post by: Harry Bo21 on July 05, 2016, 12:45:32 pm
Can't fix it unless you tell us what bug...

Also the graphics bug seems to be a combination of t4m and Windows 10 rather than just t4m
Title: Re: Bus Depot (Update V1.2 - NEW AREA & GAMEMODE)
Post by: XCyberHDX on August 26, 2016, 11:05:18 pm
Do you have another update or map planned?  ::)  ;D Cause this map was amazing! Love your work dude! :rainbow:
Title: Re: Bus Depot (Update V1.2 - NEW AREA & GAMEMODE)
Post by: RichGaming on August 27, 2016, 12:59:11 am
Do you have another update or map planned?  ::)  ;D Cause this map was amazing! Love your work dude! :rainbow:

Thanks very much! I have been posting updates of my latest project, a continuation of the Bus Depot story and Tranzit 2.0 series on my YouTube channel. :)
Title: Re: Bus Depot (Update V1.2 - NEW AREA & GAMEMODE)
Post by: AquaFire 007 on September 19, 2016, 10:24:02 pm
I wish that the FUCKING NAPALM ZOMBIE WOULDN'T ONE HIT ME WITH AN EXPLOSION WITH JUGG!!!!!
AND I DO NOT GIVE A SHIT ABOUT PHD AT THIS POINT!
Title: Re: Bus Depot (Update V1.2 - NEW AREA & GAMEMODE)
Post by: RichGaming on September 22, 2016, 12:38:39 pm
I wish that the FUCKING NAPALM ZOMBIE WOULDN'T ONE HIT ME WITH AN EXPLOSION WITH JUGG!!!!!
AND I DO NOT GIVE A SHIT ABOUT PHD AT THIS POINT!

Maybe avoid trying to make out with him, this isn't a girlfriend simulator. :)
Title: Re: Bus Depot (Update V1.2 - NEW AREA & GAMEMODE)
Post by: death_reaper0 on September 22, 2016, 12:51:10 pm
I wish that the FUCKING NAPALM ZOMBIE WOULDN'T ONE HIT ME WITH AN EXPLOSION WITH JUGG!!!!!
AND I DO NOT GIVE A SHIT ABOUT PHD AT THIS POINT!
the napalm on shangri-la kills instantly no matter what perks you have if you were close enough, even phd didn't protect it, waw napalms aren't as bad tbh
Title: Re: Bus Depot
Post by: DesertFoxAlpha on September 23, 2016, 12:07:27 am
ok on the gun game mode quick revive dose't work when i go down it freezes for a second and then just keeps me down but the game still continues with the game thinking im still alive
Title: Re: Bus Depot (Update V1.2 - NEW AREA & GAMEMODE)
Post by: Tim Smith on September 23, 2016, 10:17:35 am
the napalm on shangri-la kills instantly no matter what perks you have if you were close enough, even phd didn't protect it, waw napalms aren't as bad tbh
i played Shangri-la. The napalm wasn't that bad, as soon i reach the box i can kill him. what was bad is that blinding boss. Don't recall his name tbh.
Title: Re: Bus Depot
Post by: RichGaming on September 23, 2016, 10:59:30 am
ok on the gun game mode quick revive dose't work when i go down it freezes for a second and then just keeps me down but the game still continues with the game thinking im still alive

Yeah, I'm aware of this. Dunno how to fix. Moved on to newer stuff now. Just don't but QR in solo or go down. If you're good then there won't be a problem :)
Title: Re: Bus Depot (Update V1.2 - NEW AREA & GAMEMODE)
Post by: JiffyNoodles on September 23, 2016, 01:08:18 pm
i played Shangri-la. The napalm wasn't that bad, as soon i reach the box i can kill him. what was bad is that blinding boss. Don't recall his name tbh.
*shrieker
but the shreiker was so much easier than the Napalm, mainly due to the fact that he didn't down you if you got too close.
Title: Re: Bus Depot (Update V1.2 - NEW AREA & GAMEMODE)
Post by: Harry Bo21 on September 26, 2016, 02:37:29 pm
Plus he didn't mean the boss "napalm zombie"

He's talking about the ones that are on fire after walking over the lava cracks - who infact did do huge amounts of damage to you if you were close - or if there was more than one stood together
Title: Re: Bus Depot (Update V1.2 - NEW AREA & GAMEMODE)
Post by: xTrain on October 18, 2016, 12:27:14 am
this map was terrible for high rounds imo. Filling the soul chests can take a really long time, You can get stuck on walls, Running napalm, zombies can run on different directions sometimes, Terribly placed soul chests, Speed cola being hidden in spawn, and the sliqifier is terrible.