UGX-Mods
Call of Duty 5: World at War => Help Desk => Topic started by: rockon421 on February 10, 2016, 03:12:48 am
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Basically all my textures when trying to play the game have red blotches on them (excluding one rooms walls and ceiling...) when in radiant and viewing them they seem to be fine but on playing the actual game they are clearly visible. not only are they like this on brushes but also on gun models and zombies...
any help is appreciated ;D ;D
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Add reflection_probe to your map
Right click in the 2d window -> reflection_probe
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Rightclick on 2D grid than select reflection_probes make it so it's in the middle of the room and around chest hight
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Rightclick on 2D grid than select reflection_probes make it so it's in the middle of the room and around chest hight
Do you realise this question had already bern answered? :poker:
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make it so it's in the middle of the room and around chest hight
Along with what Exo said this is completely wrong. There is no definitive way to place a reflection_probe, it is suggested that in a room is be placed beside the shiniest objects, due since the reflections on them would be from the shiny objects view.
You can place a reflection probe at feet height, at a wall, under a box, etc. it doesn't matter.
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Rightclick on 2D grid than select reflection_probes make it so it's in the middle of the room and around chest hight
yep fixed my problem, just another stupid thing on my part. :please:
Thanks for the help ;D ;)