UGX-Mods
Call of Duty 5: World at War => Help Desk => Topic started by: NateTheGreat987 on February 16, 2016, 06:54:20 pm
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There are many perks and it gets cluttered when there are perk shaders all the way across you screen. I am not using ugx mod and I used script placer Z to generate my map if that helps.
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There are many perks and it gets cluttered when there are perk shaders all the way across you screen. I am not using ugx mod and I used script placer Z to generate my map if that helps.
iirc , you have to script it again in zombiemode_perks.gsc , and something to do with the zombiemode_powerups.gsc . Thou a scripter knows what i'm talking about.
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zombiemode_perks.gsc
yes
zombiemode_powerups.gsc
no
Basically in _zombiemode_perks.gsc there is section where it creates the hud element for the perk shader and has an offset in the X axis, so all u have to do is make this an offset in the Y axis instead.
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yesno
Basically in _zombiemode_perks.gsc there is section where it creates the hud element for the perk shader and has an offset in the X axis, so all u have to do is make this an offset in the Y axis instead.
So what would I set it to?
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Check the gsc file in here http://ugx-mods.com/forum/index.php/topic,5502.0.html (http://ugx-mods.com/forum/index.php/topic,5502.0.html)