UGX-Mods

Call of Duty 5: World at War => Help Desk => Modding => Topic started by: a231 on March 22, 2016, 10:33:49 am

Title: [Maya] Weapons from any Battlefield come out rotated when attached to viewhands
Post by: a231 on March 22, 2016, 10:33:49 am
This is what happens-
http://i.imgur.com/jFOOUpB.png (http://i.imgur.com/jFOOUpB.png)
http://i.imgur.com/tZNBCQj.png (http://i.imgur.com/tZNBCQj.png)

I tried to rig those weapons like i rig any weapon, stuff from other games like advanced warfare and rainbow six siege came out fine, but anything from any battlefield game (3,4 or hardline) comes out like this when i try to attach it to the weapon rig....
I used the same method to rig this-
http://www.youtube.com/watch?v=ogdpP-LtWHE&feature=youtu.be (http://www.youtube.com/watch?v=ogdpP-LtWHE&feature=youtu.be) and it worked perfectly :/

Can anyone help me?
Title: Re: [Maya] Weapons from any Battlefield come out rotated when attached to viewhands
Post by: ElTitoPricus on March 22, 2016, 03:51:23 pm
Check the tag orientationof j_gun before attach the weapons to the viewhands,
it has to be 0.000 - 0.000 -0.000. It looks that is rotated when you rig it with the arms
Title: Re: [Maya] Weapons from any Battlefield come out rotated when attached to viewhands
Post by: a231 on March 22, 2016, 04:58:43 pm
Check the tag orientationof j_gun before attach the weapons to the viewhands,
it has to be 0.000 - 0.000 -0.000. It looks that is rotated when you rig it with the arms

In fact i found out 15 minutes after making the thread :/
The issue was caused by using tom's join weapon to rig
Title: Re: [Maya] Weapons from any Battlefield come out rotated when attached to viewhands
Post by: Harry Bo21 on March 24, 2016, 03:30:01 pm
In fact i found out 15 minutes after making the thread :/
The issue was caused by using tom's join weapon to rig
doubt it - all it does is attach j_gun to tag_weapon_right
Title: Re: [Maya] Weapons from any Battlefield come out rotated when attached to viewhands
Post by: a231 on March 24, 2016, 10:04:26 pm
doubt it - all it does is attach j_gun to tag_weapon_right
Still, it works now :P