UGX-Mods

Call of Duty 5: World at War => Custom Maps, Mods & Tools => Map Releases => Topic started by: gamer9294 on February 18, 2016, 06:56:38 pm

Title: The Last Undead House v1.1
Post by: gamer9294 on February 18, 2016, 06:56:38 pm

Version 1.1:

Download link: (Mega)
mega.nz
Download link: (Mediafire)
www.mediafire.com


(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fzombiemodgames.comlu.com%2Fimages%2Fforum_pictures%2Ftitle_tluh_completed.jpg&hash=9c51a1b0f791d455cdd7d572afa187253cf1be81)



Story:

A few years ago there was a virus called 'Deadly-Z'  after years and years is it impossible for the people to hide from the virus. The last man Alive had one option to survive that was in the last house standing,  we hope that he can survive it.



Features:

  • Weapon Loadout (on Start)
  • Small objectives
  • custom gun game
  • switchable difficulty modes
  • Searchbags (cod ghosts)
  • 6 Treasure Chests (magic box)
  • 4 codwaw perks:  Juggernog, Sleight of Hand, Doubletap, Quick Revive
  • Custom guns (bo1, bo2, mw2, mw1, waw)
  • Custom textures
  • Surviving rounds
  • Boss zombies
  • Powerups
  • Fieldorder (cod ghosts)
  • Perks Bank/Storage
  • Bo2 Bank
  • Easter eggs
  • Bo1 perk:  Stamin-up
  • custom perks: Stopping Power & Discount Sales
  • 2 different endgames
  • Hells Retriever/redeemer


Pictures:

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi68.tinypic.com%2F29oiqvk.jpg&hash=d07c6650e96df9d4e28de5479db2adfec0788832)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi64.tinypic.com%2Fr794aw.jpg&hash=8ec5e036aa8a145dadb208a13f7d7f2c4af2c3dd)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi65.tinypic.com%2F2url0cj.jpg&hash=fc6502659d5a61c1ea70f97a08ebddc53e42be29)




Difficulties:

if you changed the difficulty to "Easy" then it will disabling the Boss Zombies.



Game modes:


Survival/Mission:
This Game mode is the default game mode, just survival and some objectives with endgames :)


Gun Game v1.0:
I made my own custom Gun Game, this gun game is based on kills:

extra cash (for guns) by kills:
  • Headshots
  • Boss

custom bonus drops:
  • x2
  • teddybear

x2 will double your cash for the guns to make it faster that you have a next gun.
teddybear will only works in co-op, the player that takes the teddybear keeps his gun and the other players will going 1 weapon back, this is because make it funny and more challenging to reach the last gun.


after round 14 it will also allow you to give extra cash by damage on zombies.

I know it is more based on co-op the gun game but the rule is simple, the first player that reached the last weapon wins the game.


Laststand v1.0:
I made also a gamemode:  Laststand and that is you need so long as possible to surviving in the house.

extra's/bonus:
  • drops weapons on the floor when the game begins
  • drops each round a random stuff near the weapon drops
  • custom power switch
  • custom pack a punch

the custom power switch and pack a punch are in the house somewhere to make it easier and possible to get perks that already inside of the house.



Credits:

  • HarryBo21
  • Classifiedd
  • Marsvinking
  • YaPh1l
  • Mr. Hankey
  • 3aGl3
  • Uk_ViiPeR
  • HitmanVere
  • alaurenc9
  • my self (gamer9294)  :D
if I forget someone tell me and I will add you to the credits ;)


I hope you enjoy my new map and have fun :D


Gamer9294 8)




Title: Re: The Last Undead House
Post by: Exofile on February 18, 2016, 07:07:04 pm
Congratulations on finishing this great work! Great map, by a great mapper. I'll definetly be trying this out once I get the time, because the detail looks really well done. *Wink* Noice
Title: Re: The Last Undead House
Post by: rapidtapcola115 on February 18, 2016, 07:14:12 pm
Nice Concept. I'm sure it'll sound too "boxy" for some people, but I'm sure it'll be interesting. Downloading in a moment.

BTW, in your features list, when you say Field Orders, they work the same as COD: Ghosts? They drop when randomdly killing an enemy, and, most importantly, does it give away KEM Strikes like COD: Ghosts?¡?¡?  :troll:
Title: Re: The Last Undead House
Post by: neelit0 on February 18, 2016, 08:14:18 pm
I will definitely be making a video on this map for tomorrow. Hope it plays as well as it looks!
Title: Re: The Last Undead House
Post by: AKScorpion75 on February 18, 2016, 11:52:57 pm
Ok 2 things:

1.) If it is only 1 survivor left, then how does co-op work.

2.) nice map downloading it now and cant wait to play it  :lol:  :D
Title: Re: The Last Undead House
Post by: ocxmwys4mod on February 19, 2016, 12:59:35 am
thanksman . :lol: Great map
Title: Re: The Last Undead House
Post by: Jendestroy22 on February 19, 2016, 01:40:25 am
Very very fun map!! The classes were cool, the guns were cool, the textures were cool!
Would rate map infinity/infinity!

TIP: Don't throw the mortars.....
Title: Re: The Last Undead House
Post by: Xperience on February 19, 2016, 01:48:48 am
Yes yes yes! So happy to hear this came out, gamer. Extremely well done! Had so much fun playing this map :D
Title: Re: The Last Undead House
Post by: gamer9294 on February 19, 2016, 09:56:59 pm
Thank you guys :D



Quote
BTW, in your features list, when you say Field Orders, they work the same as COD: Ghosts? They drop when randomdly killing an enemy, and, most importantly, does it give away KEM Strikes like COD: Ghosts?¡?¡?  :troll:

I have tried to make it the same as possible for this small map,  only it don't have the KEM Strikes sorry.


Ok 2 things:

1.) If it is only 1 survivor left, then how does co-op work.

2.) nice map downloading it now and cant wait to play it  :lol:  :D

oh sorry it most be survivors (more then 1 xD, but it most be the last survivors but it was just a storyline)


Quote
Very very fun map!! The classes were cool, the guns were cool, the textures were cool!
Would rate map infinity/infinity!

TIP: Don't throw the mortars.....

yeah mortars are strong in close distances, but outside of the house, it will be better to throw the mortars.





everyone that have placed a comment here thank you  ;) 8)


Best regards,
Gamer9294
Title: Re: The Last Undead House
Post by: DeletedUser on February 19, 2016, 10:02:33 pm
The map is detailed and cool but the weapons not... most of weapons don't have reload sounds, pap fire and the bo2 weapons looks so glitchy
Title: Re: The Last Undead House
Post by: Tim Smith on February 19, 2016, 10:11:29 pm
Nice map. Beware review incoming.
Title: Re: The Last Undead House
Post by: rapidtapcola115 on February 20, 2016, 12:37:41 am
Alright, mate, I've played your map for a good amount of time and I think I can highlight the Good and Bad sides of your map (don't misunderstand me, I'm no expert and this is actually my first time writing this kind of "overview" about a map, however, I've been a silent "guest" member of this community as many people are, and I created an account two years ago to be a part of this community and read the post and particippate in the chat lol)

The Good:

Quite Innovative playstyle: COD: Ghosts-style Field Orders that feel pretty balanced and variated enough (Still haven't got a KEM  :troll: ), blended together with Combat Classes and Class Upgrades like Extintion.

Good weapon and perk selection in the pre-made classes, felt balanced and powerful enough.

Well-put Map Setting/Theme, A Last Stand Survivor House? Great! Reminded me of a L4D 2 Story Mission, which I enjoyed.

The Bad/Ugly/Worst/(insert negative categorization here):

First of all, the map is quite unforgiving for solo players, like me. I can assume that you decided that this map will be designed arounfd Co-Op play, but, not everyone have/wants to play a Co-Op game, because time, lack of online friends  :alone: , connection issues, and so on. Maybe you could consider tweaking the difficulty a bit by lowering the price of some doors (750 points for a box location on spawn?!), especially the one that opens after surviving 5 rounds AND costs 1500 to activate when there's already 5 vindows where the zombies could come, a Brutus spawn in round 5/6 and no margin of space to withdraw yourself to make a counterattack. Maybe you could consider add a Wall weapon in spawn (M14/Olympia/MK14/Bulldog/any other start weapon, only one!) to balance the solo gameplay a bit without making the compromise of reducing doors' price and I would suggest to decrease the rounds to survive by 1 in solo (5 to 4), with so many windows and Early Brutus Spawn is quite impossible to manouver in that Kitchen area (or it's storage with the MP7 that for some reason is unavaivable to buy until you pay 1500 points to gain ACCESS to the class upgrades) in my opinion.

Then, Scavenging Extintion trash bags takes quite long, about 8 seconds, which is longer that the original Extintion scavenging time for bags/boxes, that takes about 3 seconds; and you can't move your camera around or fire/knife any zombie that eventually could come close (But I've seen that camera issue with other custom maps that used that feature, so you could look onto that). The former statement is true if you actually anted to replicate/port that Extintion feature in your map, but if you rather made your "own" version with it's variables, it's understandable, but, again you could tweak that.

And, then:
Spoiler: click to open...
Many weapons seem to be oddly ported, have missing sounds, or both. For Example, the M16A1 (that you named M16 A1, have knifing sounds, but doesn't have reload sounds. The Five-Seven, which looks like the MW3 variant oddly ported, have reload sounds but doesn't have knifing sounds, and that issue is present in many weapons in your map, hampering the experience of an otherwise greatly themed and designed map. You could ask for help to harry, stevie, natesmithzombies and many other great custom mappers/weapon porters to fix this problem altogether

And that's it, that's my experience with your map. Greatly themed and customized, but affected with a steep solo difficulty and weapon porting issues in my opinion. Remember that this post's intention is to help you identify bugs/problems within your map as objectively as possible, without making fuss or minimizing other people's abilities. This is all about constructive criticism, Thanks for your contribution to the community!!!
Title: Re: The Last Undead House
Post by: rapidtapcola115 on February 20, 2016, 12:40:23 am
The map is detailed and cool but the weapons not... most of weapons don't have reload sounds, pap fire and the bo2 weapons looks so glitchy
lol, you won me to it, but, yeah, other than the weapons and the solo difficulty, this map is very well thought and designed.   :)
Title: Re: The Last Undead House
Post by: Studly on February 20, 2016, 06:35:03 am
Looks Good Grabbing it now . Thanks  :)
Title: Re: The Last Undead House
Post by: ihmiskeho on February 20, 2016, 09:27:42 am
Very unique and challenging map.
Title: Re: The Last Undead House
Post by: gamer9294 on February 21, 2016, 04:22:27 pm
The map is detailed and cool but the weapons not... most of weapons don't have reload sounds, pap fire and the bo2 weapons looks so glitchy

Alright, mate, I've played your map for a good amount of time and I think I can highlight the Good and Bad sides of your map (don't misunderstand me, I'm no expert and this is actually my first time writing this kind of "overview" about a map, however, I've been a silent "guest" member of this community as many people are, and I created an account two years ago to be a part of this community and read the post and particippate in the chat lol)

The Good:

Quite Innovative playstyle: COD: Ghosts-style Field Orders that feel pretty balanced and variated enough (Still haven't got a KEM  :troll: ), blended together with Combat Classes and Class Upgrades like Extintion.

Good weapon and perk selection in the pre-made classes, felt balanced and powerful enough.

Well-put Map Setting/Theme, A Last Stand Survivor House? Great! Reminded me of a L4D 2 Story Mission, which I enjoyed.

The Bad/Ugly/Worst/(insert negative categorization here):

First of all, the map is quite unforgiving for solo players, like me. I can assume that you decided that this map will be designed arounfd Co-Op play, but, not everyone have/wants to play a Co-Op game, because time, lack of online friends  :alone: , connection issues, and so on. Maybe you could consider tweaking the difficulty a bit by lowering the price of some doors (750 points for a box location on spawn?!), especially the one that opens after surviving 5 rounds AND costs 1500 to activate when there's already 5 vindows where the zombies could come, a Brutus spawn in round 5/6 and no margin of space to withdraw yourself to make a counterattack. Maybe you could consider add a Wall weapon in spawn (M14/Olympia/MK14/Bulldog/any other start weapon, only one!) to balance the solo gameplay a bit without making the compromise of reducing doors' price and I would suggest to decrease the rounds to survive by 1 in solo (5 to 4), with so many windows and Early Brutus Spawn is quite impossible to manouver in that Kitchen area (or it's storage with the MP7 that for some reason is unavaivable to buy until you pay 1500 points to gain ACCESS to the class upgrades) in my opinion.

Then, Scavenging Extintion trash bags takes quite long, about 8 seconds, which is longer that the original Extintion scavenging time for bags/boxes, that takes about 3 seconds; and you can't move your camera around or fire/knife any zombie that eventually could come close (But I've seen that camera issue with other custom maps that used that feature, so you could look onto that). The former statement is true if you actually anted to replicate/port that Extintion feature in your map, but if you rather made your "own" version with it's variables, it's understandable, but, again you could tweak that.

And, then:
Spoiler: click to open...
Many weapons seem to be oddly ported, have missing sounds, or both. For Example, the M16A1 (that you named M16 A1, have knifing sounds, but doesn't have reload sounds. The Five-Seven, which looks like the MW3 variant oddly ported, have reload sounds but doesn't have knifing sounds, and that issue is present in many weapons in your map, hampering the experience of an otherwise greatly themed and designed map. You could ask for help to harry, stevie, natesmithzombies and many other great custom mappers/weapon porters to fix this problem altogether

And that's it, that's my experience with your map. Greatly themed and customized, but affected with a steep solo difficulty and weapon porting issues in my opinion. Remember that this post's intention is to help you identify bugs/problems within your map as objectively as possible, without making fuss or minimizing other people's abilities. This is all about constructive criticism, Thanks for your contribution to the community!!!

thank you for commenting :)

there is only one thing and I do NOT have the weapons ported  by my self, maybe some weapons but not all, about the stats of the weapons example:  sounds, fx, etc. 

I have tried so good and nice possible making the guns but I have almost on all weapons all sounds for me it doesn't matter if it has orginal sounds or custom sounds. (also I have reload sound in the gun setted but it will not playing the sounds on it (btw checked if sound can be played and yes that is true) but I think my mod tools is a kinda f*ck up :( )


Quote
First of all, the map is quite unforgiving for solo players, like me. I can assume that you decided that this map will be designed arounfd Co-Op play, but, not everyone have/wants to play a Co-Op game, because time, lack of online friends  :alone: , connection issues, and so on. Maybe you could consider tweaking the difficulty a bit by lowering the price of some doors (750 points for a box location on spawn?!), especially the one that opens after surviving 5 rounds AND costs 1500 to activate when there's already 5 vindows where the zombies could come, a Brutus spawn in round 5/6 and no margin of space to withdraw yourself to make a counterattack. Maybe you could consider add a Wall weapon in spawn (M14/Olympia/MK14/Bulldog/any other start weapon, only one!) to balance the solo gameplay a bit without making the compromise of reducing doors' price and I would suggest to decrease the rounds to survive by 1 in solo (5 to 4), with so many windows and Early Brutus Spawn is quite impossible to manouver in that Kitchen area (or it's storage with the MP7 that for some reason is unavaivable to buy until you pay 1500 points to gain ACCESS to the class upgrades) in my opinion.

I have it edited into the map and later there will coming a update of this map :D with some bugs fixes and some kinda of glitches and more.


Quote
Then, Scavenging Extintion trash bags takes quite long, about 8 seconds, which is longer that the original Extintion scavenging time for bags/boxes, that takes about 3 seconds; and you can't move your camera around or fire/knife any zombie that eventually could come close (But I've seen that camera issue with other custom maps that used that feature, so you could look onto that). The former statement is true if you actually anted to replicate/port that Extintion feature in your map, but if you rather made your "own" version with it's variables, it's understandable, but, again you could tweak that.

the searchbags from Extintion (trash bags) normal time is 5 seconds, but after completing challenge the field orders and you purchased in the "skillz systsem"  that a menu with a list of purchable items (only possible with field order points)
if you purchase the less search time for trashbags then it will be easier :D

I know about that you can't move when you are searching, there was a kinda of bug found and it was not possible to fix at the moment because when you are searching and you going into laststand you lose your current weapon but when you come alive again that you don't get your current weapon back.


Quote
And that's it, that's my experience with your map. Greatly themed and customized, but affected with a steep solo difficulty and weapon porting issues in my opinion. Remember that this post's intention is to help you identify bugs/problems within your map as objectively as possible, without making fuss or minimizing other people's abilities. This is all about constructive criticism, Thanks for your contribution to the community!!!


thank you for comment ;)


Quote
Quote
The map is detailed and cool but the weapons not... most of weapons don't have reload sounds, pap fire and the bo2 weapons looks so glitchy
lol, you won me to it, but, yeah, other than the weapons and the solo difficulty, this map is very well thought and designed.   :)

there will coming a update with some fixes and make it a bit easier for solo players :D




Quote
Looks Good Grabbing it now . Thanks  :)

thanks :)

Quote
Very unique and challenging map.

thanks :)





thank you for comments guys :D

I hope you enjoy my map and there will coming a update for this map with some bugs fixes and little glitches and some other stuff etc.


best regards,
Gamer9294

Title: Re: The Last Undead House
Post by: GGBOYS on February 21, 2016, 05:13:33 pm
Enyone Here have Skype to play this map enyways it looks awesome :alone: :nyan:
Title: Re: The Last Undead House
Post by: gamer9294 on February 21, 2016, 07:27:09 pm
The sounds aren't showing up because of the way reload sounds work. They are through the anims believe it or not so it sounds like you're anims just need minor tweaking. Mod tools rarely get screwed up so don't mess with your tools.

nope, it works before but sometimes it will never loading again :(

I don't change anything what is not needed to change.

but I will reinstalling modtools after this map is done after the update comes out.


best regards,
Gamer9294
Title: Re: The Last Undead House
Post by: Studly on February 21, 2016, 10:25:16 pm
Once again Many Thanks for this map Me and the Boys have thoroughly enjoyed playing it,,,Well Done
Title: Re: The Last Undead House
Post by: Classifiedd on February 22, 2016, 12:29:52 am
Loved the gameplay.
The bosses in the map are great it makes the map a little difficult but challenging.
You always have to be on guard cause the zombies can come anywhere.
The tomahawk/hells retriever is very fun great weapon 2 have extra with it.

Keep it going the maps are getting better and better.

Title: Re: The Last Undead House
Post by: conn6orsuper117 on February 22, 2016, 01:42:53 am
Here is the pro's:
Classes
You spawn in with a max ammo
You can buy ammo
Atmosphere
Brutus

Here are the cons:
Vague Skill Stations
Barely any wall weapons
There was a python available but dissapeared when I got enough points
unnecessary doors leading to nowhere but perks and Box spots
"Boss zombie" (always a con on my list) EDIT Is brutus, Never mind (moved to pros)
Restarting forces you to watch the intro everytime  >:(
I only made it to round 4 because of a sucky pistol
You immediatly loose a field order when downing (really)
Unfair Field Order time (My last headshot zombie spawned in on the last second)
Title: Re: The Last Undead House
Post by: gamer9294 on February 22, 2016, 11:41:13 am
Here is the pro's:
Classes
You spawn in with a max ammo
You can buy ammo
Atmosphere
Brutus

Here are the cons:
Vague Skill Stations
Barely any wall weapons
There was a python available but dissapeared when I got enough points
unnecessary doors leading to nowhere but perks and Box spots
"Boss zombie" (always a con on my list) EDIT Is brutus, Never mind (moved to pros)
Restarting forces you to watch the intro everytime  >:(
I only made it to round 4 because of a sucky pistol
You immediatly loose a field order when downing (really)
Unfair Field Order time (My last headshot zombie spawned in on the last second)


Thank you for the comment :)

- about the python,  there it is a randomizer wallweapon between 4 weapons and will be switching each 30 seconds.
- not all doors required an objective behind the door I think ?.
- about the intro it is short enough I can make it shorter but alright, I will also try to fix it by restarting!.
- sucky pistol ? if you choice the normal difficulty you will have a choice to which class you can choice and if you choice the old school classic zombie that is the original like you start with a pistol example:  der riese, nacht der untoten, zombie verrucht, etc.
- you only reached to round 4 that is possible because it is a little bit difficulty but no worries because there will coming an update and it will be easier after the update on solo :)
- yeah that is true when you go down then you losing the fieldorder, it was already for me difficulty enough to make it and finally I get it working.
- unfair field order time with the headshot thing, if the zombie not directly died then you will lose it because it is not counting.  it just when get a headshot by a zombie and zombie died then you get it, it is just then normal (it is checking your headshots and not the zombie :D )


Best regards,
Gamer9294

Double Post Merge: February 22, 2016, 12:01:13 pm
Hi guys,

I will let you know some stuff and maybe that will help a little bit when you playing the map :D



1. I Don't know if people know about the difficulties, gamemodes etc.

but if it is to difficult to play or you don't like the boss zombie then you can play on "Easy"  it will disable the boss zombies.

2. About the Randomizer Wall weapons.

here you will see that it is closed:

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fzombiemodgames.comlu.com%2Fimages%2Fforum_pictures%2Fwallweapon1_closed.jpg&hash=71faec2750e04a738be65e2c75b40c5b5d94b419)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fzombiemodgames.comlu.com%2Fimages%2Fforum_pictures%2Fwallweapon_2_closed.jpg&hash=c4d60ef435e978db3d77ca6b4f4f078d8d135d00)

and sometimes they will be open each 30 seconds:

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fzombiemodgames.comlu.com%2Fimages%2Fforum_pictures%2Fwallweapon1_open.jpg&hash=38e5d6be0acff4234a127580cb7d59d4012a91cb)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fzombiemodgames.comlu.com%2Fimages%2Fforum_pictures%2Fwallweapon2_open.jpg&hash=03d5bb37e7a879cbf7528cd0d8cc44a02a06f540)

there are 4 different wall weapons that will come out of the Randomizer Wall weapon box
the Weapons will stay between 25 and 35 seconds.




Update Coming:

update v1.1

in this update will have, fixed (bugs/glitches/other stuff) or other things.



maybe more but this it for the moment :)


the update will coming soon I don't have a date when it comes but it will coming very soon ;)


Best regards,
Gamer9294
Title: Re: The Last Undead House
Post by: Studly on February 22, 2016, 11:45:15 pm
Excellent !! Look forward to the update. :)
Title: Re: The Last Undead House v1.1 [updated]
Post by: gamer9294 on February 28, 2016, 01:31:44 pm
Hi guys,

I hope you enjoy the new update of my map :)

I have the topic updated with the new downloadable map v1.1

also I have written some information about the gamemodes, to make it easier.

there are alot of things fixed in the game.


Best regards,
Gamer9294
Title: Re: The Last Undead House v1.1
Post by: Studly on February 28, 2016, 10:04:19 pm
Thanks for the update gamer have been hanging out for this. ;D
Title: Re: The Last Undead House v1.1
Post by: Xperience on February 28, 2016, 10:35:34 pm
Thanks for the update, Gamer! I did think the map was a bit hard at points (especially in the start), but that's just my true zombie skills being exposed. Love to see hard work consistently put into a map. Like I said before, job well done.
Title: Re: The Last Undead House v1.1
Post by: rapidtapcola115 on February 28, 2016, 11:43:06 pm
I've read all your replies, and I'm glad that you've taken all the comments/constructive criticism in a polite way and adressed all of them in a very detailed manner. Props to you, and I'm downloading the update right now to see what's changed/tweaked/unchanged. Nonetheless, Thanks for this good map, @gamer9294!!!  :)
Title: Re: The Last Undead House v1.1
Post by: NateTheGreat987 on February 29, 2016, 12:16:05 pm
Could you fix the mega link? It takes me to the ugx forums
Title: Re: The Last Undead House v1.1
Post by: HitmanVere on February 29, 2016, 12:18:20 pm
Could you fix the mega link? It takes me to the ugx forums

Fixed
Title: Re: The Last Undead House v1.1
Post by: NateTheGreat987 on February 29, 2016, 12:55:15 pm
This map is AMAZING with 4 people! I played with my 3 other friends and we had a blast
Title: Re: The Last Undead House v1.1
Post by: gamer9294 on March 01, 2016, 09:10:32 am
This map is AMAZING with 4 people! I played with my 3 other friends and we had a blast

nice to hear it man, thanks ;)


best regards,
Gamer9294
Title: Re: The Last Undead House v1.1
Post by: Tim Smith on March 01, 2016, 05:00:52 pm
Tons of fun and trolls me and my friends did on your map man. Great job.
Title: Re: The Last Undead House v1.1
Post by: LethalStorm982 on March 04, 2016, 03:41:13 pm
I LOVE this map! My only problem with it is that I find it odd how it seems that the creator expected, (if he did) that a solo player could make it all the way to the box and power by himself when you have to survive rounds to open one door and then the other doors are quite pricy. Thats just my opinion though.  :) :D
Title: Re: The Last Undead House v1.1
Post by: richard3799 on March 05, 2016, 08:18:25 pm
Nice map, but can you update the MEGA link and so that it includes the decryption key? because otherwise we cant use the link. Thanks.
Title: Re: The Last Undead House v1.1
Post by: gamer9294 on March 06, 2016, 10:39:11 pm
Tons of fun and trolls me and my friends did on your map man. Great job.

thank you man ;)


I LOVE this map! My only problem with it is that I find it odd how it seems that the creator expected, (if he did) that a solo player could make it all the way to the box and power by himself when you have to survive rounds to open one door and then the other doors are quite pricy. Thats just my opinion though.  :) :D

thank you man,  maybe changing some difficulty will help maybe more. :)


Nice map, but can you update the MEGA link and so that it includes the decryption key? because otherwise we cant use the link. Thanks.


okay very strange on my side it is working fine but I will renew it again the mega link and hope this time it will work :)





thank you for the comment guys :)

best regards,
Gamer9294
Title: Re: The Last Undead House v1.1
Post by: MendedStorm12 on April 21, 2016, 07:35:37 pm
I have played the map quite a bit and I noticed one bug that if fixed would be nice. When you try to trade in a field order point for 500 points it won't let you and I didn't know if it was just me being dumb or if it was indeed a bug and I thought I would let you know. Otherwise nicely made map and really fun to play.
Title: Re: The Last Undead House v1.1
Post by: gamer9294 on April 24, 2016, 02:11:21 pm
I have played the map quite a bit and I noticed one bug that if fixed would be nice. When you try to trade in a field order point for 500 points it won't let you and I didn't know if it was just me being dumb or if it was indeed a bug and I thought I would let you know. Otherwise nicely made map and really fun to play.

thank you man,  thanks to let me know about the bug ;)

I will check it out later :)


best regards,
Gamer9294
Title: Re: The Last Undead House v1.1
Post by: conn6orsuper117 on April 24, 2016, 05:53:38 pm
dude when I click on the mega it takes me to a page and says enter decryption key >:(
Title: Re: The Last Undead House v1.1
Post by: gamer9294 on April 24, 2016, 08:12:45 pm
dude when I click on the mega it takes me to a page and says enter decryption key >:(

hi man, that is strange man.

I have checked it out and tried by my self and it works no problem:

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi64.tinypic.com%2F261ixj5.jpg&hash=4a3d939c02b48741d49dc83c62c2956c73e877dc)


best regards,
Gamer9294
Title: Re: The Last Undead House v1.1
Post by: HitmanVere on April 24, 2016, 08:24:48 pm
dude when I click on the mega it takes me to a page and says enter decryption key >:(

hi man, that is strange man.

I have checked it out and tried by my self and it works no problem:

(http://i64.tinypic.com/261ixj5.jpg)


best regards,
Gamer9294

Fixed, had space after download link, which broke the button
Title: Re: The Last Undead House v1.1
Post by: gamer9294 on April 24, 2016, 09:23:52 pm
Fixed, had space after download link, which broke the button

thank you for helping HitmanVere :)


best regards,
Gamer9294
Title: Re: The Last Undead House v1.1
Post by: TMCYT on May 05, 2016, 02:19:21 pm
Looks good. Will have to give it a download.